(Champion Concept) Zeruthel, The Traveller
Lore: To most the void is knownas a place of evil, where terrifying creatures come forth to haunt the children of men in both waking and sleeping hours, but to some the void is a method of travel. A mode to get from point A to point B safely and quickly; however, much like a train, these travelers are sometimes derailed and dumped in places unfamiliar, as is the case with Zeruthel. A champion out of time and place, trying to return to his home but instead ripped out of the very void by a powerful summoner to fight on the fields of justice. At first he ravaged the institute, he longed for home, he discovered that they were his only hope of return to the void, to his way of getting home. Thus, Zeruthel, an alien creature in an alien world, lends his blades to any summoner who can help him find his way back home, and uses his stealth and strength to dispatch anyone who opposes him...
Concept: Zeruthel is a stealthy Assassin/fighter who uses mobility and stealth to maneuver around the battlefield dealing either bursty damage to weak targets, or sustained damage to the enemy frontlines. His unique shield and upgrade mechanics allow him to choose, do I want to be the bursty Assassin that kills exposed and singled out targets, or the bruiser who jumps in to the fray to deal damage to any enemy that gets in my way?
Passive: Rift Shield - Zeruthel is shielded for 200 (Plus upgrades) damage and reduces damage dealt to him by 10% (plus upgrades). This shield regenerates when Zeruthel is outside of combat for at least 8 seconds at the rate of ten shield points per second.
Q: Shift (Cooldown: 18/16/14/12/10) - Zeruthel blinks a short distance to a target location gaining increased tenacity for 2 seconds afterward.
W: Void Shock - Zeruthel sends out a burst of void energy that stuns enemies in its radius for .75 seconds and deals Physical damage (+ %bonus AD)
E: Shield capacitor - Zeruthel passively gains capacitor stacks as his shield is damaged, he can activate his E to give him increased attack speed and attack damage for 5 seconds based on the number of stacks
R: Into The Shadows -
Passive: Upon leveling up this ability Zeruthel can select an upgrade that increases either offensive or defensive stats. He can either choose to upgrade Blades(for increased attack damage) Shields(for increased shield strength) Capacitor(for increased shield damage reduction) or Rift(for increased ultimate damage and scaling)
Active: Zeruthel becomes invisible removing his shield and granting him increased movement speed. His next three auto attacks after he breaks stealth deal bonus Physical Damage (Based on %bonus AD and upgrades.) Zeruthel cannot use abilities while stealthed. Attacking enemy units and monsters breaks stealth. stealth requires at least 100 shield to activate.