[CHAMPION CONCEPT] Zvonketz the Farseer
Support/Assassin(OMG TAG, 1ST OF ITS KIND! Also, “assassin” tag is here to justify all the KSecuring)
http://i.imgur.com/6guCU1a.jpg?1
Statistics:
- HEALTH 378 (+82)
- HEALTH REGEN 4.65 (+0.65)
- ATTACK DAMAGE 49.2 (+3.1)
- ATTACK SPEED 0.65 (+3.2%)
- RESOURCE WARDS
- ARMOR 14 (+3)
- MAGIC RES. 30 (+0)
- RANGE 125 (Melee)
- MOV. SPEED 340
(SERIOUSLY, wards as a resource? JK, he’s manaless)
Lore: Zvonketz was always an explorer, and when there was nothing more for him to explore within the borders of Yordle Land, he ventured over the Sablestone mountains, deep into the green lush of jungles of Kumungu. There he found even more than he could ever hope to see. After a somewhat easy trek through the jungle, he stumbled upon a not-so-really-hidden enclave of some large humanoid cats, which adopted him on account of his furry exterior and nearly suicidal curiosity. The spiritual guides of the Cat-people, shamans, recognized Zvonketz's devotion to the ancient art of „snout checking the vegetation“ and allowing him to participate in the most sacred of their ceremonies, they taught him how to protect himself from the unseen dangers that lurk in the jungle by using the magical artifacts that alerted their wielder to the presence of creatures that meant him harm. The price for all that knowledge was but one: one can not search for the danger, only to run away from it! He was taught how to fight like one of the Cat-people. Now, guided by deadly instincts, vicious weapons, powerful magic and smart choices, Zvonketz was finally ready to explore Runeterra to her darkest, most dangerous corners. After many months when he entered some settlement to resupply, was the first time he had heard of „the League“. After watching some of the matches, it became painfully clear to him that it was his duty to pass on the knowledge of the power of sight to those ones that take vision for granted.
Know the danger, see the danger, be the danger!
- Zvonketz
Abilities:
Red mask of sight (Innate): Zvonketz starts with Red mask of sight, a magical item that helps him ward off (pun intended) enemy attacks. (It works like Sightstone/Ruby Sightstone into which it can (should) be upgraded (however, the name and the icon of the item do not change), but it begins with one charge that can be consumed to place a Stealth ward. Can't be sold, reduces the cost to upgrade to Sightstone/Ruby Sightstone by 100 gold)
In addition, Zvonketz's Stealth wards last 1 second per level longer.
(TL,DR: Viktor’s item, only this one gives WARDS!!!)
True Strike (Q): ACTIVE (12 sec CD): Zvonketz next basic attack will deal extra 15/30/45/60/75 + (20% AP) + (1 per stack of Passive) magic damage and briefly grant vision of that champion. Basic attack that has been empowered by this ability cannot miss for any reason. In addition, it bypasses any and all types of shields (but not abilities that reduce damage).
PASSIVE: Every time Zvonketz places a Vision ward, True Strike gains extra 3 damage (this can occur only once every 15 seconds, however, while Moment of Prescience is active, there is no CD on this passive). Every time Zvonketz places a Sight ward, True Strike gains extra 6 damage (this has no CD and does not share a CD with placing Vision wards).
(TL,DR: Nasus’s Q, only this gets more powerful every time you place WARDS!!!)
Blink (W): ACTIVE (12 sec CD): Zvonketz dashes a short distance (400 distance) in the direction of the cursor. At the end of dash, Zvonketz projects illusionary version of him for the distance he traveled. If the image hits the enemy champion, it immediately dissipates and the enemy champion is slowed by 12/18/24/30/36% for 2 seconds.
If there is a friendly ward in the general direction of his dash (90° cone, 1200 distance), Vision Leap's distance is increased (600 distance)
PASSIVE: Zvonketz's power greatly depends on the amount of vision, not only which he provides, but also the vision his allies helped to provide. Zvonketz gains additional 1/2/3/4/5 extra AD for every active friendly Stealth ward (disabled wards provide no bonus) on the map and 5/10/15/20/25 AP for every active friendly Sight ward on the map (trinket wards count for these bonuses).
(TL,DR: it’s a dash/gapcloser/slow, a must for an assassin, only this gets better with WARDS!!! Also boosts the damage WARDS give you. Yes, WARDS give damage now. Ancient dilemma: should I buy an IE or 20 wards?)
Choose Destiny (E): ACTIVE (12 sec CD): On the first cast Zvonketz summons the power of the Kummungu Shamans and gains a shield for 5 seconds to protect him from the enemy attacks. The shield strength is 80/120/160/200/240 + (50% AP) + (Bonus AD).
On the second cast, the shield explodes with the following effects: Magical part of the shield (40/60/80/100/120 + 50% AP) is magic damage that damages the enemies around Zvonketz (220 range), while the Physical part of the shield (40/60/80/100/120 + Bonus AD) reforms on the Zvonketz's allies (440 range, lasts 5 seconds) to protect them from the damage. If there are no allies near Zvonketz, the physical part of the shield reforms on Zvonketz after 1 second. Any damage done to the shield before the second cast reduces both the damage and the second shield strength by a proportional amount.
(TL,DR: it’s like diana’s shield, only this can also shield allies so we can justify the “support” tag)
Moment of Prescience (R): ACTIVE (125/110/95 sec CD): Upon activation, for the next 15 seconds, Zvonketz can refresh the cooldown of his other abilities by placing wards. Every ability can be refreshed only once per cast, but the ability will not be considered „refreshed” if it was off the cooldown when the Moment of Prescience was cast.
When the ability gets refreshed, on its next cast (if cast within the next 15 seconds) will have its base values empowered by 15%/30%/45% (Q - extra base magic damage, W - extra distance and base damage, E - extra base shield/damage)
For the duration of Moment of Prescience, Zvonketz can use the Red mask of sight to place up to 5 extra Vision wards that do not consume any charges, and Zvonketz has no limit on the amount of wards he can place on the map. After the duration ends, all wards placed during Moment of Prescience, will expire during the next 5 seconds.
(TL,DR: ULTI!!! SO OP makes you place INFINITE FREE WARDS and placing WARDS makes your skills usable again!)
Playstyle:
- buy wards
- place wards
- kill something
- place more wards to gain more killing potential
- kill something else
- bonus step - think about supporting your laner
- return to base for more wards (don’t forget to place wards in base to gain more damage!)
Quotes:
Upon selection
- Make them see!
Movement:
- Seemingly.
- Protecting with sight.
- Attacking with vision.
- Let's see what's over there!
Attacking:
- Out of sight, out of life.
- See this!
- If looks could kill.
- Can't be unseen!
Taunt:
- You really should've seen that coming!
- vs. Nami) Now that's a girl that knows how to sea!
- vs. Nautilus) This is what happens when you sea too much.
- vs. Nocturne) I've got nightlight!
- vs. Lee Sin) Nope, too easy.
Joke:
- Stick of warding, give me sight beyond sight!
- (When there are no wards/ward charges in his inventory) I came here to place wards and kick ass. And I'm all out of wards.
Laugh:
- (think of Nocturne's shield being popped mixed with a little bit of Teemo)