[Champion Concept] Mila, The stray light
Name: Mila, The stray light.
Explenation: Players from EU west may already have seen her in EU west's Champion and items suggestion Page, I Finally decided to bring her to the Community Beta after Discovering how to get here xd. I am the same guy who made her on the EU west. I had this idea of Character quite a while in my head Before I made her a Champion.
Lore
Not every child has the luxury of staying with a loving and caring family.
Such is the case with Mila. She was found as a defenseless infant by a priest inside of a church in Demacia. Shortly after she was discovered, a husband and wife were found dead at their home, believed to be her parents in an investigation. The priest and his wife attempted to find a loving home for the baby, but found themselves having grown too attached to her and decided to adopt her themselves and gave the Baby the name Mila.
During the following 7 years, she grew up under Demacian rule and a loving family, including her sister who became her best friend. At times, Mila was so happy that she would literally shine as she smiled. Seldom times when she was feeling sad, the ground around her became soggy with water. She baffled those around her, but her parents always knew she was special. The happiness that surrounded Mila's life was about to end as shadowy figures began to stalk Mila and her family, only to be dismissed as figments of her imagination. That changed one night as the young girl witnessed these figures break into her home and slaughter the parents and sister she held dear. Filled with fear and devastation, she began glowing immensely, letting out a cry that caused the ground around her to fissure with waves of luminescent water, driving off her attackers. The scene caught the attention of the Demacian guard, whom executed swift justice on the assassins.
With the terrible tragedy forever engraved in her heart, she would never be the same happy girl she was anymore. Orphaned once again, she faced hard times with the other children of the orphanage she was taken into. They teased her cruelly, even going so far as blaming her for her family's deaths. On a fateful day, a magician visited the housing, taking an interest in Mila with all of the stories revolving around her enigmatic abilities. Soon after, she found herself adopted by the mage she knew as "Meron."
Baffled by Mila's ability, Meron carefully studied her as he took care of her as his own. Weeks passed, and the young girl's sadness slowly turned back to happiness, causing the water that would appear around her to change more into the form of light. Meron deduced that Mila's power corresponded to her emotional state. For the next two years, Meron taught Mila all he could about magic and how to control her abilities. As she grew in skill, she grew in happiness. Among the lessons Meron passed to her, the most important verity he taught her was to never fall to anger, fearing what power may become unleashed in that state. Tragedy grasped at Mila once more as dark silhouettes ravaged her life yet again, attacking her and Meron. In a desperate attempt to save Mila from the overwhelming situation, he cast a spell to open a portal, pleading for her to escape. Mila protested fiercely, but her instructor would not argue, pushing her through the magical gate and closing it behind her. The last image of her mentor and caretaker was to her horror that of him being outnumbered and slain.
In a city very foreign to her, Mila was discovered by Piltover's police force in a inconsolable state and placed into yet another orphanage. Filled with fear of her repeating history with orphanages, families, and shadows, she managed to escape from the orphanage and decided to go on her own.
Eight years of braving the streets on her own made her very resourceful. She found happiness in using her gift to help people, one of which, being a rebellious gang member. Mila used her power to heal and strengthen the former criminal who would become well-known as Vi. Meeting once again on the streets, this time as an officer of the law, Vi tried to persuade Mila in joining the force. The orphan declined, fearing getting too attached to anyone only to lose them again. Mila continued to wander the streets of Piltover, helping those in need.
The cold air of night filled the empty alleys, until the silence was broken by something Mila had dreaded would come. The familiar dark figures that haunted her past had found and attacked her. Managing to escape with her life, she fled to the police station, wounded. Her mysterious attackers followed her inside, only to be crushed by Piltover's Finest.
Mila's story of her predicament touched Caitlyn and Vi, who offered her a job and a home. Overwhelmed with a mixture of desperation and happiness, Mila Cried out tears of joy and accepted, taking on the badge of a Piltover police officer in training. The feeling of having a home again fueled her, slowly making her into more of the happy little girl she once was. With a renewing heart, and the power of light inside of her, she now joins her newfound family in the Institute of War. There, she gives up running and now peruses information on her attackers and herself, not as a scared little girl, but as Piltover's Finest Trainee.
"Helping others is a beautiful gift we can all take part in." - Mila
Personality.
Mila is a very Selfless and shy Girl who rather helps someone else fight their foes then help Herself. Mila is also traumatized due to her seeing her Loved ones die right in front of herself. due to the trauma, she had Worse fear of people dying around her, A worse fear of loneliness and Fears Darkness so much that every time something that is not her enemy dies she will cry it out in sadness and pain even if it is a small creature. she does not know how to handle the loss of lives around. although since she joined the police force she got bit by bit stronger.
Appearances
I recently gave Mila a newer appearance.
