New Champion Idea - Serene the Deadly Attraction

SM007H·10/28/2013, 10:23:20 AM·3 votes·990 views

CHAMPION DESCRIPTION - Serene is a Melee Assassin with very high burst potential. Serene is loosely modeled after Sirens in Greek mythology. Siren, in Greek mythology, a creature half bird and half woman who lured sailors to destruction by the sweetness of her song. Serene wold look like a beautiful woman with large wings that resemble a dove's. Serene relies heavily on her ability to land her Luring Gaze and/or Angelic Melody, because she is a melee champion. Any feedback or suggestions are appreciated.

Starting Stats - HP: 440. HP regen: 6. Mana: 230. Mana regen: 7. Range: 125 (Melee). AD: 50. AS: .63. Armor: 16. Magic Resist: 30. Movement Speed: 345.

Passive - Femme Fatal: Serene's basic attacks deal 5% of targets hp as magic damage while affected by Luring Gaze or Angelic Melody.

Analysis: As a Siren, Serene is looking to pounce on her target after they fall to her Gaze or Song, this passive allows players to be greatly rewarded for landing Serene's skill shots.

Q - Savage Bite: Serene bites her target dealing 20/45/90/180/250 (+.3 AP) as magic damage.

Cast range - Self. Mana Cost - 70. Cooldown - 14/13/12/10/9.

Analysis: This is a short range nuke that gives Serene her burst potential this coupled with Venomous Strike can be used to deliver high amounts of damage quickly.

W - Venomous Strike: This spell casts twice. First activation; Serene flies forward and strikes her target twice, dealing 35/55/85/105/125 (+.5 AP)(+.5 AD) as magic damage with each strike. This attack poisons Serene's target dealing 20% of the total damage dealt over 4 seconds. Serene then has 3 seconds to fly back from her target.

Cast Range - 500. Mana Cost - 50/55/60/65/70. Cooldown - 10

Analysis: This is Serene's main source of damage, and what gives her that assassin feel and potential. Sirens were creatures that lured sailors into a trap and then devoured them. This ability embodies that intent; it allows Serene to jump in land the Venomous Strike and Savage Bite and escape. The first activation is a point and click attack similar to Quinn's vault or Fiora's dash, while the escape, or second activation is a dash similar to Lucian or Shen.

E - Luring Gaze: Serene's gaze fires a skill shot that marks a target for 3 seconds slowing them by (10/15/20/25/30% which decays over time).

Cast Range - 975. Mana Cost - 50/65/80/95/110. Cooldown 12

Analysis: This is Serene's make or break ability. It is a straight line skill shot that marks the target for 5 seconds and slows them for 3 seconds. In mythology sirens lured in sailors with their looks and song; this ability aims to do exactly that. This ability is core to her combo landing this sets up her ultimate and her 2 damage spells Savage bite and Venomous Strike.

R- Angelic Melody: Serene projects a beautiful song that reduces her targets Armor and Magic Resist by 15/30/50% for 5 seconds. If the target is marked with Luring Gaze when hit by Angelic Melody they are charmed towards Serene for 1/1.5/2 seconds.

Cast Range - 700. Mana Cost - 100. Cooldown - 80/70/60.

Analysis: This ability is ok on its own, but coupled with Luring Gaze this ult makes Serene a force to be reckoned with. It is a point and click ability that has 2 mechanics built in. First it causes her target to drop their guard instantly lowering their armor and magic resistances. The second part of the is a charm if Serene can Ult on a champion marked by Luring Gaze.

3 Comments

Yo Niqqa Jaquan11/3/2013, 9:46:13 PM1 votes

This seems like a very good counter to AD mids and burst AP mids. Overall the Kit is similar to that of Leblanc Leblanc (Venomous Strike being that example here) but other wise very good concept.

Zetra1311/6/2013, 5:20:32 AM1 votes

I think this champ should be scooped up, as is, and tested. This is a great design all around, providing a hassling assassin feel but requiring great skill to fully use. I also feel like that her passive should give her 5% max health if she kills a target affect by Luring Gaze and/or angelic Melody in addition to its current effects. Overall a superb design!

Balisan1/15/2014, 12:22:56 AM1 votes

The concepts here are great. The only thing that I can see here to improve is adding damage to Luring Gaze and Angelic Melody. The damage and the scaling you have up right now are SEVERELY underpowered.

Her spell combo would deal 500 (+1.3 AP) (+1 AD), plus (2 AD) (10% of target's maximum health) with 2 auto-attacks. With 500 AP and 100 AD against an opponent with no defensive items, that combo would deal ~914 damage, including the MR reduction.

A comparable assassin, LeBlanc, has a combo that deals 1,435 (3.7 AP). With the same stats against the same opponent, that combo would deal ~2,526 damage. That's almost 3 times the damage with a lower cooldown and mana cost. On top of that , the combo includes area-of-effect damage, a silence, a slow, a root, and a choice to use another silencing ability or apply a second set of a slow and a root.

You could triple all the damage and scaling values in her current kit, including the passive, and she may still be outclassed by LeBlanc.

If you want her Q to be a "nuke," make it more powerful, make it a passive auto-attack modifier, or give it a ludicrously low (0.3 second) cooldown and with no movement-limiting cast time.

Just some constructive input. I hope it helps. :) Again, great concepts all around.