[Champion Concept] Mishahne, Daughter of the Void: A SilverNinjaShado Creation

SilverNinjaShado··10 votes·1,199 views

Disclaimer: All numbers, including base stats, ranges, cooldowns, damage numbers, etc. are subject to and heavily expected to change. It is merely the concept that I wish to be judged on, from skill design to lore, and other little details. You can check my numbers too, once added, but don't be too hard on them.

A Special Silver Disclaimer: Any and all concepts that have my name on it will be conceptually overpowered within their given role. My designs are all tuned to be execeptionally good at whatever it is they do. However, they will also have significant drawbacks in other highly obvious areas. Do not come into one of my threads and cry about a champion's kit being OP. Unless something is glaringly wrong, then go for it!

Alright, now that all of that stuff is out of the way, hello League of Legends enthusiasts! My name is SilverNinjaShado,and I will be bringing you the first of many champion concepts to come. Please read my disclaimers to figure out what I'm looking for in terms of feedback.

My concept designs will be presented in the following format:

Name and Title
Basic Concept and Lore
Appearance and Personality
Base Statistics
Skills
Silver's Skill Breakdown

And now, without further ado, I present a SilverNinjaShado Champion Concept! Introducing:

Name:
Mishahne, the Daughter of the Void

Lore:

There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men.Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away.

The battle between Malzahar and Kassadin over the fate of the Void has caused many side-effects throughout Runeterra. However, none can claim to be more devastating for Kassadin, or more profitable for Malzahar, than the capture of Mishahne, who was thrown into the Void accidentally by the Voidwalker himself. Seemingly meeting a fate worse than death itself, she was written off and out of the pages of history.

But the Void had other plans for Mishahne. Rather than devour her, the creatures of the Void embraced her as their own daughter, corrupting Mishahne with twisted visions of worlds long since conquered and those which will soon be consumed. Though she initially tried to shut out the horrifying images, the constant barrage eventually broke her down, and she accepted the inevitable fate, allowing the scenes to corrode her mind and body, turning her into something more than human, yet less than Voidborn.

After years of captivity, Mishahne grew to do more than just accept the Void. She fully embraced and even came to love the beings, and wished only to use her powers in service of the creatures in spreading their message and releasing them into Runeterra. Satisfied with their creation, the Void released Mishahne in the place most connected in Runeterra: Icathia.

Now free from her once-prison, now sanctuary, Mishahne set off on her purpose: to spread the message of the Void, and take down her former farther for hindering her new "family".

Basic Concept:

Mishahne is a Scythe-wielding mid-range AD Assassin, designed to stick to one target and never let them escape.Her main goal is to preach the message of the Void to all she comes across, and she will not stop until her target hears her words. If her message is refused, Mishahne will have no choice but to brand you an enemy of the Void, and shows no hesitation in striking you down.

Appearance and Personality:

In order to get a good representation of how Mishahne looks, picture Syndra in your mind. Now age her by about five years, remove the crown/hat/thing, and recolor her hair to something more "normal", like black or brown. That's what she looked like before getting dumped in the Void.

After emerging from the Void, Mishahne was given back a nearly human form, but she looks...ghostly. As if not all of her was set free.

Personality wise, Mishahne is a true product of the Void. It is all that she is and all that she knows. The Void is her love and her life, and she will preach her message to anyone and everyone she can find, while also destroying those who deny her message. Her passion for the Void is so strong, that she will blindly hunt down any person that denounces her favored home, even her own once-father.

And now, the base stats:

Health: 415 (+75)
Health Regen: 7.2 (+.65)
Mana: 250 (+40)
Mana Regen: 6.8 (+.5)
Range: 375 (Mid-Ranged)
Attack Damage: 54.5 (+3)
Attack Speed: .675 (+2.9%)
Armor: 16.5 (+3.1)
Magic Resist: 30
Movement Speed: 345

And now, we have the main point of any champion, the skills!

[Passive] – Mark of the Chosen

After hitting an enemy unit with a basic attack, she marks that unit for a few seconds. While marked, Mishahne gains true sight of that champion for up to five seconds and enhances her next Null Scythe. She can only mark a target once every 10 seconds.

[Q] – Null Scythe

Mishahne drastically enlarges her scythe with void energy, striking her target for immense physical damage.Enemies near the target will take 40% of the damage. Null Scythe also applies all on-hit effects. If her target is effected by Mark of the Chosen, Null Scyhe will consume the mark to deal bonus Physical Damage equal to 10% of their maximum health.

