[Champion Concept]- Lindon, Hammer of Demacia
Hello Everybody,
First time posting on the forums and I'm hoping for some positive and constructive responses. I recently felt the urge to create a champion, and I'm hoping for some opinions, constructive criticisms, other ideas for improvement, and viability comments. I have not yet fabricated his lore (though I have ideas), or concept art; however, depending on the overall response to this post, I will make them and post them. The general concept of this champion is that he's a teamfight oriented, tanky, top lane or jungle. He wields a giant war hammer or maul. As his name denotes, he's aligned with Demacia (more lore to come). So keep in mind his general concept and visual appearance, when reviewing his abilities. Also, if this champion idea particularly inspires you and you would like to draw up some concept art, I'd love to see it. The more ideas and feedback the merrier. So here's the description of his abilities:
Lindon, Hammer of Demacia
Passive (Growing Strength): Lindon gains Attack Damage equal to 1% of his maximum health
Q (Crushing Blows): Lindon’s auto attacks “break bones” for 6 seconds, dealing additional damage equal to a percentage of the opponent’s max health (1.0/1.5/2.0/2.5). Lindon also increases his attack range (50/60/70/80/90).
**W **(Undaunted Charge): Lindon charges forward, dealing damage and knocking aside and slowing enemy champions he comes into contact with. This is a skill shot. (70/90/130/175/200 + 30% AD)[15 second cool-down]
E: Passive (Heavy Armor) - Lindon’s armor and magic resist are passively increased (5%/10%/15%/20%/25%)
Active (Shield for the Meek) - Lindon sacrifices his increased percentage of armor and magic resist, sharing it with nearby allied champions for 8 seconds. [25 second cool-down]
**R **(Mighty Leap): Lindon leaps to target enemy champion, smashing downward with his hammer, stunning the target champion and dealing area of effect damage. This effect also creates a shockwave that ripples from the center of impact, slowing enemy champions upon contact. Enemy champions take more damage the closer they are to the center of impact. (700 range) [120 second cool-down]
I hope you enjoy the idea. I welcome feedback of any kind!