Champion Concept: Aras and Hin: The Calm and the Storm
Arashi & Hinan-sho (Storm & Haven)
Aras & Hin
I created these guys with the idea of coming up with something truly original to league. I have made every effort to set this champion apart from every other. Hopefully you will think I've succeeded.
Lore: Aras and Hin are fraternal twins. Their spirits are so deeply intertwined that they share both life and death...if one dies so the other dies also. Due to some tragic event in their early childhood Aras has developed a rage within that he himself is unable to control, which reveals itself thru sudden outburst of violence. Although having gone thru the same tragic experience, Hin somehow found a way to control her emotions by taking her mind to a place of calm and tranquility. She has developed the ability to project that same tranquility to others, becoming the only one who can sometimes suppress Aras' anger.
Aras- "My past has decided your fate"
Hin- "There is a calm in every storm"
More lore details to come...
Appearance: I envision Aras colored in deep reds and black with heavy armor and a flowing cape w/ hood. Hin would have a long flowing silvery and white dress and long strips of cloth flowing down with bladed tips. She would have a radiant, glittering aura. Look for attached image at bottom that will give you some kind of idea of what I'm talking about. It is not my artwork.
Playstyle: Aras and Hin are played as one character. They are always holding hands while walking and depending on whom you choose, that character will take the lead as they walk. Aras is played as an APC and Hin is played as a support champion, giving you the freedom to change roles thru-out the game depending on the circumstances. A short cool down on all abilities when switching between roles helps balance this game play style.
Abilities: Hin- Support/Mage
Basic Attack- Hin throws white orbs that shatter dealing area damage.
Passive-Self-less Soul: With her dying breath Hin makes one final attempt to aid Aras by blessing him with a heal over time and a damage increase that grows over several seconds.
Q- Insight: With her keen mental perception, Hin is able to sense an enemy's weakness. Striking out with a bladed cloth she slashes an enemy, bypassing all resistances and dealing true damage. Hin is also able to project her insight to the nearest allied champion adding additional true damage to their next attack.
W- Eye of the storm: Hin creates a swirling vortex around herself or a targeted allied champion, pushing enemies back, and absorbing all incoming magic attacks for a short duration.
E- Blade Dance: Hin spins around in a graceful dance, her dress getting caught up in the wind. The bladed tips deal damage and cripple all enemies in a radius, slowing them for a short duration.
R- Switches between Aras and Hin. May be done at any time but there is a short cool down on all abilities when swapping between characters. Also, provides a short movement speed buff upon swap. This ability is available to be picked up from level one.
Aras- Mage/Assassin
Basic Attack- Aras' hands become blades of flame and stone, cutting and burning those he attacks.
Passive- Vengeful Spirit: Aras comes back from the dead as a vengeful spirit with a small amount of health and mana and decreased AP for one final attempt at exacting his wrath. Hin's final blessing gives him a heal over time and damage increase over time. If he is not finished off in time, upon regaining his full strength, he will return to his physical form.
Q- Untamed Rage: In his rage Aras projects his energy forward causing a wave of flames to burst upward and forward from the ground, burning all enemies in its path for damage plus damage over time.
W- Sound of Fury: Aras lets out a furious scream silencing enemies in a radius around him and stunning them for a very short duration.
E- Relentless Wrath: Aras becomes determined to exact his wrath, like a ghost he disappears and reappears behind his victim releasing an initial burst of damage and gaining increased AP
R- Same as Hin. See above explanation.
Well I guess that's about it for now. Please keep in mind, as I know that there will inevitably be someone who says something like "sounds way OP", that first off they have no true ult and secondly numbers can change everything...such as base stats, damage amounts and so on. Also minor changes in abilities may be necessary. I am definitely open to thoughts and ideas. Look for possible updates and more detailed lore if this is well received. Thanks!
Update- After considering some comments I have removed the heal on Hin's basic attack and have changed her passive to give it synergy with Ara's passive and make it work in the context of two characters. The new passive also allows for a nice gameplay dynamic which I don't think I have seen before. You must take him back down quickly before he regains full power.