@Riot Sion rework attempt

zZAJZz·7/1/2014, 1:52:28 PM·3 votes·2,902 views

#Sion, the undead noxian

##STATS:

  • Health: 403 (+104)
  • Health regen.: 7.9 (+0.95)
  • Range: 150 (melee)
  • Attack damage: 55.52 (+3.777)
  • Attack speed: 0.658 (+1.63%)
  • Armor: 21.75
  • Magic resist: 30 (+1.25)
  • Movement speed: 350

##Abilities

###Innate: **Cannabilism ** Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities (doubled against champions and large units).

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###Q: Trap of the dead ###Active:

Sion slams his axe into the ground, creating a tremble at a 125-target location, where the hands of the unlivings grasp (snare) and damage enemies caught.

  • Damage: 40 / 80 / 120 / 160 / 200 (+65% AP) (+30% AD)
  • Range: 800
  • Snare duration: 1 / 1.25 / 1.5 / 1.75 / 2
  • Cost: 25 / 32 / 39 / 46 / 53 health
  • Cooldown: 12 / 11 / 10 / 9 / 8

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##W: Relentless charge ###Active:

Sion charges a fixed 475 units toward the cursor, dealing physical damage to enemies that collides with him and slightly knocking them back. Additionally, Sion gains a shield that lasts for 10 seconds.

  • Damage: 60 / 90 / 130 / 170 / 210 (+70% AD) (+2.5% max HP)
  • Shield strength: 60 / 120 / 180 / 240 / 300 (+35% AD) (+5% max HP)
  • Range: 475
  • Cost: 26 / 32 / 38 / 44 / 50 health
  • Cooldown: 13 / 12 / 11 / 10 / 9

====================================================================================== OR

##W: Corpse shield

Active:

After a 1 second delay, Sion releases an explosion of corpses, dealing physical damage to nearby enemies and granting sion a shield of the bodily remains for 5 seconds.

  • Damage: 60 / 90 / 130 / 170 / 210 (+70% AD) (+2.5% max HP)
  • Shield strength: 80 / 120 / 160 / 200 / 240 (+35% AD) (+5% max health)
  • Range radius: 550
  • Cost: 26 / 32 / 38 / 44 / 50 health
  • Cooldown: 8 at all ranks

(credit goes to http://leagueoflegends.wikia.com/wiki/User_blog:RoznosicielCiast/Sion_rework,_attempt_number_two here for the W idea)

##E: Murderous reap ###Passive: Sion gains an attack damage buff of 10 whenever he damages a enemy champion or monster. This stacks up to 5 times, and stacks decay after 5 seconds of not damaging an enemy.

###Active: Sion swings his axe wildly in front of him in a 90-degree cone, dealing physical damage to enemies in the cone. If Sion kills the enemy, he heals for 20% of the damage done, plus bonus scalings.

  • Damage: 60 / 90 / 120 / 150 / 180 (+85% AD)
  • Range: 700
  • Heal: 10 / 20 / 30 / 40 / 50 (+25% AP)
  • Cost: 14 / 20 / 26 / 32 / 38
  • Cooldown: 8 / 7.5 / 7 / 6.5 / 6

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##R: Ancient's fury ###Passive:

Sion gains bonus armor and MR equal to 5% of his missing health. The bonus caps at 20 armor and MR.

###Active: Sion lets out a ancient roar dealing (has a cast time) that damages all nearby enemies and slows them for 2.5 seconds. Afterwards, Sion takes 20 / 30 / 40% reduced damage from all sources (does not affect turrets) and will ignore unit collision. Sion heals for 50% of the damage done.

  • Damage: 200 / 220 / 240 (+100% AD)
  • Slow: 40 / 45 / 50%
  • Range: 600
  • Cost: None
  • Cooldown: 100 / 80 / 60

OR

##R: Ancient's fury ###Passive:

Sion gains bonus armor and MR equal to 5% of his missing health. The bonus caps at 20 armor and MR.

###Active:

For 15 seconds, Sion gains lifesteal, attack speed, ignore unit collision, and will steal speed whilst the ult is active. Additonally, Sion's auto-attacks heal surrounding allies.

  • Lifesteal / attack speed: 50 / 70 / 90%
  • Movement speed stolen: 15 / 20 / 25%
  • Damage reduction: 20 / 30 / 40%
  • AoE heal radius: 550 / 700 / 950
  • Heal to nearby allies: 25% / 35% / 45%

What do you think? Too OP? Too UP?

(Also, if you want a prettier view, go here: http://forums.na.leagueoflegends.com/board/showthread.php?p=48081727#post48081727)

Change the scalings to AP or AD or HP if you want, but these are just the abilities I think Sion should have.

21 Comments

Stephenizgod7/3/2014, 2:22:44 AM3 votes

I dont think he should have a dash, but corpse shield sounds interesting. Personally id like it if they just made it so he had one build path, not Ap or Ad but still keep the playstyle of both. Like if his shield was based off his health or something.

Marthritis7/1/2014, 8:09:40 PM2 votes

the way you are making Sion into isn't wise as he uses health to cast spells but he heals as well. I think that's a bit counterintuitive to be honest. second his dash sounds alot like a weaker version of Vi ult and his ult sounds alot like Alistar i like where you are going with putting his E into his passive but maybe buff up his numbers a little and remake his dash into something else. His main weakness is kitting so you don't want to erase that like you were doing.

Goldenelk5987/2/2014, 6:01:43 PM2 votes

I like the corpse shield W rather than the dash. The dash sounds too similar to vi ult and lucian relentless pursuit.

Phoneixflare7/2/2014, 6:45:18 AM1 votes

I just want a rework and visual update. I want him to be placed into the meta as well.

xxxemrakulxxx7/4/2014, 1:00:21 AM1 votes

the ult is cool but sounds op but i dont really like the old one like u guys at rito might think

WHYREWORKRENGAR7/1/2014, 1:44:48 PM1 votes

Lol, why post here?

Liam Neeson7/6/2014, 6:06:38 PM1 votes

Don't give him any HP scaling. First off, he's the second highest health champ in the game. Second, he doesnt have a limit on how much health he can get. a good sion will have a warmogs worth of health gained lategame, and then adding the people who would build fratmogs, the HP scalings would hit like a truck even though its only 5% of his HP.

Saint Tyrone 7/1/2014, 4:26:07 PM1 votes

Pretty good, but fix some of the formatting.

Lord Graves III7/1/2014, 5:57:22 PM1 votes

I don't think Sion should have a dash. A slow sure,a snare why not, but he is a zombie. He should march after people. Making them trip and break their ankles like in classic horror fashion if possible.

Warwick shouldn't have slows, Sion shouldn't have dashes.

Everyone needs a weakness. Why shouldn't Sion's be kiting?

I also feel the kit is a little incongruous. Why does he have a snare and a dash? Is the snare melee range? There is some cool stuff there though. I like enrage passive being his innate passive. I also like damage reduction still being on the kit.