[Champion Concept] Gregle, The Once-Weak (Name and title are subject to change.)

Skleeton·7/10/2014, 4:33:52 AM·5 votes·831 views

Still a work in progress, I will definitely add a visual concept and lore later.

For his lore, I thinking it would revolve around the idea of a minion gaining consciousness and champion like power. As far as looks, I had a gorilla body type in mind. Very broad shoulders, extremely large muscular arms, and a smaller lower body. He would have the head size and look of an actual minion, but with a large under-bite and sporting an intact minion hood. (I have yet to decide which team color.)

Personality idea 1: His personality would be slightly dim, but he would be quite the gentle giant. He could have dialogue revealing he's hesitant to kill enemy minions, but lots of dialogue praising ally minions.

Per(SonaSona lolpun)lity idea 2: All dialogue is replaced with grunting and gurgling noises, however, they are full of personality and almost sound like speech.

If personality 1, he could be friends with Zac.

This champion is an attack damage based primary fighter, secondary tank. He is a health heavy champion with a major focus on crowd control and significant lane presence.

HP: 500 [+90]

HP Regen/5: 10 [+1.0]

Fury: 100

Range: 140 (Melee)

Attack Damage: 55 [+4.0]

Attack Speed: 0.645 [+2.9%]

Armor: 20.5 [+2.5]

Magic Resist: 30 [+1.25]

[Character Passive] - Muscle Growth - Gregle receives attack damage equal to 2.0% of his maximum health.

[Q] Ground Pound (AoE) - Gregle slams the ground with his fists, knocking nearby enemies around him up and throwing them back a small distance away from Gregle's direction.

Range: 375

Knockback range: 390

Physical Damage: 50/75/110/145/180 (+%90 of AD)

Cooldown: 18s/15s/12s/9s/6s 22s/19s/16s/13s/10s

[W] Body Slam (Target Area/AoE) - Gregle leaps a large distance, crushing foes underneath him in a small area. Anyone inside the area is slowed.

Range: 650

Physical Damage: 60/105/150/195/240 (+%60 of AD)

Cooldown: 21s/18s/15s/12s/9s 30s/27s/24s/21s/18s

Slow: %60 %40 for 3 2 seconds.

[E] Iron Will (Passive/Active) - As Gregle takes damage, his rage bar fills. Per 1 fury, he receives a percent of resistance to all damage types 0.3/0.35/0.4/0.45/0.5 0.2/0.25/0.3/0.35/0.4 (minus true damage). Rage will start to deplete 2 seconds after leaving combat.~~ Cooldowns on all abilities (except for ult) are reduced by 1 second per attack on Gregle.~~ Active: Gregle may consume 50 rage to reduce the cooldown of one of his abilities (minus ult) by half, but this intern reduces the resistances he has built.

Edit: No cooldown reduction on hit.

1 Fury per 50 damage of any type recieved.

[R] Crushing Grip / Toss! (Two part ult. Single target, Champs only; Skillshot AoE) - Gregle grips the targeted enemy champion, completely disabling them and carrying them for a certain period of time. While carry mode is active, Gregle cannot attack or cast abilities. While carry mode is active, Gregle may reactivate R to throw the enemy champion in a selected area, damaging nearby enemies and knocking them back. If Gregle holds an enemy champion for too long, he will simply drop them and the cooldown on Crushing Grip is halved. If carry mode is interrupted for any reason, Crushing Grip's cooldown is halved. (Enemy champion can be used as shield possibly?)

Range: 375 (Grab), 900 700 (Throw)

Knockback width: 400 300

Physical Damage (To champion throw, and enemies hit by said champion.): 300/450/600 (+%85 of AD)

Cooldown: 120s/110s/100s (Possibly static cooldown.)

Grab time: 3 1.5 seconds.

