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[CHAMPION CONCEPT] Deadlock, The Revenant

LoganTheRed··1 votes·1,369 views

So I've been working on a new champion:

Deadlock

The Revenant

http://i.imgur.com/tghhdmN.png

ABILITIES:

Passive: Deathgrip

Upon dying, Deadlock’s killer is stunned for 1.5 (+[0.125% of armor]) (+[0.25% of magic resist]) seconds.

Q: Rip Mana

Cost: 40/60/80/100/120 Mana | Cooldown: 18/16/14/12/10

Deadlock rips magical essence from his target, dealing 40/55/70/95/110 (+[15% of Deadlock’s maximum mana]) damage to mana plus damage equal to 10/13/16/19/21% of the target’s missing mana. If the target champion’s mana is brought to zero by this ability, Deadlock gains 10 armor and magic resist permanently. If the target has no mana, health damage is done instead. Stacks are also gainable by killing champions with this ability.

W: Mana Mail

Cost: 80/75/70/65/60% of incoming damage | Cooldown: 1/1/1/1/1

Deadlock equips mana mail. Incoming damage deals 50/57/54/51/48% to health and 80/75/70/65/60% to mana.

E: Cursed Veins (Toggle)

Cost: None | Cooldown: 30/28/26/24/22

Deadlock channels the flow of his blood.

Off: All mana regen is converted to health regen. On: All health regen is converted to mana regen.

R: Petrify

Cost: 80/100/120 mana | Cooldown: * 75/60/45*

Deadlock’s next basic attack will root the target enemy champion in place for 2/2.5/3 (+[0.5% of armor]) (+[1% of magic resist]) seconds.

LORE

Long ago, during the very beginning of civilization, feuded two halves of a tribe: One called themselves Noxus, and the other named itself Demacia. While Noxus valued strength in all forms, Demacia sought order and justice above all. Eventually, conflict broke out between the two, and leading the first ever Noxian skirmish was a very powerful Necromancer.

He dethroned the chieftan, who was a very powerful mage. However, the chieftan brought the roof of the palace down upon the Necromancer as his last act before dying. As the Necromancer lay dying under the wreckage of the building, he enchanted himself to rise from the dead in the far future. Upon revival, the Necromancer had one wish: the destruction of Demacia.

GOOD ITEMS

item 3083 item 3047 item 3004 item 3026 item 3065 item 3025 item 3143 item 3174 item 3110 item 3075

SKINS

Deadmau5lock

Dreadlocks

Headlock (Wrestler skin, akin to Boom Boom Blitzcrank)

Bedrock (Basically if Malphite and Deadlock hit each other in a high speed collision)


So, let me know what you guys think! It's slightly rough at this point, so any contributions and feedback would be greatly appreciated. Do you think any of his abilities are overpowered, underpowered, or otherwise unbalanced? Please let me know and feel free to share ideas of your own about this.

8 Comments

XxTSwiftxX1 votes

Its not bad but there are a few things I wanna point out

-The passive(if you can do calculations like I can)would have a very long stun time around mid and late game with a whopping( at maxiumum) 16 second stun which makes my spine shiver

-I don't understand the W too much( add just a little detail)

  • Deadlock's Q could have negative impacts in the game( especially against blue buff)

-I have more but I don't like being a dick

-Here's some reference if you want to look at it

http://community.na.leagueoflegends.com/c/fancreations/zH6piwMc-champion-concept-gaben-the-dark-paladin

LoganTheRed1 votes

-If the stun is that long with armor scaling, I'll reduce/remove the scaling and just have it at 1.5 seconds.

-His W reduces his incoming damage at the cost of mana.

-If it was not as strong, could it still be kept as an ability? If not I'll think of something else.

-As much feedback as possible is appreciated :)

XxTSwiftxX1 votes

Two ways to fix the passive is to you can simply just leave it there, or have it scale every 6 levels like this. The reason why armor and magic resist scaling probably won.t work even if you nerf it is because either you have alot of armor and magic resist and have about up to around 3~5 second stun at lvl 18 or have a not much(which would be extremely strange looking at the kit) and stil have around 2.5 ~ 4 second stun

You can have it as a flat 1.5 second stun thoughout the whole game

or

Have it scale at levels 1/6/13 for about 1/1.5/2 second stun (your choice)

The W makes alot of sense now but it now questions the E on how much mana hes gonna lose to reduce that damage by just a little bit

Nerfing it could keep it as an ability but idk how much mana he even has at level 1 and how much it scales per level. But overall potentially it can stay.

Btw it he a Melee or Ranged because his ult is potentially kinda strange for me at the moment( On how its used)

Slevin Kelevera1 votes

He looks like Ezeral got hit by Piltovercustoms Blitzcrank and Yoric buried him in the shadow isles.

Manna Mail I am a little bit lost on what it does. Does it divert some of the damage to his manna pool taking that away instead of his health or does it do damage to the enemy. I could dig it if a certain percent of damage done to Deadlock while this is active is taken away from his manna pool since he is a manna focused champion. Otherwise I am a little bit lost on what it does.

Petrify You might want to change his ult, or his passive, since his passive already roots the enemy. There is a comment somewhere in here already stating that it will be one hell of a root if he uses his ult then dies to an enemy champion.

I like the idea behind Cursed Veins it defiantly adds something new to the game and will take a person who pays attention to be really good with him. I really like the hp manna regeneration mix up it reminds me a little bit of this guy ->Singed.

Rip Mana seems a little strong with it also taking away other champions manna. item 3091 This item used to take away manna per hit then it was changed. It is an interesting ability. Wouldn't it give him too much of an edge over manna based champions?

LoganTheRed1 votes

-Mana mail draws a percent of damage dealt from his mana pool

-I literally have no idea what his ult/passive should be in the first place, so any suggestions would be much apperciated

-Suggestions on how to balance mana rip would also be nice, because I really want him to have some kind of mana removal ability. Maybe halting mana regeneration for a period, or doing slight mana damage each time upon basic attacking? Let me know what you think.

Slevin Kelevera1 votes

I would trash Mana Rip and move it to his passive, it is a cool ability but Riot took that kind of thing out around season two. You could go with an poisoned mana kind of ability spending a certain percent of his mana as magic damage over time and hurting enemy mana regeneration in the process.

I would give him no natural mana regeneration ability, even items wouldn't help, and have his passive convert something into mana that he can use. He really seems like a fighter that can thrive in combat. How about 10% of damage dealt is converted into mana and 20% of damage taken is converted into mana and call that Rip Mana instead. It should make him a little less OP sounding.

With this new passive his ** Mana Mail** can be more effective and encourage players to go into a fight to get mana back and deal some damage.

Since mana removal has been taken out of the game your best bet is to hit mana regeneration instead. Also with this addition Cursed Veins will need to be talked about. We can throw around and talk about the rest of his abilities if you like my suggestions thus far. I hope you do.

LoganTheRed1 votes

I'm a little confused on what it is you're suggesting here. Could you lay it out as though it were an ability?

Also, another thing I really want him to have is scaling based on armor and magic resist. Any suggestions?

Slevin Kelevera1 votes

Basically move his mana rip to his passive in order to increase his mana mail abiliy potential referring to my earlier suggestions on how to base it. His mana mail already scales off of his armor/magic resistance yeah? Then you should be fine. I'm just concerned about his cursed veins.

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