Interesting Item Concepts

Lord Plague·2/3/2015, 3:37:41 PM·1 votes·385 views

As most of you probably know with the release of the new Twisted Treeline Riot made a few changes. At the start they had made it really easy for tanks to die. With the originally Blackfire Torch which work the same way as Brand's passive, burning targets for a percentage of their max hp. This lead to upgrade of the item 3136 with a similar passive that later replaced Blackfire Torch on the 3v3. The problem with the old 3v3 was that it was too tank friendly, then it was too AP friendly. The problem is that it is now too AD friendly and rather than go through all the work of just nerfing every AD champ in game they need to bring back the one item that made AD champs run for the hills...item 3075...Thornmail was removed from 3v3 granted I am not saying we should bring this exact item back however, we should bring in a new item with slightly reduce abilities just like they did with Deathfire Grasp when reintroducing the Blackfire Torch or like how item 3031 has a knock off item item 3104. This new item, which I would love to hear name suggestions for woulf also have slightly reduced effects which I was thinking either 20% (down from 30) dealth back as magic damage, 20 for every 100 or another concept being 10% true damage which is a flat 10 for every 100 which is probably what the 20% magic damage would feel like with a little magic resist.

The second item is meant for every game mode and is not limited to tanks but was thought of with them in mind. Certain tanks like Amumu Alistar Nautilus Singed are generally very mana hungry given their skill set. There are tank items such as item 3025 item 3110 item 3027 that help give them some mana and tankiness. However everyone knows if you need alot of mana the best item in game to get that mana is item 3070 It alone gives 750 which is more than any other item that is not built from it. AP champions have item 3003 and AD champions have item 3004 sp O was thinking of a third item that generated Armour and/or Magic Resist based off of the champions maximum mana. The numbers are still a bit rough but I was thinking along the lines of 1 for every 40 mana which would give 50 for 2000 mana which is generally where mana caps after you get the 1000 bonus mana. Again they are just rough numbers. The active ability for this item could go one of two ways Since the Ap's get a shield and the AD's get a dmage boost for tanks I was thinking either they got 1% of their hp for everyone 1% of mana that they sacrifice, this would make them last longer in some team fights but would reduce their mana. The second possible effect is similar to both Seraph's embrace and Muramana where you sacrifice a percentage of your mana to gain increase Armour and/or magic resist. all numbers and names are just place holders at this point but they would be pretty useful to have in game.

Thanks to anyone who actually read this post or skimmed through for the important parts.

  • Lord Plague

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