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@Riot Sion rework attempt

zZAJZz··3 votes·2,902 views

#Sion, the undead noxian

##STATS:

  • Health: 403 (+104)
  • Health regen.: 7.9 (+0.95)
  • Range: 150 (melee)
  • Attack damage: 55.52 (+3.777)
  • Attack speed: 0.658 (+1.63%)
  • Armor: 21.75
  • Magic resist: 30 (+1.25)
  • Movement speed: 350

##Abilities

###Innate: **Cannabilism ** Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities (doubled against champions and large units).

=======================================================================================

###Q: Trap of the dead ###Active:

Sion slams his axe into the ground, creating a tremble at a 125-target location, where the hands of the unlivings grasp (snare) and damage enemies caught.

  • Damage: 40 / 80 / 120 / 160 / 200 (+65% AP) (+30% AD)
  • Range: 800
  • Snare duration: 1 / 1.25 / 1.5 / 1.75 / 2
  • Cost: 25 / 32 / 39 / 46 / 53 health
  • Cooldown: 12 / 11 / 10 / 9 / 8

=======================================================================================

##W: Relentless charge ###Active:

Sion charges a fixed 475 units toward the cursor, dealing physical damage to enemies that collides with him and slightly knocking them back. Additionally, Sion gains a shield that lasts for 10 seconds.

  • Damage: 60 / 90 / 130 / 170 / 210 (+70% AD) (+2.5% max HP)
  • Shield strength: 60 / 120 / 180 / 240 / 300 (+35% AD) (+5% max HP)
  • Range: 475
  • Cost: 26 / 32 / 38 / 44 / 50 health
  • Cooldown: 13 / 12 / 11 / 10 / 9

====================================================================================== OR

##W: Corpse shield

Active:

After a 1 second delay, Sion releases an explosion of corpses, dealing physical damage to nearby enemies and granting sion a shield of the bodily remains for 5 seconds.

  • Damage: 60 / 90 / 130 / 170 / 210 (+70% AD) (+2.5% max HP)
  • Shield strength: 80 / 120 / 160 / 200 / 240 (+35% AD) (+5% max health)
  • Range radius: 550
  • Cost: 26 / 32 / 38 / 44 / 50 health
  • Cooldown: 8 at all ranks

(credit goes to http://leagueoflegends.wikia.com/wiki/User_blog:RoznosicielCiast/Sion_rework,_attempt_number_two here for the W idea)

##E: Murderous reap ###Passive: Sion gains an attack damage buff of 10 whenever he damages a enemy champion or monster. This stacks up to 5 times, and stacks decay after 5 seconds of not damaging an enemy.

###Active: Sion swings his axe wildly in front of him in a 90-degree cone, dealing physical damage to enemies in the cone. If Sion kills the enemy, he heals for 20% of the damage done, plus bonus scalings.

  • Damage: 60 / 90 / 120 / 150 / 180 (+85% AD)
  • Range: 700
  • Heal: 10 / 20 / 30 / 40 / 50 (+25% AP)
  • Cost: 14 / 20 / 26 / 32 / 38
  • Cooldown: 8 / 7.5 / 7 / 6.5 / 6

=======================================================================================

##R: Ancient's fury ###Passive:

Sion gains bonus armor and MR equal to 5% of his missing health. The bonus caps at 20 armor and MR.

###Active: Sion lets out a ancient roar dealing (has a cast time) that damages all nearby enemies and slows them for 2.5 seconds. Afterwards, Sion takes 20 / 30 / 40% reduced damage from all sources (does not affect turrets) and will ignore unit collision. Sion heals for 50% of the damage done.

  • Damage: 200 / 220 / 240 (+100% AD)
  • Slow: 40 / 45 / 50%
  • Range: 600
  • Cost: None
  • Cooldown: 100 / 80 / 60

OR

##R: Ancient's fury ###Passive:

Sion gains bonus armor and MR equal to 5% of his missing health. The bonus caps at 20 armor and MR.

###Active:

For 15 seconds, Sion gains lifesteal, attack speed, ignore unit collision, and will steal speed whilst the ult is active. Additonally, Sion's auto-attacks heal surrounding allies.

  • Lifesteal / attack speed: 50 / 70 / 90%
  • Movement speed stolen: 15 / 20 / 25%
  • Damage reduction: 20 / 30 / 40%
  • AoE heal radius: 550 / 700 / 950
  • Heal to nearby allies: 25% / 35% / 45%

What do you think? Too OP? Too UP?

(Also, if you want a prettier view, go here: http://forums.na.leagueoflegends.com/board/showthread.php?p=48081727#post48081727)

Change the scalings to AP or AD or HP if you want, but these are just the abilities I think Sion should have.

