Champion Idea to Accompany Graves and TF
**Cue, A Support/AP Carry Melee/Ranged Midlane Hybrid **
Stats: Health: 500 to start (1500 base by level 18, don't want to do that math)
DMG: 60 + 3 per level
Move Speed: 345
Attack Speed: .75
Armor: 23
MR: 25
Passive: Whenever Cue gets a last hit, he gets a free critical strike on his next attack.
Q: Breaking Ball
DMG: 60/80/100/120/150 +.4 AP +.6 AD
CD: 10 seconds
Slow %: 5/10/15/20/25
Mana: 30/40/50/50/50
Cue lines up a ranged shot that deals damage and slows.
W: Barfight
Move Speed: 20/30/40/50/60
Attack Speed: 2/4/6/8/10 %
Mana: 40/40/80/80/100
CD: 15 seconds
Cue and allies in a radius gain movement speed and attack speed.
E: Lineup
Cue lines up a ranged skill shot, dealing damage and knocking the opponent back.
DMG: 30/40/50/60/70 +.2 AP +.8 AD
Mana: 50/50/50/50/50
CD: 15 seconds
R: Perfect Break/8 Ball
Cue fires a bouncing ball that stuns enemies and bounces up to five times.
DMG: 100/150/200/250/300 +.5 AP +.9 AD
Mana: 100/200/300
CD: 120 seconds
Designed to be a bursting zone champion, Cue can be played as a CC heavy support with a steroid or as a hybrid midlaner. He excels at chasing with his slow, stun, and speed boost. His base health is fairly low, so he must be played conservatively in the lane.
This was inspired by a post on reddit.