Champion Event Voices
If champions would say when they got a kill it would be pretty amazing like Elise saying "First Blood" and after FB it would say "I have slain a enemy" and on death she'd say "I have fallen"
If champions would say when they got a kill it would be pretty amazing like Elise saying "First Blood" and after FB it would say "I have slain a enemy" and on death she'd say "I have fallen"
Ooh, I actually have some relevant knowledge here! Woo!
I get to participate in some of the VO meetings, (even though I'm not on that team - they're cool like that) and I've heard about some of the problems they have with the announcer talking over champion lines.
For example - if Elise had a "First Blood" comment, it would be triggered at the same time the announcer voice said "First Blood". Now, either we play them both at the same time (which would sound really cacophonous/noisy) or we have to delay one of them until the first one has finished. We'd get:
Announcer: "First blood!" ... ... Elise: "First blood!"
Which would sound sort of weird.
Lastly, the other option would be to locally suppress the announcer voice IF the champion had a line appropriate for the event - but from what I've heard, the announcer voices and the champion voices don't really 'know what the other is doing', code-wise.
Of course, the tech may change in the future and maybe we'll be able to do that, but as of a month ago or so, I was told there wasn't a robust and safe way of doing that. I suspect it's not high on the programming priority list, compared to lots of other things. :)
(I'm always tempted to suggest lines for when a champion has killed another champion - because that's a big event you'd want a champ to talk about! Unfortunately, most deaths happen in the middle of crazy team fights when you're probably fighting for your life (i.e. don't want to be distracted) and also there's a good chance that the announcer is about to say "Double kill!" or "Shutdown" or even the wonderful "Pentakill!" Too much going on, usually.)
For example - if Elise had a "First Blood" comment, it would be triggered at the same time the announcer voice said "First Blood". Now, either we play them both at the same time (which would sound really cacophonous/noisy) or we have to delay one of them until the first one has finished. We'd get:
Announcer: "First blood!" ... ... Elise: "First blood!"
How about if the Elise "First blood" replaced the general announcer only for players who have Elise in their screen when the FB happens?
Edit: I should read the whole thing first shouldn't I?
It might be a little bit off-topic, but seeing as you guys have already put the effort in for Gangplank, is there a reason we can't use him any more, even via a purchase in the store? I miss that announcer so much and it'd be a fun way for Riot to rake in a little cash for work they'd otherwise have tossed out.
At the least I want to have character comments for Ace and Penta kill that are global, but what we can do is...
Plus we can get some very light "Meta" lines like "KILL SECURED" when a pre-dominately support type character gets the ace.
Why not do it as DotA2 does?
Champion dies. Plays their 'champion death' quote at normal volume for everyone but the champion, which is slightly louder than usual. Then, the killer says their 'killed champion' line, normal for everyone but the one who died, which gets every other sound lowered so they can hear their killer's requisite pun. Mind, DotA's announcer doesn't have a normal 'enemy has died!' or 'ally has died!' callout, so that might change things.
And I don't think that first blood is necessarily that weird, assuming that the first blood quotes have some substance. Most FM quotes in DotA have the words 'First blood' in them and they don't seem weird so long as they have actual character to them, like fire mage Lina's "First blood! This one's gonna be a scorcher.' or ice mage Rylai's 'First blood, and it's already icing over!'. Or, the one you're guaranteed to hear in, like, 99% of pub games in my experience, 'First blood! Have I got juice on me chins?' These all play after the 'First blood!' announcement for your announcer.
(look I just really thing these sort of quotes can add a lot of character. DotA uses them mainly for puns and jokes, which is fun, but not what I want. I still miss Dawngate; these sort of death and kill lines were done masterfully there.)
Ooh, I actually have some relevant knowledge here! Woo!
I get to participate in some of the VO meetings, (even though I'm not on that team - they're cool like that) and I've heard about some of the problems they have with the announcer talking over champion lines.
For example - if Elise had a "First Blood" comment, it would be triggered at the same time the announcer voice said "First Blood". Now, either we play them both at the same time (which would sound really cacophonous/noisy) or we have to delay one of them until the first one has finished. We'd get:
Announcer: "First blood!" ... ... Elise: "First blood!"
Which would sound sort of weird.
Lastly, the other option would be to locally suppress the announcer voice IF the champion had a line appropriate for the event - but from what I've heard, the announcer voices and the champion voices don't really 'know what the other is doing', code-wise.
Of course, the tech may change in the future and maybe we'll be able to do that, but as of a month ago or so, I was told there wasn't a robust and safe way of doing that. I suspect it's not high on the programming priority list, compared to lots of other things. :)
(I'm always tempted to suggest lines for when a champion has killed another champion - because that's a big event you'd want a champ to talk about! Unfortunately, most deaths happen in the middle of crazy team fights when you're probably fighting for your life (i.e. don't want to be distracted) and also there's a good chance that the announcer is about to say "Double kill!" or "Shutdown" or even the wonderful "Pentakill!" Too much going on, usually.)
Would it be possible to use the champions voice instead of the announcer? So say Elise got "First Blood." Instead of the announcer's voice you would hear Elise's voice say "First Blood" And or her unique statement about first blood?
Ooh, I actually have some relevant knowledge here! Woo!
I get to participate in some of the VO meetings, (even though I'm not on that team - they're cool like that) and I've heard about some of the problems they have with the announcer talking over champion lines.
For example - if Elise had a "First Blood" comment, it would be triggered at the same time the announcer voice said "First Blood". Now, either we play them both at the same time (which would sound really cacophonous/noisy) or we have to delay one of them until the first one has finished. We'd get:
Announcer: "First blood!" ... ... Elise: "First blood!"
Which would sound sort of weird.
Lastly, the other option would be to locally suppress the announcer voice IF the champion had a line appropriate for the event - but from what I've heard, the announcer voices and the champion voices don't really 'know what the other is doing', code-wise.
Of course, the tech may change in the future and maybe we'll be able to do that, but as of a month ago or so, I was told there wasn't a robust and safe way of doing that. I suspect it's not high on the programming priority list, compared to lots of other things. :)
(I'm always tempted to suggest lines for when a champion has killed another champion - because that's a big event you'd want a champ to talk about! Unfortunately, most deaths happen in the middle of crazy team fights when you're probably fighting for your life (i.e. don't want to be distracted) and also there's a good chance that the announcer is about to say "Double kill!" or "Shutdown" or even the wonderful "Pentakill!" Too much going on, usually.)
perhaps you could make it so that the VO line when killing a champion only goes off when you're out of combat with a champion?