Range: 575
Cooldown: 5 seconds
Cost: 70 mana
Physical Damage: 40/65/100/135/180 (+95/105/115/125/135% Total AD)

[W] – Void Walk

Mishahne enters the realm of the void through a portal, becoming transparent and sliding to her destination. While in the void, Mishahne ignores all forms of collision and takes reduced damage from all sources, continuing to reduce damage for 3 seconds afterward. Enemies she passes through will become silenced for 1.5 seconds.

Range: 825
Cooldown: 20/18/16/14/12 seconds
Cost: 75/80/85/90/95 mana
Damage Reduction: 20/25/30/35/40%

[E] – Nether Chains

Mishahne sends out void tendrils in a direction, which will deal moderate physical damage, as well as heavily slowing the first enemy champion they come in contact with for 2 seconds.

Range: 650
Cooldown: 13 seconds
Cost: 80/85/90/95/100 mana
Physical Damage: 65/90/120/160/200 (+65% Bonus AD)

[Ultimate][R] – Spectral Haunt

Mishahne targets an enemy champion over a very large range, creating a Void Image of herself directly behind them for a few seconds. This image will give true sight of that champion, follow them while ignoring all forms of collision, and attack them, dealing reduced physical damage and applying all on-hit effects.

At any point while the image is active, Mishahne can choose to teleport herself directly beside her image, after a delay.

Range: 1600/2500/3400
Cooldown: 130/110/90 seconds
Cost: 150 mana
Duration: 4/5/6 seconds
Image Damage: 35/50/65%

Silver's Skill Breakdown:

With the kit above, Mishahne truly shines as a pick-off champion, rather than a team-fighter. Her kit has multiple ways of getting to and sticking to a target through her Passive, W, E, and R, while her Q is the primary tool she has to actually kill you, with a few auto-attacks as well. With good warding and map awareness, she can act like a grim reaper against any squishy target, appearing from nowhere and striking them down with very little chance for escape. Anyone that's alone when Mishahne has a few items built will probably be dead very soon.

However, Mishahne's kit is pretty much only good for pick-offs and small engages. Full on 5v5 teamfights are her bane, as she provides very little AoE damage unless the entire enemy team is grouped up really tightly, and her team utility outside of taking down a single target is low, as her only form of CC is tied to a high cooldown. Hitting multiple people with your passive will help in a chase to keep vision, but would take up too much time and take away far too much of her single-target DPS to really help.

Conclusion

Thanks for taking the time to read my post! If I can get a few replies and tweaks in, I'll certainly add numbers and work on those as well. Maybe I'll even think up some good champion quotes for her too! Please let me know what you think, and do be honest. I haven't posted any of my concepts since I'm kinda shy and tend to get over-defensive of my stuff, so this is a rather big step for me.

I want to crank out more of these as well, and let the world know what I've been working on over...well, let's just say it's been a while. Thanks again!

24 Comments

King Veck3 votes

DISCLAIMER: These are just my opinions. I like the champion idea and the niche roll she fills. I just think these ideas would just add to her gameplay/dynamics.

I like this champ idea but I think you should build more on the "Never let them go" concept more.

IMO her skills should all have a secondary ability that consumes the mark that adds the the primary(like you do for Null Scythe). For example, Nether Chains could stun/root a champion if marked.

Also does Void Walk deal damage upon reaching target? Because if not, it should be tweaked into her escape/chase down. This could be done by changing it from needing a target to just being a skill she pops like Blitz's Overdrive. I could give her a movement speed boost for like 3ish seconds along with the reduced damage and no unit collision.

If it does deal damage, then the mark consumption could be a small aoe that pushes back enemies (very small push back).

Spectral Haunt seems to be a Le Blanc, TF, Zed type of ult. Personally I think it is a bit OP and that one of the mechanics would need to be changed or removed to balance it as a concept.

Personally I think that after targeting a champion it would summon a "Void Form" and it would chase the target till death or a timer runs out (very short timer). Instead of applying on hit effects, it would reapply the mark which would allow Mishahne to truly focus the enemy champ. If the targeted champ dies the "Void Form" would have its timer reset and would allow for Mishahne to target a new champion.

This change would allow Mishahne to stay relevant late game and in team fights imo. Would love to hear your opinions on this.

SilverNinjaShado1 votes

Thanks for the reply! I'll do my best to answer as much of your concerns as I can.

