[Champion Concept] Ragnok, the forgettable Soulrender [Yordle Void]
As an Introduction, I want to tell my thoughts and opinions on this Concept of mine. First of all, I've been thinking since some days of a Deathknight-like (Not Warcraft-themed meant) Yordle. I made a Yordle Concept about 4-5 months ago, but it seemed it was not special enough, so I'm making this and I take the Ultimate from the previous yordle Concept, the rest is new.
I want to create a fearsome Yordle which excels at Jungle clearing and can perform great ganks. In late game, his presence is very appreciated, as his skills will determine the win or the lose of its team. His Ultimate is a reposition Ultimate, but unlike Urgot's Ultimate, Ragnok can actually take up to 5 Champions at the same time, disable them for a very short time and allow to place them at one place, so his ally targets can focus their attacks at one place.
Lore:
Death is for most the end, for some just the beginning - for Ragnok, it was no option but a straight answer to everything.
Ragnok was always a individualist, for more before he was corrupted by the Void. His meaning of life, his goal, was to be a great warrior, nevertheless boosted by the imagination of being world-famous because of it. His companions, friends, and even family members were to be the ones who never believed in Ragnok's dream, and were the ones who laughed at him for his belief.
"A Yordle who fights with his muscles, you say? Don't make me laugh". Besides from its very painful aspect of losing even the dearest parents or siblings, only for something that Ragnok believed in, it was also sore to see that under Yordles skin, even empathy and comprehension was not to be seen - as in the same likes as in humankind, where most are unlikely to accept someone's feelings and dreams so easily.
Perhaps the atmosphere destroyed Ragnok's dream, but he decided to leave Bandle City to achieve greater things outside, maybe even finding someone or a place somewhere, where his dreams are not foolish enough to abandon him. After a long journey, Ragnok did not found a fellow soulmate who shared his dream nor even accepted it.
Probably from there on, it started that Ragnok did not care anymore about others, because he started then to train harder than before. Years passed by and he returned to Bandle City and opened a Tournament icognito. Yordles, equally skilled in deadly assassination or mechanized weapons, were allowed to fight one mysterious Yordle, with everything they got. The mysterious Yordle fought against each of his kind with only his fists and every battle was a glorious victory.
In the end, millions of Yordles travelled only to see the mysterious Yordle fighting with his own very muscles. Most of the audience doubted the Yordle of his powers and especially his origin, but when the tournament were finished, the Yordle took off his mask and showed his true identity, it was Ragnok.
Astonished, but also confused, his friends and family feared of his vendetta. Instead, they turned themselves away from accepting Ragnok, they even more dissociated from him.
At this point, Ragnok ousted the memories of his origin, his family and his friends, of everything he believed in. Nothing more he wanted was to destroy the world itself, to accomplish the most thing his friends and family believed in - that Ragnok won't hurt them; after he killed them and the rest of the world.
What happened next was rumored, that Ragnok contacted a scientist of Zaun, who was a member of a unknown clan who praised the Void. Ragnok wanted to break his limits, to reach even greater power - the power to destroy everything that he believed in. The scientist was very curious if Ragnok would survive the heresy and power of the Void, but knew that previous Yordles instantly died after occupation. Ragnok, however, was the first Yordle who trained his physical body to perfection, so he was a perfect guinea pig.
After Ragnok was sacrificed to the Void, there were no hints of his existence. Until he suddenly appeared in front of the Institute of War, completely different from his past life, he was covered in blood which did not belong to him. He stated, that he does not know who he is nor where he came from, but he would feel a urgent power to destroy and kill. Because he feared his feelings, he thought to somehow prison himself and maybe ease the urge by fighting. Nevertheless of his oppressed destructive needs, he wants to stop the Void from taking over a world where Ragnok lives in.
Ironically, two of Ragnok's dreams and wishes were fullfilled. He lost the memories of those who betrayed and left him - and he became strong enough to be world-famous, while joining the League.
More ironically, he wants to protect the world he wanted to destroy before. May he never gain his memories back, or we all might see the end of this world.
