[Champion Concept] Gregle, The Once-Weak (Name and title are subject to change.)
Still a work in progress, I will definitely add a visual concept and lore later.
For his lore, I thinking it would revolve around the idea of a minion gaining consciousness and champion like power. As far as looks, I had a gorilla body type in mind. Very broad shoulders, extremely large muscular arms, and a smaller lower body. He would have the head size and look of an actual minion, but with a large under-bite and sporting an intact minion hood. (I have yet to decide which team color.)
Personality idea 1: His personality would be slightly dim, but he would be quite the gentle giant. He could have dialogue revealing he's hesitant to kill enemy minions, but lots of dialogue praising ally minions.
Per(Sona
lolpun)lity idea 2: All dialogue is replaced with grunting and gurgling noises, however, they are full of personality and almost sound like speech.
If personality 1, he could be friends with Zac.
This champion is an attack damage based primary fighter, secondary tank. He is a health heavy champion with a major focus on crowd control and significant lane presence.
HP: 500 [+90]
HP Regen/5: 10 [+1.0]
Fury: 100
Range: 140 (Melee)
Attack Damage: 55 [+4.0]
Attack Speed: 0.645 [+2.9%]
Armor: 20.5 [+2.5]
Magic Resist: 30 [+1.25]
[Character Passive] - Muscle Growth - Gregle receives attack damage equal to 2.0% of his maximum health.
[Q] Ground Pound (AoE) - Gregle slams the ground with his fists, knocking nearby enemies around him up and throwing them back a small distance away from Gregle's direction.
Range: 375
Knockback range: 390
Physical Damage: 50/75/110/145/180 (+%90 of AD)
Cooldown: 18s/15s/12s/9s/6s 22s/19s/16s/13s/10s
[W] Body Slam (Target Area/AoE) - Gregle leaps a large distance, crushing foes underneath him in a small area. Anyone inside the area is slowed.
Range: 650
Physical Damage: 60/105/150/195/240 (+%60 of AD)
Cooldown: 21s/18s/15s/12s/9s 30s/27s/24s/21s/18s
Slow: %60 %40 for 3 2 seconds.
[E] Iron Will (Passive/Active) - As Gregle takes damage, his rage bar fills. Per 1 fury, he receives a percent of resistance to all damage types 0.3/0.35/0.4/0.45/0.5 0.2/0.25/0.3/0.35/0.4 (minus true damage). Rage will start to deplete 2 seconds after leaving combat.~~ Cooldowns on all abilities (except for ult) are reduced by 1 second per attack on Gregle.~~ Active: Gregle may consume 50 rage to reduce the cooldown of one of his abilities (minus ult) by half, but this intern reduces the resistances he has built.
Edit: No cooldown reduction on hit.
1 Fury per 50 damage of any type recieved.
[R] Crushing Grip / Toss! (Two part ult. Single target, Champs only; Skillshot AoE) - Gregle grips the targeted enemy champion, completely disabling them and carrying them for a certain period of time. While carry mode is active, Gregle cannot attack or cast abilities. While carry mode is active, Gregle may reactivate R to throw the enemy champion in a selected area, damaging nearby enemies and knocking them back. If Gregle holds an enemy champion for too long, he will simply drop them and the cooldown on Crushing Grip is halved. If carry mode is interrupted for any reason, Crushing Grip's cooldown is halved. (Enemy champion can be used as shield possibly?)
Range: 375 (Grab), 900 700 (Throw)
Knockback width: 400 300
Physical Damage (To champion throw, and enemies hit by said champion.): 300/450/600 (+%85 of AD)
Cooldown: 120s/110s/100s (Possibly static cooldown.)
Grab time: 3 1.5 seconds.
Fighter build suggestion:

I really appreciate anyone who read through this, I put a lot of thought into it. I think this idea has the ability to fill in an unfilled niche in the champion roster in terms of character type and especially kit design. Creative criticism and kit balancing is extremely appreciated.
Let me know your thoughts. :D
,
,and
. But beside the pretty similar gameplay between all of them he sounds like he would be really fun, also i have an idea for his ulti. When caitlyn ults it can me intercepted by another champ, it would be nice if the selected enemy he has in carry mode could block damage taken from projectile which means putting the enemy i front of him. So like Bruams shield. Ty for listening :D