[Champion Concept]- Lindon, Hammer of Demacia

Awedacious··3 votes·1,306 views

Hello Everybody,

First time posting on the forums and I'm hoping for some positive and constructive responses. I recently felt the urge to create a champion, and I'm hoping for some opinions, constructive criticisms, other ideas for improvement, and viability comments. I have not yet fabricated his lore (though I have ideas), or concept art; however, depending on the overall response to this post, I will make them and post them. The general concept of this champion is that he's a teamfight oriented, tanky, top lane or jungle. He wields a giant war hammer or maul. As his name denotes, he's aligned with Demacia (more lore to come). So keep in mind his general concept and visual appearance, when reviewing his abilities. Also, if this champion idea particularly inspires you and you would like to draw up some concept art, I'd love to see it. The more ideas and feedback the merrier. So here's the description of his abilities:

Lindon, Hammer of Demacia

Passive (Growing Strength): Lindon gains Attack Damage equal to 1% of his maximum health

Q (Crushing Blows): Lindon’s auto attacks “break bones” for 6 seconds, dealing additional damage equal to a percentage of the opponent’s max health (1.0/1.5/2.0/2.5). Lindon also increases his attack range (50/60/70/80/90).

**W **(Undaunted Charge): Lindon charges forward, dealing damage and knocking aside and slowing enemy champions he comes into contact with. This is a skill shot. (70/90/130/175/200 + 30% AD)[15 second cool-down]

E: Passive (Heavy Armor) - Lindon’s armor and magic resist are passively increased (5%/10%/15%/20%/25%)

Active (Shield for the Meek) - Lindon sacrifices his increased percentage of armor and magic resist, sharing it with nearby allied champions for 8 seconds. [25 second cool-down]

**R **(Mighty Leap): Lindon leaps to target enemy champion, smashing downward with his hammer, stunning the target champion and dealing area of effect damage. This effect also creates a shockwave that ripples from the center of impact, slowing enemy champions upon contact. Enemy champions take more damage the closer they are to the center of impact. (700 range) [120 second cool-down]

I hope you enjoy the idea. I welcome feedback of any kind!

27 Comments

RavioIi Ravioli2 votes

And not trying to pick out things but his ult seems fairly longed ranged for a melee...

Awedacious2 votes

Were you able to see my comments on his ult range and mechanics? The range is very similar to that of Jarvan's ult.

SteveTheShield1 votes

You should see the current ult radius for Yasuo, while they need to be in air, it's very large for a lot of damage.

RavioIi Ravioli1 votes

His ult seems a lot like pantheon's by your description, and what I mean by this is more damaged is done closer to the center and that he jumps in to do the damage.

Awedacious1 votes

I forgot to clarify, his jump will be more like an extended J4 jump, not a jump where he becomes untargetable. The "skillshot" will look and feel more like a malphite ult, if that makes any sense. Additionally, his ult will knock up champs, providing good cc in a teamfight. The damage, at least how I imagined it, would be significantly less than a pantheon ultimate. Hope that helps a little bit.

RavioIi Ravioli1 votes

Also when you say knocking aside for his w would that just mean he pushes them aside like vayne's condemn or would it stun them?

Awedacious1 votes

His knock aside would be like a maokai Q, or a Vi Q. It's purely a small knock to the side and interrupt.

Shrink1 votes

I must say, this champion seems an awful lot like Poppy and Jayce. Poppy being the Hammer, Poppy's Q is "Devastating Blow" and Poppy's E is a charge as well (although it's not a skill shot). And Jayce's Hammer Q is just like this ulti (with a little extra).

Awedacious1 votes

Well, his Q applies to his auto attacks for a set amount of time, not just one hit. In addition, his ult is a much farther range than Jayce's jump, it's like a j4 ult as far as range. In addition the effect is much larger, an AOE knock up similar to zyra's in size. As far as the charge is concerned, it functions more like maokai's arcane smash, than poppy's charge. Also, just a disclaimer, most champs have skills that are similar in function or design to others, just food for thought.