I had thought about giving all of her skills an added benefit with her passive, but I was afraid of giving her too much at once. Right now, the main point of her passive is actually for the vision to chase down a target when your ult is down or runs the full duration, and finish them off with a more powerful Null Scythe. It's certainly possible to add more options, but I don't want to have Mishahne players overburdened with too many choices.

Void Walk requires a specific destination, not an enemy target. The ability's intended purpose is to chase someone over a wall or other impassable terrain, as well as through enemy units. All enemy units she passes through will take damage. Think of it as a much creepier version of Leblanc's Distortion, except all units in the path take damage.

In my opinion, and in defense of her ultimate, Spectral Haunt would be no more overpowered than a Nocturne ultimate. With the current ulti, Mishahne would pick her target and summon this image to damage them. She can then choose to pop up herself, on a delay, and kill the target. I'm not really seeing how that's OP, given the nature of what she does.

While your change would allow her to have more of a teamfight presence, I must stress that her purpose is not to teamfight. Mishahne's role is to chase down and kill one target extremely thoroughly, and afterwards chase down and kill another one. But the main point is that she does this one at a time, and while she's really good at it, the trade-off is that her teamfight ability is lacking.

Thank you for taking the time to comment on this! I look forward to any extra comments you have, if any.

King Veck2 votes

Thanks for the clarification. The Void Walk makes more sense now and I like the idea. I'm assuming that CC still works on her while using Void Walk right?

Also I had a misunderstanding on her ult. I thought that after teleporting the image would still stay and continue to do damage, which is why I thought it was slightly OP.

I think you should move onto the numbers now (damage, ratios, cooldowns etc.) since that's what will really make or break a champ. Also after thinking about it are there any champs out there that have 2 forms of CC in 1 skill? Because the slow AND silence seems over the top. Perhaps only one?

SilverNinjaShado1 votes

I guess you do have a point about having both a slow and a silence. Which do you think is better then: A Tryndamere-level percentage slow, or a Malzahar-level duration silence?

And you actually were correct in thinking that the Void Image would stick around after the ult, but I think I'll change that part. It does sound stronger than I intended now.

Oh, and CC does still hinder Mishahne while she's using Void Walk. I also misspoke earlier and claimed that Void Walk caused damage. It does not, but it can have the slow attached to it, and the silence can be on Nether Chains. How's that sound?

King Veck1 votes

Splitting up the slow and silence is a good idea. Since Mishahne enters a "ghostly" state in Void Walk, the slow makes sense there. Perhaps working such that any units she passes through are slowed and then a small aoe slow when she comes out of the void.

However the silence on Nether Chains just seems weird since chains don't usually silence. That's just something weird and only my opinion tho.

By splitting up the CC you could implement both the Silence and Slow which imo really rounds out her kit.

SilverNinjaShado1 votes

Thanks for helping out! Void Walk now cause a silence on everyone she passes through, and Nether Chains will have a heavy slow.

Draydan2 votes

Honnestly i like the concept, but the ultimate sort of looks like some of leblanc's mechanic mixed with tf's ulti, but overall this seems really nice.

Crobotcha1 votes

This kit seems reminiscent of Sand Wraith crossed with Fayde from Heroes of Newerth, but with a blink. The hero does seem like a nice model but I think the slow or the blink would have to be negated to balance it.

cold2d1 votes

Concept seems kool :D

eKatSS1 votes

I like the Lore very much. And the concept is pretty good. Now I'll have to think as to how to make those abilities a bit more balanced. Keep in mind that Riot has been trying to supply players with options to escape those pesky assassins lately.

Edit coming soon

Tornrakmos1 votes

this is really cool

Tornrakmos1 votes

one problem is that she has no real initiation.

Goatman DotD1 votes

Because the whole sliding to target destination while ignoring collisions and taking reduced damage ISN'T a good enough initiation for an assassin?

Goatman DotD1 votes

The point was to make her better at taking singular targets out so her W and Ult both provide required initiation.

Goatman DotD1 votes

Notice that not all assassins are good in teamfights, I.E. Shaco.

SilverNinjaShado1 votes

Numbers have now been added guys! Keep in mind that I suck at them, but they should show about where I want things to be with her, kit wise.

King Veck2 votes

I'm not a numbers guru by any chance, but there are two things that stand out to me.

  1. Nether Chains at lvl 1 is outputting around 115 damage assuming a +15 AD from runes. This doesn't include masteries or any items. On a 13 second cooldown that only hits champions it is an OP version of Jinx's Zap. I think that you should choose either Base or Bonus AD instead of Total AD.

