[Champion Concept] Grimm, the Head Collector

ManGoose·2/26/2014, 4:44:08 AM·1 votes·381 views

Grimm, the Head Collector

Melee Fighter. Can be played mostly Top or Jungle.

Auto Attack Damage: 52 (+4 per level)

Attack Speed: 0.64 (+4% per level)

Armor: 24 (+3 per level)

Magic Resist: 30 (+1.25 per level)

Move Speed: 330

Health: 406 (+89 per level)

Health Regen: 5.05 (+ 0.55 per level)

Range: Melee (175)

Grimm uses fury as his resource. His fury does not decay. Visceral Swipe, Trail Blazer, and auto attacks will generate 4 fury on hit, with his ult usable only with 100 fury. At 100 fury, Grimm's auto attacks deal an additional 15% more damage.

Passive: At All Costs Grimm gains fury every time he hits an enemy creep, champion, or monster with an auto attack or spell. When Grimm passes below 40% hp, his fury gains are doubled and he gains 15% lifesteal. Also, whenever Grimm kills an enemy champion, he claims their head, adding 5% lifesteal to the lifesteal he gains when below 40% hp. This stacks up to 5 times.

Q: Visceral Swipe Grimm swings his scythe, damaging all enemies in a cone in front of him for 5/10/15/25/35 (+1.0 attack damage). Applies on hit effects.

On enemy hit, Grimm gains 4 fury. Range: 200 Cooldown: 6/5/4/3/2 seconds

W: Trail Blazer Grimm lunges forward, ramming into enemy champions dealing 40/60/80/100/110 (+0.25 ad) and slowing them for 30%. Allied champions running behind Grimm on his "trail" gain 15% move speed. The ally speed buff and enemy slow lasts for 2 seconds.

On enemy hit, Grimm gains 4 fury. Range: 700 Cooldown: 20/19/18/17/16

E: Inner Beast Passive: Subsequent attacks against an enemy cause Grimm's auto attacks and Visceral Swipe to shred their armor. 5 hits on target shred up to 10%/15%/20%/25%/30% of enemy's armor. Switching targets will cause original target to lose the armor shred debuff.

Active: Grimm can use 40 fury to empower his next strike, causing it to deal auto attack damage, but maximum armor shred debuff will be on the target. The target will also bleed for 5% of their maximum hp. Resets auto attack timer.

Cooldown: 9 seconds

R: Beast Unleashed Grimm uses all of his fury to rapidly swing his scythe in a circle around him, cleaving all enemies for 100/125/150(+0.5 ad) per second. Grimm takes 20% reduced damage while in this state. Lasts 2/3/4 seconds.

Uses up 100 fury. Range: 450 Cooldown: Until Grimm gains 100 fury again.

Lore Even when he was young, Grimm was a lone wolf. His first memories were of being abused by the matron of the Noxian Orphanage. Grimm tried to stay out of trouble, and always did what the matron asked of him, but the other children there were not the same. They were cruel and mischievous, always playing pranks on Grimm and causing havoc in the orphanage. One boy, Darius, was particularly cruel to Grimm. The boys were only allowed one meal a day, and one day, Darius forcefully took Grimm's portions for himself. Grimm, furious, jumped onto Darius and they began to brawl. This commotion was heard by the matron, who stopped the fight. All the children, who favored Darius, told the matron that Grimm started it. The matron whipped Grimm that night, and the next day, kicked him out into the streets. Grimm was forced to beg and steal in the streets. As he grew up, he heard the tales of Darius gaining popularity in the military. Annoyed and furious, Grimm's mind became clouded with thoughts of revenge. Grimm set out into the forests, crafted himself a weapon, and began to practice. Grimm hunted down several large beasts, claiming their fur as armor for himself. Satisfied with his combat prowess, Grimm decided it was time to make a name for himself. He made a list of all the bullies from the orphanage, and one by one, he had claimed their heads. He sew their skulls into a sash he wore across his belt. Only two remained; Draven and Darius. And Grimm knew where to find them. He had to get himself into the League of Legends.

On Pick - "Be careful who you choose, summoner."

Taunts - "You are on my list." "Your head will fit nicely between Darius and Draven's...right here. (Points to spot on sash)"

Movement/Attacking - "Revenge will be mine." "Their heads are mine." "I thirst for blood." "I will enjoy this."

3 Comments

Flintfall2/26/2014, 1:24:36 PM1 votes

Cool concept, needs more quotes.

Also, that kit's number's are ridic (I know it's placeholder but still...)

Rubitonabuilding2/27/2014, 4:10:47 PM1 votes

much op. many fun.

I was trying to think of an 'at-all-costs' type passive for a champion concept, but you've done a great job of it. My original idea was that the champion gains stats for every dead ally, but I realized that would promote letting your allies die, instead of helping them. lol.

ManGoose2/27/2014, 10:52:57 PM1 votes

Thanks for the feedback guys. I am still trying to work out the math on his numbers. I understand some of his numbers may seem pretty high, but given that he only has one spell to really get him into a fight with someone, I feel like he has to have high dmg in order to get a kill. His movement spell has a relatively high cd, at least early game, so he would have a hell of a time against ranged.