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Balance for Snowballing

Sir NightenGale··1 votes·853 views

We've all been there, the enemy champion gets one kill and goes on a rampage decimating you the rest of the game. What if we could fix that? What if there was a way to prevent the snowball effect? My idea is: Whenever a champion is killed by another champion their basic stats rise by 1 (I.E Attack,Ability Power,Health,Armor,and MR). It doesn't seem like much but if the enemy champion starts snowballing then hes only giving you more power. The fact that's it's only 1+ also means you can't snowball because the stat increase just isn't enough to get you on that fast track.

*If anybody would like to use this idea or modify it please ask me first and mention me in your article. Thank you for reading this and give some ideas below to improve this idea. May the Mustache be with you!

Braum

5 Comments

Hyrum Graff2 votes

I think riot's already addressed this to some extent - subsequent deaths give your killer less gold - by the time you've died 6+ times, they're better off farming creeps than farming you (considering the cs they'll lose in the amount of time it'll take them to go back to base).

Sir NightenGale1 votes

Thanks. I didn't actually know that.

Hyrum Graff1 votes

Note that the "6+" number is made up - I don't know what the actual number is - however, the diminishing rewards is still the same. It's like the shutdown bounty in reverse. Also, if you get a kill, your reward goes back to normal.

Also note that it might still be worth it for them to kill you again - because it also denies you experience and cs. And, if they have enough hp left after killing you to safely stay in lane and farm up, it's obviously better to do that than just to farm up, since without an opponent in lane you should be getting perfect CS.

HazeyInDaHead1 votes

I think we should stop making it harder to end games before 40 minutes.

Sir NightenGale1 votes

Thats true.

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