{Champion Concept} - Moarte The Harbinger of Mortality

PRCD Alucard·12/8/2014, 2:44:23 PM·1 votes·967 views

Before we start I want to say that i am back in champion creation (favorite hobby of mine) I wanted to thank all of my followers and thank you for the continual support. I truly like this guy and feel free to criticize constructively. Love my friends input

  • Jimmie

Moarte - The Harbinger of Mortality (More - Tay - ee)

Top/Jungler Melee/ AD

Lore (Summary) Sion is brought back to life, The ritual done, stole the power of immortality from Moarte, He is pissed goes on a killing spree. Later informed that sion is in the institute. Joins to gain his immortality back. (Plot)

“Being around since the beginning is a hard thing to watch, The slow Evolution of savage animal to semi intellectual being. Their Civilizations rise, only to be razed to the ground. Such a trivial thing. I decided to dabble in their affairs. Creating religions and rituals. it was amusing at first. Watching them brainwash one another into who could get the most followers. One group in particular peeked my attention.They called themselves Noxians. I found their approach to leadership, punishment and code of honor to be so unlike everything i have seen in the past. You could say they had my bias.

This was up until they decided to bring back their war general. How foolish they were. I don't know how they did it, creating a ritual. Now reanimation is not what I care about, that's something the shadow isles should doctrine, but Immortality. Not just any Immortality, my immortality.

So I was aggravated, If you could not give me answers to what I asked you were sacrificed. One individual was able to give me information that there was a being introduced to this ‘Institution of War’ that was revived and wreaking havoc, naturally  I decided to join for my own interests. I will get my Immortality back, I will slaughter anyone in my path until I find the one called ‘Sion’”


Basic Stats Health 490 (+88) (1986 at Max) Health Regen: 8.8 (.86) (23.25 Max) Mana: N/A Mana Regen: N/A Range: 130 Melee Damage: 54 (3.4) (111 Max) ATK Speed: 0.641 (3%) (Around 1.3 (Bad with %’s)) Armor: 20 (1.5) (45.5 Max) Magic Res.: 30 (1.25) (51.25 Max) Movement Speed: 355

Passive - Preparing The Ritual

Passive - Moarte will store all damage dealt to him up to a cap based on his current level (Does not block just stores).

After Moarte hits his target at least once with either a damaging spell or auto attack that target becomes marked with “Aristol’s eye” any attack or damaging ability will do an additional % of missing health over time as magic damage to the target. (“Sacrifice” is always granted 15% missing health as bonus magic damage)(Only one target may be affected at any one time)

Storage: 180/180/180/180/180/180/210/240/270/300/330/360/390/420/450/480/510/540 (1-18) % Missing Health - 3%/5%/7% (1/8/16)(3 Seconds Damage Type: Magical

Note: (The Mark is permanent until new target is marked, In addition if multiple targets are hit at once the mark will stay on the original target of the mark, i.e enemy Riven has the mark both Riven and her ally Zac where hit with Moarte’s E. Riven would retain the mark.) Note: Damage stored is reduced by 50% for minions

Q - Cleave a path / Rip

Moarte Throws his Scythe in a direction dealing damage to every unit in its path, if no champion or Large monster is hit during the initial toss it will be retracted towards Moarte dealing half as much damage on the way back.

If his blade comes in contact with an enemy champion or large monster not only will the cooldown be taken down by 1.5 seconds the scythe will plunge itself inside of the victim staying there for an additional 3 seconds. If reactivated Moarte will pull himself to the target only to rip the scythe violently out of the target dealing extra damage.

CD: 16s/14s/12s/10s/8s Damage 1st cast: 50/80/110/140/170 Damage 2nd cast: 30/60/90/120/150 Scaling 1st cast: 60% AD Scaling 2nd cast:125% bonus AD Range: Damage Type: Physical Note: The scythe can still skewer and enemy champion or large minion on the return.

W - Numb the pain

Passive - Moarte blocks 2%/4%/6%/8%/10% of all damage dealt to him.

Active - Moarte is so used to being immortal he actually lost touch with pain. So when activated increases the values of his armor and magic resistance by an amount based on missing health. If he is below 50% health this bonus is doubled.

CD: 17s/16s/15s/14s/13s Duration: 2s/3s/4s/5s/6s AR: (Missing health divided by 40) (Example 1500 health is missing bonus AR gained is 37.5)

MR: (Missing health divided by 40) (Example 1500 health is missing bonus MR gained is 37.5)

E - Cross - Cut

Moarte does two blinding fast strikes in a small cone in front of him striking vital organs both dealing a % of his attack damage and slowing the target with a stacking slow Cap: 2.

CD: 10s at all ranks Damage: 10+(35%AD)/45+(45%AD)/80+(55%AD)/105+(65%AD)/140+(75%AD)/175+(85%AD) Slow %: 8/10/12/14/16 Duration: 2.25s Range: Damage Type: Physical

R - Sacrifice Moarte links his body and the targets body through blood and with scythe in hand Moarte suppresses a target enemy and impales himself dealing % of current health to himself and based off of his attack damage and how much is stored in “Preparing The Ritual” as true damage to the enemy champion.

CD: 120/100/80 Cost: 15% current health (Half is restored if the target dies) Scaling: 100% AD + Damage stored in “Preparing the Ritual” Suppression duration: 1.25s (True Suppression) Range: Global (as long as there is a marked target) Damage Type: True

Note: The missing health damage from the passive is dealt as magic damage, not true damage. Note: This will Consume the mark. Animation: A shadow of himself appears behind the target copying his animation of stabbing himself to emphasize that the dealt the damage.

1 Comments

PRCD Alucard12/22/2014, 7:30:06 AM1 votes

Bump