"There are big differences between me and a normal swordfighter. But guess what, not the differences may choose if or if I'm not worthy. It's more that my whole life is based on one blade of mine, and I'd love to rip the soul out of my target... " - Ragnok, the forgettable Soulrender
Appearance:
Ragnok is a average sized Yordle, he has the same size as Rumble (The Yordle, not the machine). He was sacrificed to the void, so his face is hidden beneath a plate mask. Unlike other voidborns or possessed by the void, Ragnok's eyes are surrounded by darkness and only his red pupils are seen. Other void related persons have normally one color as their eyes and no pupil at all. Ragnok has two long horns on his helmet. His helmet reminds a bit on a combination of Hannibal Lecter's mask and Darth Vader's mask.
Ragnok wears a dark plate armor which covers most of his body. However, he has a long mantle/cape that is so long, that its grinding on the ground. A bit humoristic.
Ragnok holds his Greatsword on his right shoulder while holding it with his right hand. When he executes basic attacks, he uses the gravity for a bigger impact. He jumps slightly while slamming forth with his Greatsword in front of him in the ground. With high attack speed, he looks like he would jump many times in a second.
Ragnok's Greatsword is very special. It's a living thing, but doesn't speak nor acts in any way. It is extremely big, about four times bigger than Ragnok. It has a very sharp sickle on the end of the blade - with it, he can drag enemy Champions and pull them away (Ultimate). However, it has multiple claw-like or spike-like big nails on the back of the blade, which sometimes move a bit forth and back, like it would be alive.
Skin Ideas of Ragnok: Battle Bunny Ragnok - Ragnok has bunny ears instead of horns, has bunny tooths instead, and his mantle/cape has several images of carrots. On the back of the Greatsword, not spikes, but carrots are there. Pre-Void Ragnok - Ragnok looks like a normal Yordle, but has still a little helmet, so only his chin is seen. Instead of horns, his ears are seen. And he has a medieval broadsword with a little sickle on it.
How he can look like? I've made a picture. Beware, it might give your eyes cancer. I take no responsibility to my bad drawing skills. For any further information please ask your doctor.
http://abload.de/img/sdc11981bbkil.jpg
And the Greatsword which I also made:
http://abload.de/img/attachmento9jm3.jpg
Ryonok, a great artist and a very nice guy, made a awesome artwork for Ragnok. If you want to enjoy more of his artwork, go to this website
http://s14.directupload.net/images/141108/pnhm2wdj.jpg
Role:
AD Jungler/Top Tank/Initiator/Disabler
Ragnok excels in ganking lanes and clearing farm. His potential is pretty overwhelming, which can lead to a overpopularity playing him. His Ultimate is the most fearsome ability, which can take whole teams at once and reposition them at one place. This allows ability's with AoE to be placed at one place and deal huge damage in short time. However, the Ultimate won't be fast enough, so the enemy can actually escape from it with dashes or flash. However, most times the Ultimate will be used to reposition the target or targets away from allied important targets like the AP Carry or Marksman. His passive allows to strategically place himself between his clones and his W determines if it is used to save himself or his team mates.
Stats:
Damage 54 (+3.3 per level) Attackspeed 0.711 (3%) Health 445 (+75 per level) Movement Speed 325 Armor 24 (+2 per level) Magic Resist 24 (+1.6 per level) Health Regen 8 (+0.6 per level) Attack Range 190
Recommended Items:
Early: Ninja-Tabi(Or Mercury Threads), Bilgewater Cutlass, Giant's Belt Mid: Frozen Mallet, Warmog, Pickaxe(Or Chainmail) Late: Atma Impaler(Or Maw of Malmortius), Zephyr (Or Randuin's Omen), Wit's End(Or Trinity)
Abilities:
Ragnok's resource is Health.
Passive - "Void of the Damned":
Whenever Ragnok uses an basic ability on a enemy Champion or enemy unit, he marks the target to be condemned for the next 2.5 seconds. When the target dies within the 2.5 seconds or dies by a basic ability itself, Ragnok sends their soul to the void and as a tribute, Ragnok receives a Guardian of the Void.
Guardians of the Void are fierce warriors with great lances. They will surround Ragnok very closely as a purple projectile, while they float around him and shield him. Ragnok may detach them with ALT + CLICK to move them as a squad, changing them to their true forms, but they will return to Ragnok immediately as his shield, if they reach a certain distance(600 range) or if they receive no further actions.
Ragnok can have up to three Guardians of the Void and if Ragnok doesn't command them, but surrounds Ragnok in their hidden form, Ragnok receives a shield based on how many of the Guardians are there. Each Guardian gives Ragnok about 30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115 shield amount. If a certain amount of the shield is destroyed, his Guardian is also destroyed, until the whole shield is destroyed and all of his Guardians are lost.
