THE NEW HIDE -N-SEEK!
So, I have thought about a new hide-n-seek thing. I thought about Summoner's Rift HNS. I know you can't earn gold as fast as you an in Crystal Scar, but that's why there's jungle items.
RULES HIDERS:
- Do not recall or run into spawn until you die.
- 2 - 3 lives due to almost unlimited possibilities in jungle and such.
- Defense, gold income, movespeed, wards and support items ONLY.
- Don't kill/damage seekers w/ auto-attacking(Especially with passives and abilities with CC) and do NOT engage seekers
- You are able to kill the seekers if below half-health and not recalling.
- If dead/no lives, player(s) MAY stay at spawn to spectate or run around.
- If out of lives, do not interrupt gameplay (killing/revealing seeker+hiders)
- Death from jungle monsters do not count as a death. Death by minions or turrets are considered as a death
- If jungle monsters are hard, farm minions if possible.
- Only take blue buff.
SEEKERS:
- Kill all seekers (2 - 3 lives depending on choice)
- Use any method to kill hiders
- Hiders may kill you if under half health and unable to kill unless you are recalling
- Do NOT help the hiders in anyway
GENERAL THINGS: -Seekers can take any buff -Hiders may hide anywhere, but not reveal themselves (obviously) -Both teams may farm minions if jungle monsters are too hard -Both teams can't destroy turrets for ANY purpose -The game is paused and received additional time if inhibs/nexus is under attack. -Players out of lives or willing to stop playing may guard nexus/inhibs until inhibs/nexus health is back up. -If either team loses, they may surrender to end the game
BANNED CHAMPS:
Passive OP
Jukemaster 2014
Invisibility OP
Seeking skills and slow invincibility OP
Ult travel and burst OP
Seeking skills OP
BANNED ABILITIES:
To be continued...