Skarner Main - Streaming~!
Heyo, jungle main trouncing his way through the new foliage and wild life.
Heyo, jungle main trouncing his way through the new foliage and wild life.
Too many builds to try. AP first
Strange, twitch doesn't seem to load for me for some reason... Like, any twitch page. At all.
That said, how are you dealing with the mana regen changes? I felt I was completely gimped with Skarner, being forced into
in order to fight more than a couple of seconds outside the jungle (heck, and after that I just moved from my tanky 0/21/9 masteries with scaling mana regen runes into just damage).
Any tips and pointers you come up with are quite welcome.
Strange, twitch doesn't seem to load for me for some reason... Like, any twitch page. At all.
That said, how are you dealing with the mana regen changes? I felt I was completely gimped with Skarner, being forced into
in order to fight more than a couple of seconds outside the jungle (heck, and after that I just moved from my tanky 0/21/9 masteries with scaling mana regen runes into just damage).
Any tips and pointers you come up with are quite welcome.
Man it's strange, because I almost never build chalice but now that you point it out, I might give it a shot. I've been leaning more on the trailblazer path with devourer for kicks. I don't like the CDR in the other paths, and typically I build zephyr, so no need for tenacity to top it off. Mana regen, Trailblazer + Smiting blue = mana. That and I usually keep mana pots on me. How I've been starting, and will start from this point forwards, is gromp blue wolves, base blazer, golems, red birds, gank.
That poison armor is just too good not to blow smite on it.
I'll try out a full chalice build, CDR and such is nice, but if I was too gated by mana, if anything I would go tear, Frozen heart, arch angels. Good combo of mana, gen, and a shield for your AP shield.
Final build I've been using AP: Trailblazer|Devourer, Seraphs, FH, IBG, Zeph, Tabi/Swift
Just seems to work out for me quite well, and of course, zeph is for when you are stomping. Replace zephyr with SV if need be and replace boots with Merc.
What path I've been rolling with is Gromp (insta-smite)->Wolves->Blue(smite is back for finishing it off)->Chickens (which you can do, barely)->base. Might be a better idea to hit base before that, though, yeah (you're left with an awkward 200g, though I suppose you could get an early fairy charm or something), and I can definitely see the advantage in getting the anti-ward buff for ganking. If you would rather skip ganking there for more farm I think golems (smite)->red->birds would be good there (I would go golems(smite)->red here since I killed the chickens earlier).
But man does it feel like you run out of mana instantly when fighting outside the jungle once blue buff runs out. Tear would certainly help, but it gives very little actual mana regen (2.1*1.25=2.625 or something like that), so I'm not sure on how good it is in the long run.
Bump~
So I managed to play one of the best games on Skarner today, wound up with
(though the game ended before I got to use
). I swapped to AS/AD runes and tweaked my 21/9/0 hybrid page a bit. The tear is quite sufficient and the cost is better than for
, though I never seemed to have reason to upgrade it...
Routewise (with a pull) going gromp (smite), blue, wolves, chickens (smite) seemed quite nice.
For convenience: http://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/1033367167/27439229?tab=builds
So I managed to play one of the best games on Skarner today, wound up with
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(though the game ended before I got to use
). I swapped to AS/AD runes and tweaked my 21/9/0 hybrid page a bit. The tear is quite sufficient and the cost is better than for
, though I never seemed to have reason to upgrade it...
Routewise (with a pull) going gromp (smite), blue, wolves, chickens (smite) seemed quite nice.
For convenience: http://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/1033367167/27439229?tab=builds
Yea man, early tear is fucking nuts. The bit thing for it now is that it's base regen AKA the more mana you have, the more it regens. As in tear is broke for mana gen now if I'm reading it right. You get more gen, the more you use skills. And typically I throw it into seraphs embrace, with your W, at full mana you get a rough 1200 shield. Also pretty stupid in my opinion. And yea, I'll do more testing tomorrow when I stream, but I like the bork. You don't have much HP with that build though until you get the new rand's item...
You're thinking about how
works ("Restores 1.5% of missing mana every 5 seconds"), base regen is actually like base attack speed now. The mana pool in and on itself, however, becomes so huge with
it's less relevant. I tried
before, wasn't too impressed. I'll give
a go next time.
The Bork happened largely in part of me having to deal with a Darius that was stacking tons of health, but it is quite good in general. Still a big fan of
, though it doesn't give sustain.
EDIT: and of course there are bugs in the bloody thing, I'm going to have to recalc this stuff on better time...
So then, I decided to go heavy on the maths (or, to be more precise I coded a skarner simulator :p ), and what you really want is attack speed >= 1.5 (before Q) with CDR >= 20%, which will enable you to get a Q in every 2 attacks. Suprisingly enough, it doesn't seem like going beyond those numbers has a large effect on your DPS (I ran it with just autoattacks and Q though).
Example builds:
or
,
or 
with AS/AD runes with standard armor/scaling MR you wind up with 105.4 MR (+55 Spirit Visage / +40 Locket / +30-55 Wits End) 163 Armor (+50 Ohmwrecker) and 2233 + (300 Ohmwrecker / 400 Locket / 400 Spirit Visage ) HP