Guardians have the same health as the double amount of their given shield on Ragnok. For example: A Guardian lost from 100 shield amount, to 50, but Ragnok detaches him, now he has 100 health. Guardians deal 35/55/75(+10% bonus AD) (On levels 1/8/14) on basic attack and have 0.730 attackspeed(+5% x Champion Level). They have the half of Ragnok's armor and magic resist. Guardians heal themselves for 50% of the healing done by Ragnok, this also includes that the shield amount can be refilled with it.
Q - "Slice of Life":
Ragnok chooses within 600 range where his Greatsword will arrive. Ragnok then, throws in a long bow in the air, his Greatsword to the middle of the path. While the Greatsword is flying, Ragnok immediately dashes forward, he then grabs his Greatsword in the middle of the path, while he starts spinning. He spins pretty fast for the last half of the distance. From the initial dash till arrival, Ragnok drags enemy units with him to the estimated location. However, without his Greatsword, the path is narrow and he can only drag enemies directly hit, but when he catches his Greatsword in the middle of the dash, he then can drag enemies directly hit by his blade, too.
Ragnok deals only damage when he hits enemy targets with his Greatsword. Initial damage: 5%/8%/10%/12%/15% of bonus health of Ragnok.
Health Cost: 7% current health
Cooldown: 18.5/16.5/14/12.5/9.5
Explanation: Ragnok excels in CC and in creating distraction. The dash allows targets to gather at one point, to use his Ultimate for this kind of situation. If used wrong, you gather all enemies to finish you off.
W - "Heretic Bulwark":
After every 4th basic attack that Ragnok receives from a enemy unit, Ragnok can activate this ability.
On activation: Ragnok receives 5%/10%/15%/20%/25%(+% Championlevel) lower damage and halve of it receive the Guardians for both 4.5 seconds. Additionaly, all of his abilities receive an additional 150/175/200 (On level 1/3/5) bonus range for the same duration.
Health Cost: 5% of max health
Cooldown: 22/19/17.5/15.5/14
E - "Purple Rain":
Ragnok jumps slightly over the ground, while executing a spinning slash around him. He sweeps his blade, damages all targets by 45/55/75/85/100 (+50% AD) physical damage and the spikes on the Greatsword will get stuck in the targets for 5 seconds. Each basic attacks made by Ragnok against a target who has the spikes in his body, will deal bonus 15/25/35/45/60 (+5% bonus Health) magic damage and heal Ragnok for 20%/25%/30%/35%/40% of the damage done with each basic attack.
Health Cost: 5% of current health
Cooldown: 15/13/12.5/10.5/8
Explanation: Ragnok's Q pushes the target further and W does only affect on solely initiation or escape. But E will allow to deal damage and furthermore damage to the target for a extremely short duration, but enough to achieve special goals.
R - "Tiny, but Mighty":
Ragnok chooses within a 450 range circle around him where his Greatsword will start to be cast. When he decided, Ragnok will swing his Greatsword clockwise, capturing all enemy Champions nearby who gets caught by the sickle on the edge, disabling them for a short time till they are dragged to the end and bring them all to the location where Ragnok first were casting. It deals 20%/35%/50% of Ragnok's Attackdamage if the target's health is below 25%.
Health Cost: 10% of max health
Cooldown: 120/100/80
Explanation: Ragnok starts from one point, goes clockwise and catches all enemies who are caught near by and repositions them. This is a great ability, but it has its prize. Pro: High repositioning skill ... Contra: Slow speed, can almost escape it if the initial position of its cast is too far away. If someone's not getting the ability. Imagine the clock in front of your eyes. You are in the middle of the clock and your enemy is at 12. If you cast the Greatsword behind you, so at 6, Ragnok will start from there, going clockwise to 7, 8, 9, 10, 11, and then 12. He catches the enemy on 12, dragging down back to 1, 2, 3, 4, 5, and 6 - where you have cast first. On the positive side, you can reposition many targets right behind you or on your side. The biggest problem is the speed of the animation, because the enemy can escape from it with a dash or flash. However, if you cast it right in front of the enemy, you drag him clockwise around and bring him back to where he was. This only makes a 1 second disable, but does not reposition the target.