  2. For Null Scythe you never state the Bonus % damage on mark consumption.

Other then those two things I don't see any other large number issues.

SilverNinjaShado1 votes

Thanks for pointing out that I forget the Percentage health damage. I fixed it! Nether Chains now only scales off of Bonus AD as well, to avoid having too much early game damage.

King Veck2 votes

So, Null Scythe might be running into the same problem as Nether Chains was. Let's say you go up against an Ahri mid. Level 1 health is 380 and with standard runes has about 25 armor.

If Mishahne is running a +15 AD with runes and gets a Long Sword start that's 79.5 (going to round to 80) starting attack damage. Null Scythe will do 154 damage before armor. With 25 armor Ahri will take .8 of the damage or a 20% reduction. So that is 123 damage with the mark being popped. Thats about 1/3 of Ahri total health every 10 seconds.

While Zed has comparable damage output his Razor Shuriken, it is a skill shot and can be dodged, while having damage fall out if a minion takes it first. It also has a flat percentage of 100% Total AD for all levels. To my understanding Null Scythe would be a targeted skill rather then a skill shot. Total AD % bonus's can work but there is a fine line between them being balanced and OP. Just my thoughts and the math is only for Lvl 1 early game, don't know if the damage falls off or stays the same or takes off with later levels.

SilverNinjaShado1 votes

Ahri's level 1 health is actually 460, as you must also include the first per level bonus. Additionally, you should include a single auto-attack to actually put Mishahne's passive on for the Null Scythe proc, changing the total damage.

Null Scythe alone will deal 116 damage, with the proc dealing an extra 46 health, and the basic attack doing 80 damage, totaling 242 physical damage before armor. Since Ahri will take 80% of that damage, she will actually take ~194 physical damage from an auto-attack/Q combo at level one, roughly 40% of her health.

On paper, that sounds like a ridiculous amount of health, and it is. However, you must remember that Mishahne would need to actually land a basic attack to get this damage, forcing her within 375 range of Ahri, at level one. That gives Ahri more than enough time to get her own autos while Mishahne gets into range, throw a Q or W (depending on what she started with), and even more autos if Mishahne tries to run back away.

So, the damage looks really high, and that's because it is. But to get it off, Mishahne must open herself up to counterattacks at all times. There are a lot of champions that will pressure her if she tries to trade, especially in mid-lane.

King Veck2 votes

Hmm I forgot all Level 1 bonuses. My bad.

However getting within range is entirely dependent upon player skill. I've played against melee mids that have zoned me out and others that I zone out. However I always try to make sure that if I come within range I'll win the trade, or be able to escape. The harass received from most champs, especially at level 1 is negligible compared to the damage that can be landed from Mishahne imo.

A very simple way to get in range would be to flash onto the enemy after an auto or to land the entire combo if one is fast enough.

Getting into melee range also would not be a problem once Mishahne hits level 2, and even easier upon level 3.

As I said earlier I am not a numbers guru, but the damage output just seems high to me for a level 1 skill.

SilverNinjaShado1 votes

If you're flashing as Mishahne at level one to get in range for an auto-attack, that's not a trade. That's an all-in cheese strategy.

And yes, Mishahne does have good tools to get in range once she's level 2 and on, but other mids would also have more skills to get away or trade better at a greater range. The damage on her Q is high, and will only grow as the game goes on, but it's her main and only consistent source of damage outside of her auto-attacks. Combined with the risk she has to take to put her passive on, I think she has a good risk/reward ratio for it.

Then again, I could be wrong.

King Veck2 votes

Idk. I'm just glad that I'm not on the balance team.

Also Mishahne is a very cool champ imo and I would love to see her join The League. She is much more of an assassin then Ahri, Zed, Fizz, Kass, and Talon since its literally all in or die, and al focused on 1 champ. Also it seems like she can still hold her own even if she doesn't snowball which I like.

I can also see her excelling at different roles in the game, especially jungle. Which reminds me, you might need to include a Max on minions and neutral monsters on some of her skills.

Continue tweaking her and perhaps find some random art out there, or have a friend draw some to really flesh her out.

Wish you all the best in your future champ ideas!

Jyare1 votes

i love the concept and really think this champion should be added to the league!! the numbers probably need changed, my suggestion is reducing the damage of null scythe and upping the damage of the mark, making it almost like the double damage on Anivia

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