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[Champion Idea] Reux, the Savior of Death

Ren Locke Delta··3 votes·1,198 views

Still in development but willing to listen if there needs to be improvements.

Roles: Fighter/Assassin

  • HP- 456(+90)
  • HPR- 7.5(+.65)
  • MP- 215(+50)
  • MPR- 7.0(+.65)
  • AD- 56(+3.3)
  • AS- 0.66(+3%)
  • MS- 335
  • AR- 24(+3.5)
  • MR- 30(+3.25)
  • RNG- 125

Abilities

Passive: The Liberator

Reux gains +5 attack damage, +3 armor, +3 magic resist, +10 movement speed every time he kills a champion (stacks up to 10 times.)

**Q: ** Holy Strike Reux attacks an enemy unit dealing physical damage and stacks up to 3 times per cast

W: Shadow Fall Reux shrouds himself in darkness, making him immune to all abilities and basic attacks for 2 seconds

E: Air Strike Reux leaps up into the air out of range for 1.5 seconds and throws his sword at an enemy unit in mid air, dealing physical damage

** R:** Divine Blade Reux awakens himself and unleashes all of his might focusing it on his sword, striking through all defenses and ignores the targets armor by 40%

Quotes:

Upon Selecting

My light is greater than gods...

Attack

Take This! Now, feel my strength! HA! Now!

Movement

I will win.

I will kill him.

This world is foolish.

Nothing brings me happiness.

I'm coming for you.

I can not give up.

You will be avenged

** Joke**

You're the joke around here.

I don't have time for jokes.

Taunt

Whatever happens, you will die.

You're fighting an angel of death now.

Facing me was your biggest mistake.

For Riven/Yasuo

You can't change your fate, exile!

** For Yorick**

The dead have suffered enough.

** Using Ult**

This will be your grave!

You're finished!

Death

I'm done...

Not...yet...

***Items Recommended ***

Boots-item 3111item 3047

Offensive-item 3153 item 3071 item 3074

Defensive-item 3075 item 3083 item 3068 item 3143 item 3110

Essential-item 3004 item 3046 item 3172

8 Comments

Iloq1 votes

As a new player I read all the tooltips and wandered onto this page. tenacity reduces most crowd control effects. 25% is a major buff and if he gets 4 kills this champion would be immune to all cc thrown at him so I think if you remove that buff from his passive. Otherwise, I like the idea but it's kinda confusing to have him have a gun as well as a sword. What if you had him throw his sword instead of that gun. Great Idea but needs a lot of rework so he's not completely OverPowered in this current meta.

Ren Locke Delta1 votes

Yes I can see and understand so I removed the tenacity and lowered the passive gains.And I can see that it would be confusing to give him a gun so I will take your idea about his sword instead.

TheInferno1231 votes

Having the gun isnt a problem (look at gangplank) its just how you put the gun into the design of the character, aye taking out the gun gets rid of the problem, however, a cooler way of fixing the problem is incorporating it in a new unique way, such as making his weapon similar to the Hextech GunBlade. Combining the gun with the blade, maybe making the gun inside the blade have only a single shot, explaining the long cooldown on the ability as him reloading the gun.

TheInferno1231 votes

I think theres a big problem if you have a +25% tenacity boost per kill. Like, the 25% already is incredibly powerful and can only be beaten by Irelias passive. However in just two kills Reux would pass Irelia in tenacity, and getting max stacks (10) would mean 250% tenacity bonus? Which would mean absolutely no form of CC works on them, regardless of the champions abilities or scaling, Reux would be the most overpowered champion in league of legends history, just with his passive. Not counting the rest of the character design. (You may have meant that she had maximum tenacity bonus of 25%, but such a small thing left out is a big loophole and lead me to discredit and view the rest of the article in a poor light, please review and clarify if it was a mistake, and if it wasnt, well, I guess thats what forum reviewers are for.

There is no clear focus as to what idea the character represents, as well as the terms fighter and assassin contradict themself, as a fighter is supposed to be a balance of offense and defense whereas an assassin is supposed to have very little defense and humongous offense (which in itself is contradicted by his passive which gives him HUGE defensive boosts) Seeing however that your recommended items are mostly defensive I can assume you meant for the champion to be a fighter over assassin, meaning changes to his W,E, and probably R are needed. All three abilities either copy another champion or go with the assassin feel of a character.

Try to find the idea and feel of the character that youre trying to capture.

Also, I recommend to stop pursuing the character, his abilities, or dialogue if you cannot tie it in in a non-offensive way (Aimed specifically at his "God is dead!" dialogue, it is fine if you add a name of a fictional deity that Reux is tied to, however the term God with a capital G is tied to multiple religions and has potential to lead to big problems both inside and outside the League Of Legends community.)

Ren Locke Delta1 votes

Oh wait I put 25, I meant to put 5. But I can see it that it could be a huge threat towards Irelia so I think i shall remove it. His abilities are not final and still processing some better and fitting ones. His lore is also in development and I due tend to change his ties with his enemy. Thank you for the critique.

TheInferno1231 votes

I look forward to seeing him fleshed out and improved, sorry if the review seemed harsh at all. Glad to help any way I can.

P.S. The bonus Tenacity isnt bad, however, it should be a lower scale, I say 2 - 2.5 % per stack) However to fully balance him throughout with his passive I suggest making the limit 20 stacks, having kills count as 2 stacks, assists count as 1, and take all of your passive values and halve them per stack. That way he doesnt scale only with kills.

Reux gains +1.25% tenacity, +2.5 attack damage, +1.5 armor, +1.5 magic resist, +5 movement speed every time he gets a stack of Liberator, killing an enemy champion grants 2 stacks and getting an assist grants 1 stack (stacks up to max of 20 stacks.)

P.P.S Sorry Just realized he gets +50 attack damage and +100 movement at max stacks, doesnt feed well into his fighter feel. Would recommend lowering value to +1.75 AD per stack and +1.5 movement speed per stack.

The Soulforged1 votes

His w seems kinda bland, like a fizz e without the dash. You should add something on top of it to give him a more unique feel.

SHIKI N0 UTA1 votes

XD "my light is greater than gods"

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