Fighter build suggestion: item 3074 item 3065 item 3083 item 3022 item 3071 item 3274

I really appreciate anyone who read through this, I put a lot of thought into it. I think this idea has the ability to fill in an unfilled niche in the champion roster in terms of character type and especially kit design. Creative criticism and kit balancing is extremely appreciated.

Let me know your thoughts. :D

10 Comments

ExoticMacaroni7/10/2014, 5:06:51 AM2 votes

Dude this is an amazing idea i hope it makes it up there.

Souleran7/10/2014, 4:17:00 PM2 votes

As I see it he is a mix of Tryndamere ,Zac ,andSkarner . But beside the pretty similar gameplay between all of them he sounds like he would be really fun, also i have an idea for his ulti. When caitlyn ults it can me intercepted by another champ, it would be nice if the selected enemy he has in carry mode could block damage taken from projectile which means putting the enemy i front of him. So like Bruams shield. Ty for listening :D

MrBuffington7/10/2014, 4:25:28 PM2 votes

I think this is a pretty cool idea. Three thoughts I had:

  1. His Q and W especially seem very similar to Alistar, as such, the cooldowns seem a bit short at max level (they're good to begin with, maybe even a little long).
  2. Given that his cooldowns at max level are so short, having a cooldown reduction on his E seems a bit excessive, especially since he doesn't have any resource that limits his ability to spam his spells.
  3. I think the grab on his ultimate is a bit too long (3 seconds). If he could just grab them, it'd be a lot like Skarner's ult, and that'd be fine, but because he can grab and throw them, I think there should be a shorter time-frame for the grab, maybe 1.5-2 seconds, so it'd force the player to decide whether to carry them around for a second or throw immediately. What you have now is basically Syndra W that works on champions, which is rather powerful, given that positioning is so important in this game.

Overall I like the idea!

Bourmegar7/10/2014, 7:29:57 PM2 votes

well nice Champ here :)

his passive realy makes me go full hp tank which he is best at :)

the Q looks like a reversed version of Diana's E with damage, I like it :)

the W: well as a tank he needs initiation :) but I find it a bit to... well.. ommon to be honest.

the E: well since he will have lots of armor already, a bonus of 50% Resistance might be a bit to much, I however realy like the idea :) although there is no Further use for his Rage bar and it might be a good idea to make one ability be affected by the rage bar like Tryndamere has. and Gregle already has low Cooldowns on all his abilities making this a bit OP, so either increase all Cooldowns or just remove this part.

the R: nice idea but think about Skarner, his ult is pretty painfull but only for 1,75 seconds. Gregle has 3 seconds and a throw of 900 range making it to easy to pick their carry/mage off with his other abilities. so my idea is to:

  1. make his target only damage him (but cc won't work) instead of disabeling it and redude the grab time to 1,5 seconds. or
  2. Rduce the Grab time to 1,5 and his throw range to 800 or 700. or
  3. Both

so Yh I like The Concept of a super Minion :) and I hope he will become something in the game, after he gets a huge balance update :)

so Good job there :)

I also made a Champion, W ould you pls like to check it out and leave some Feedback behind, and hopefully upvote it if you like it? thank you (even if you don't do that):) http://community.na.leagueoflegends.com/en/c/fancreations/REVHERFj-champion-concept-mila-the-stray-light

ButtaAndToast7/14/2014, 11:31:53 AM2 votes

This would be amazing, I would play him as a tank because of his passive. :3

ExoticMacaroni7/11/2014, 5:26:06 AM1 votes

i just thought of this, but for the name and title try Grameil, The Kindred Giant. it has a nice ring to it so i thought i would just throw it out there.

MercsGuardian7/12/2014, 3:53:03 AM1 votes

...Um, ok, so either you are expecting Lee, Gragas, and Malph to get reworks before this champ gets released, or those abilities are going to need name changes, love the idea, the basic abilities are going to need name changes though.

Skleeton7/10/2014, 9:00:18 PM1 votes

I really appreciate the input everyone. I've edited it, balancing him like you guys suggested. If there's any other ideas you have, let me know. :D