New appearance
Mila is 18 years old. Mila has Light Orange curled hair that reaches her lower middle and is a bit tangled. she is 1,75 meters long and has an healthy body build and has natural beige skin color. Her Face gives you the impression that she is kind an youthful with small freckles, but you can also see that she tries to get over things that happened in the past. She wears a White Damaged scarf that has some small dirt stains on it. She wears a white dress with light orange borders and line in the middle and small Diamonds on her shoulder. she wears a light orange skirt that goes just under her knees ,the shirt has no sleeves but still covers her shoulders. She wears white gloves with black texts on her left Glove saying ”I love you mommy” and a charm wrapped around her other glove, these Gloves where meant as a present to her mother but she could never have given them to her mother because her mother got killed right in front of her. She wears long white boots with yellow shoe laces going to the top and 2 orange rings that are attached with a yellow rope in the top of her shoe, and orange socks. The boots also have big foot soles and looks a bit steam-punk. She also wears an orange with white on top hat that have soft edges that face a bit downward. Bot shirt and skirt look like they have been damaged but got repaired by a skillfully Tailor and all her clothes have some dirt and graffiti stains that are partially washed off and look like they got Damaged.
Old appearance
Mila is 18 years old. Mila has Light Orange curled hair that reaches her lower middle and is a bit tangled. she is 1,75 meters long and has an healthy body build and has natural beige skin color. Her Face gives you the impression that she is kind an youthful with small freckles, but you can also see that she tries to get over things that happened in the past. Mila wears a Damaged light brown trench coat like coat with the Image of an angel wing on the back, Under the coat she wears a plain white shirt with pink graffiti on it, a white damaged scarf around her neck that also covers her mouth a little, on her head she has a partly damaged Black Female-ish hat, For pants she wears Vinyl Pants which are raffled on the bottom with scratches all over it and for boots she wears 2 different boots, on the right foot she wears a damaged blue Gardening boot and on her Left foot she wears a dirty white damaged sneaker. she also wears brown leather Gloves that seem to miss some fingers exposing her fingers. all the clothes like like Fashion of both Demacia and Piltover.
Artwork done by a EU west summoner Called Rougeko, this is the old appearance
Role
Support, Mage.
Mila is a support Champion that Relies on her allies to fully make advantage of her W and passive, she is best played in a duo Lane where she can Poke with her Q and E and use her W when fully committing into a fight. although she has very low amount of Cc, her offensive bonuses can help her team really well making her a bit of a threat even when as support.
Base Stats.
Health: 400 (+77)
Health regen: 5(+0.6)
Mana: 240 (+50)
Mana regen: 6 (+0.6)
Range: 525 (ranged)
Attack damage: 45 (+2.5)
Attack speed: 0.625 (+2.35%)
Armour: 13 (+2,5)
Magic res.: 30 (+0)
Mov. speed: 335
Passive: Goodwil
on her first attack while Goodwill is off cooldown, Mila will emit a flash of light. Allies within 500 distance of Mila when that happens become marked with light for 5 seconds, then Goodwill goes on cooldown. When Goodwill goes on Cooldown, her First ability grants sight of a 800 radius area around her target points for 2 seconds. this can only happen once per minute. this ability has an Static cooldown so CDR will not affect the Cooldown of this passive. Cooldown: 20
Q: ball of retribution/Nourishment
Ground-targeted, area of effect.
On pressing Q She will automatically shuffle between her balls (like twisted Fate) and by pressing Q again she will fire of the ball that is chosen. if one of the 2 balls is not available she will throw the available ball right away instead of shuffling between hem. (when on Cooldown you can still toggle between the balls but not fire off)
Ball of retribution: Deals 35/65/95/125/155(+40% AP) magic damage to enemies in the primary range. The ball remains for 5 seconds. After 5 seconds the ball flies to the Nearest enemies location ( it wont home in) within the secondary range and explodes, snaring for 0.5 seconds and dealing 35/55/75/95/115(+40% AP) magic damage to all enemies in the secondary area of effect. If Ball of Retribution hits the same Target twice then the Target will get snared for 0,5/0,75/1/1,25/1,5
when allies marked with light are in the radius of the ball, the ball will deal 10% More Damage.
Ball of nourishment: Restores 35/65/95/125/155 (+40% AP) HP to the lowest-health-percentage ally, and increases the armor and MR of any other allies in the primary range by 20/30/40/50/60 for 2 seconds.The ball remains for 5 seconds. After 5 seconds the ball flies to the lowest-health percentage ally within the secondary range and restores 35/55/75/95/105(+30% AP) of their HP.
Allies marked with light are healed for 20% of the heal values of either ball when in either ball’s areas of effect.
After 2(BoR)/1(BoN) seconds, you can reactivate the respective ball to launch it towards your cursor. Ball only goes on cooldown once the active ball explodes, so you can’t cast a new ball while one is active.
Mana cost: 50/60/70/80/90
Initial cast range: 850
Secondary Range: 850 From the balls location
Projectile speed: 1000
Secondary Projectile speed: 800
Ball of Retribution AoE radius: 150
Ball of Nourishment AoE radius: 200
Cooldown: 14/12,5/11/9,5/7 seconds
Visual: the balls look like an a bit dripping Fabergé egg manatech style (piltover style). there is an indicator on the ground where the balls will land on both activations.