Awedacious1 votes

Made some major edits to his ultimate, Q, and E. Hopefully adding some balance to his kit.

Axel Senpai1 votes

I love the concept of this champion. I really think though that the mighty leap should knockup nearby enemies rather than do more damage closer to impact. The aoe shouldn't be too big however.

Awedacious1 votes

So instead of slowing it knocks up nearby champs, but does no damage in an AOE? Not bad, I'm just afraid that would be too OP as an engage.

Axel Senpai1 votes

Well the strength of this character seems to be mearly from the inital engage rather than actually doing damage. Unlike, J4, the enemies aren't trapped. This character seems to control placement in teamfights, but I'm sure his strength simply lies in the engage. If the isn't auto targeted, it can still be strong, while giving the enemy champion a chance to escape. He'll quickly become a top laner or tank support.

Awedacious1 votes

I was thinking top lane or jungle, since he has the charge as a decent gap closer and ganking tool. I figured he would build mainly tank. His passive should give him some extra damage, along with his Q. I figured his Q, though seemingly almost too strong, really isnt that crazy in the context of the rest of his kit, which is relatively low damage compared to many other top laners. But yes, I could see some possibilities at support as well.

Awedacious1 votes

So can you give me an example for his ult, modified with your idea. (like the write-up with stats) Just so I can get a better idea for your thoughts.

Axel Senpai1 votes

I wouldn't know the damage stats, cause I haven't researched enough to know how much damage would be fair. But the CC alone from his attack(from my idea) would mean it couldn't be too powerful. However, if its not autotargetted like J4's attack, but more like Xeraths ult, where you can target one area with a fair radius. You could stun the enemies that are at the center of impact, while knocking up the rest. If the radius is small enough, the damage could still be fair, while giving the enemy a chance to dodge. So in effect, if the champion dodges, its near useless, but if clumped together, as in some teamfights, its a big game changer.

weerez2231 votes

does the q make the auto attack qoe? and does the w only affect champions? he seems like a more tank oriented vi and cool and etc but if he's gonna double as a laner/jungle he might need a more effective way to clear the single target autos O.o

weerez2231 votes

auto attack aoe **

Awedacious1 votes

I had been debating on that. The current design makes it where it's single target autos, but I'm open to suggestions.

joeyROX681 votes

It seems like a really good idea, but why do the abilities only have 4 levels? Also, the E passive seems really op, you might want to tune the % down a bit. Also, there is already the "Might of Demacia". (Garen) Try making it the "Hammer of Ionia" or "Hammer of Noxus". And the Q is passive, right? The name also sounds like a chocolate company... :P

Awedacious1 votes

Thanks for pointing that out, I didn't realize I only put 4 levels in each of his abilities. Also, I just wanted to clarify that the percentage he sacrifices and share with his teammates means that their personal MR and Armor are increased by that percentage.So carry teammates, who stacked less mr and armor, are only seeing nominal increases. Also to put this in perspective, Garen has some similarities to this ability, gaining a passive 20% armor and mr. But yeah I'll definitely consider the name change and what you've said.

joeyROX681 votes

I think another idea for his E is to passively sacrifice the bonus armor and MR (10% for each nearby allied champion) to increase nearby allied champion's armor and MR by 25% of his bonus armor/MR. That means his active should be that he dashes to an allied champion's aid, and takes 50% of their incoming damage for 1.5/2/2.5/3/3.5 seconds.

Axel Senpai1 votes

I think he was going for "the hammer of demacia" for a reason...

Giant Hammer Slam "DEMACIA!!!!!"

joeyROX681 votes

The problem about saying "DEMACIA!!!" is that Garen and Lux already uses it... (Garen's Giant Sword Summon and Lux's Laser Beam) And Lux & Garen already have a brother-sister relationship, so unless Lindon is like their father or distant relative or something like that, then it doesn't really make sense, since they're the only ones who does that.

Axel Senpai2 votes

You're aware J4 uses it too right?

joeyROX681 votes

Oh yah, sorry, did not know about that because I don't play J4... :P

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