Champion Idea to Accompany Graves and TF

STab MaNtIs·12/19/2013, 2:55:21 AM·1 votes·107 views

**Cue, A Support/AP Carry Melee/Ranged Midlane Hybrid **

Stats: Health: 500 to start (1500 base by level 18, don't want to do that math)

DMG: 60 + 3 per level

Move Speed: 345

Attack Speed: .75

Armor: 23

MR: 25

Passive: Whenever Cue gets a last hit, he gets a free critical strike on his next attack.

Q: Breaking Ball

DMG: 60/80/100/120/150 +.4 AP +.6 AD

CD: 10 seconds

Slow %: 5/10/15/20/25

Mana: 30/40/50/50/50

Cue lines up a ranged shot that deals damage and slows.

W: Barfight

Move Speed: 20/30/40/50/60

Attack Speed: 2/4/6/8/10 %

Mana: 40/40/80/80/100

CD: 15 seconds

Cue and allies in a radius gain movement speed and attack speed.

E: Lineup

Cue lines up a ranged skill shot, dealing damage and knocking the opponent back.

DMG: 30/40/50/60/70 +.2 AP +.8 AD

Mana: 50/50/50/50/50

CD: 15 seconds

R: Perfect Break/8 Ball

Cue fires a bouncing ball that stuns enemies and bounces up to five times.

DMG: 100/150/200/250/300 +.5 AP +.9 AD

Mana: 100/200/300

CD: 120 seconds

Designed to be a bursting zone champion, Cue can be played as a CC heavy support with a steroid or as a hybrid midlaner. He excels at chasing with his slow, stun, and speed boost. His base health is fairly low, so he must be played conservatively in the lane.

This was inspired by a post on reddit.

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