W: consecrate.
Ground-targeted area of effect Mila consecrates an area centered on the target point. When an enemy champion/minion or monster in the area takes damage from an allied champion that's also in the area, that enemy also takes an extra 10/20/30/40/50 (+12,5% AP) magic damage. A single enemy champion can only take bonus damage from Consecrate six times. after taking damage from Consecrate six times, the enemy gets Blinded for 1 second.
If both enemy and ally are on the consecrate and the allied champion is marked with light, the enemy champion hit is also slowed by 30% for 1,5 seconds.
[B]Particle effect[/B]: Enemies that are hit six time by the W will shine (just to clearly indicate that they have taken full damage)
Cost: 70/85/100/115/130 mana
Duration: 10 seconds
Range to center of AoE: 700
Radius of AoE: 575
Cooldown: 20/19/18/17/16 seconds
E: Guiding light.
Linear collision skill-shot Mila fires a bolt of light that deals 70/100/130/160/190 (+ 70% AP) magic damage to the first enemy hit. For the next 4 seconds, that enemy glows, gaining a Guiding Aura. Allies within the Guiding Aura gain 15/20/25/30/35% bonus movement speed when moving towards the glowing enemy, that bonus amount of Movement-speed wont be reduced by CC. Allies marked with light additionally gain 25% crowd control duration reduction while within the Guiding Aura.
Visual: the arm that fires off her guiding light will have an transparent and a bit dripping yellow/white piltover searchlight and will shoot of a light beam.
Cost: 70/75/80/85/90 mana
Range: 900
Radius of Guiding Aura: 600
Cooldown: 13/12/11/10/9 seconds
R: Powerbond
Targeted spell - targets herself/allied champions Mila creates a tether between her and an allied champion thats lasts 8 seconds. when the tether is formed the target gets healed for 15/17,5/20% of their maximum health and regenerate 15/20/25% of its maximum health over the duration of the ult. her Target will also emit a wave of light every 2 seconds Dealing 75/100/125 (+20% AP) Magic damage to every enemy. the First wave of light will knock back all enemies within 20 range for 0,75 seconds.
if her Target is marked with light, The last Wave of light will knock back knock back all enemies within 20 range for 0,75 seconds as well
The tether breaks when it times out, the tethered champion moves out of range, Mila dies, or reactivates Powerbond before the timer reaches 1. In this last case, all enemy champions within 200 range around the tethered champion will be knocked back for 0,75 seconds if the Target is marked with light.
so yh Pretty Lengthy Descriptions right? well that is Because I want to be very Clear about her Abilities and Visual appeal of them.
Play-style
Mila can be good at helping others catch their opponents with her Q and E while also being more passive with her Q heal, she can be Best played with allot of pokes because sh does not have a Direct Fast CC making her quite vulnerable for attacks, thereby Poking with her Q is the best thing you can do. if she manages to hit her Q twice then it is the best moment to start Fighting in a bot lane. her Ult can best be used while fighting, to further Disrupt your opponents by ulting on your tank, or helping your allies escape when they get caught. however her Ult will also put A Target sign on her head by making the Bond(tether), and since she is quite Frail she has to be in a good position to do it and be able to keep up with her target.
Suggested builds
as supp:
Mercury treads
or

other items that might work;
: since she has a heal, this can work well
: might be usefull if she goes mid
: if you think cc won't be a issue
Dance
Frozen: let it go 1:00 1:20
Jokes
look on the bright side of life? I hope I can do that to someday (reference to "Always look on the bright side of life")
Taunts
I may be a Mess but My skills are not poor, I hope...
When Caitlin or vi or both are nearby I may not beat you, But Caitlyn/Vi/ my friends will!
Hidden buffs and interaction with other Champions
when Caitlyn or Vi are on the same team she gets the buff: My Guardian angel that gives Mila 1+ armor and MR. and gives the Explanation, Knowing that Caitlyn/VI/Caitlyn and Vi are on her side she feels safer.
When Mila and Jayce are on the same team: she gets a the following buff:
what a nice pair. she hopes that Jayce will notice her. after scoring either an assist or kill together with Jayce 3 times the buff will change into:
such a good team. Mila and Jayce seem like a good team. she gains 1+ gold when assisting or killing an enemy together with Jayce
when she sees Zed's Shadow for the First time she says this: these shadows... oh noo she sounds Scared noo! (his shadows reminds her of her attackers)
When Paranoia is Activated: she will scream out of fear due to her fear of darkness.
when somebody dies near her: the first time she will scream: no (Champion name) her abilities will look watery and will look more watery and Grey if more champions die while being near her.
I hope you guys like hr :) Feel free to comment and give some Feedback if you would like to.
here is the link to the Original Page ( I made some slight Changes on her kit when Placing the Concept to this place) http://forums.euw.leagueoflegends.com/board/showthread.php?t=1550763)
fist bump