21 Comments

Stephenizgod3 votes

I dont think he should have a dash, but corpse shield sounds interesting. Personally id like it if they just made it so he had one build path, not Ap or Ad but still keep the playstyle of both. Like if his shield was based off his health or something.

zZAJZz1 votes

Man no one really likes the dash lol... Do you want me to put AP into this rework?

Stephenizgod2 votes

It's just because he is a big hulking zombie lol he shouldnt be dashing at you.

No i dont think there should be AP or at least not enough for it to be a build option. I just like the AP playstyle, specifically the shield, putting it on then blowing it up.

zZAJZz1 votes

Oh okay.

Anarchy Nova1 votes

I think the dash makes sense, for both a tank and fighter. For him personally, maybe a strong MS buff. Otherwise, a dash/gap closer is normal for tanks and fighters. Old Yorick's kit happened to be slowing his enemies to hell with his summons.

Marthritis2 votes

the way you are making Sion into isn't wise as he uses health to cast spells but he heals as well. I think that's a bit counterintuitive to be honest. second his dash sounds alot like a weaker version of Vi ult and his ult sounds alot like Alistar i like where you are going with putting his E into his passive but maybe buff up his numbers a little and remake his dash into something else. His main weakness is kitting so you don't want to erase that like you were doing.

zZAJZz1 votes

Thanks for the feedback, as I will take away the cost from ult and change the E a little. What would you suggest for his W? The one it is now? Or something different?

Saint Tyrone 1 votes

What I'd suggest is using my reworked W i have on my own rework (you already know) . here it is:

###W: Undying shield ###Active Sion surrounds himself with a shield which absorbs incoming damage and gains a movement speed buff of 15% when moving towards a enemy champion. The slow decays by 5% after 5 seconds. Also, after 5 seconds, if the shield is not broken, Sion can detonate the shield but costing him health, dealing physical / magic damage to nearby enemies. If Sion does not detonate the shield after 10 seconds, the shield explodes automatically but Sion does not lose health. Additionally, enemies that are 300 units closer to Sion's explosion radius take 20% more damage.

  • Shield strength: 100 / 150 / 200 / 250 / 300 (+ 5% missing health) (+70% AP)
  • DAMAGE WHEN FARTHER THAN 300 UNITS: 100 / 150 / 200 / 250 / 300 (+70% AP) (+30% AD)
  • DAMAGE WHEN CLOSER THAN 300 UNITS: 120 / 180 / 240 / 290 / 350
  • Cooldown: (after shield expires or detonates) 12 / 10 / 9 / 8 / 7
  • COST: 32 / 38 / 44 / 50 / 58 HEALTH (When detonating shield)
  • Explosion area: 500
zZAJZz1 votes

Thanks man, I'll put it up.

Goldenelk5982 votes

I like the corpse shield W rather than the dash. The dash sounds too similar to vi ult and lucian relentless pursuit.

WHYREWORKRENGAR1 votes

Lol, why post here?

zZAJZz1 votes

Thought I'd get more responses here lol.

Saint Tyrone 1 votes

Pretty good, but fix some of the formatting.

Lord Graves III1 votes

I don't think Sion should have a dash. A slow sure,a snare why not, but he is a zombie. He should march after people. Making them trip and break their ankles like in classic horror fashion if possible.

Warwick shouldn't have slows, Sion shouldn't have dashes.

Everyone needs a weakness. Why shouldn't Sion's be kiting?

I also feel the kit is a little incongruous. Why does he have a snare and a dash? Is the snare melee range? There is some cool stuff there though. I like enrage passive being his innate passive. I also like damage reduction still being on the kit.

zZAJZz1 votes

The reason why I gave him a dash was to provide him with a gap closer while the Q has some counterplay instead of a point click stun. Also, the snare is similar to swain's W, and the reason I don't like kiting as a weakness, since he'll run into the same problem he has now. Thanks for the feedback though. :)

Phoneixflare1 votes

I just want a rework and visual update. I want him to be placed into the meta as well.

zZAJZz1 votes

Okay.

xxxemrakulxxx1 votes

the ult is cool but sounds op but i dont really like the old one like u guys at rito might think

zZAJZz1 votes

Okay, I'll lower the base damage and scalings.

Liam Neeson1 votes

Don't give him any HP scaling. First off, he's the second highest health champ in the game. Second, he doesnt have a limit on how much health he can get. a good sion will have a warmogs worth of health gained lategame, and then adding the people who would build fratmogs, the HP scalings would hit like a truck even though its only 5% of his HP.

zZAJZz1 votes

Hmmm, I see, but I want his Shield to scale off of something useful rather than AD or AP. It wouldn't be that op, since during an average game it's unlikely to get past 1000 bonus HP with enrage and most people rarely get past 1500 health. If you want, I can make it scale off of bonus health instead of max, or I can make the shield scale off of only the health he gained from passive.

How about the rest of the kit? Anything seem fine?

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