Skip to content

A new Diana Ult

NinjaFifer··6 votes·735 views

I've been doing some thinking about Diana, and wonder what you guys think of this: Move her dash to her E, remove her mass pull, and give her a localised eclipse for an ult, reducing vision for her nearby enemies and giving her a steroid as she thrives in the lack of sunlight.

Moving her dash would help her jungling, giving her more damage to creep when she needs it, but more so giving her an actual gapcloser pre-6. The pull was so lackluster that I heard most high tier players just ignored it, so why not just get rid of it? The new ult then would give her more of a moon-control theme, and give her more sustained damage and non-traditional CC. The rest of the damage on her kit would have to be retuned, obviously, but this would give her more theme, better jungling, and the boost she needs to be viable in this meta.

7 Comments

Tanerian3 votes

I kind of like this idea.

Could add a %Slow to landing her dash on a target hit by crescent strike, and steroid her defensive stats + atk speed increase with an enhanced Moonfall as her ultimate. Pushes her towards more of a sustain damage dealer and less of a burst champ, and gives her utility that synergizes with her passive.

Her Lunar Rush wouldn't do damage, but would refresh+slow if crescent strike landed, making that game-play mechanic very similar. The cooldown would be lowered ofcourse.

Could buff her Crescent strike damage, as well as her shield, as her burst would be lowered without the double Lunar Rush damage. Seems like she'd be a fun jungler, and still a decent mid.

Her ult would then be used as a strong initiator, meant to go in and stay alive long enough for the team to follow up, while doing some sustained damage from her passive, making positioning an important factor.

Thales2 votes

Steroid ults are always iffy. They add a tremendous amount of power that isn't readily appreciated, and so have to be really overtuned to feel strong. Vision denial is also tricky to balance, and would be very hard to do better than it's implemented on Nocturne.

I'm open to dash being a basic ability, though you'd pretty much have to remove its damage completely to make that balanced. I don't care particularly for removing her pull. If it's weak, that's a matter of tuning. It's a cool, flavorful ability that fits her well. Conceivably make that the ult and spruce it up a little? Then again, that's sort of just turning her into Malphite...

GGray20001 votes

the ult idea is awesome but denied vision in a small area would be not very powerful if your in a call with other members that have vision. For the idea to work well it would have to be a global ult. Maybe make the ult global blind and also adds a stack of moonlight to everyone so everyone is revealed. This would help with ganks as the ult would put everyone in fear and you'd be able to see where the enemy jungle is. The moonlight would also let you jump on the enemy champ without having to hit your Q.

Sire Hippington1 votes

It would breake her earlygame if she got even more dmg pre 6, epecially if the reset mechanic stays, and i realy like her current E, it's 1 of the only 2 aoe pulls in the game, perfectly for seting up aoe-combos.

Tanerian1 votes

It would breake her earlygame if she got even more dmg pre 6, epecially if the reset mechanic stays, and i realy like her current E, it's 1 of the only 2 aoe pulls in the game, perfectly for seting up aoe-combos.

Well the goal would be to remove the damage from her dash, but add utility such as a slow. Something to synergize with her passive, and landing Q again.

Her ult would then essentially be a much more powerful version of Moonfall (Current E), with again making sure the effects synergize with her passive and landing Q's. The new Moonfall would essentially be a point blank AOE at Location type of spell. Meaning the steroids etc would only effect Diana in the radius of where she cast her ult, and not just innate stats that follow her around. Think Trundles Frozen Domain (W), except not at a target location, but simply an AOE around Diana herself, that stays put once cast.

This would lower her burst, but give her more potential to survive and sustain damage. You could tweak the numbers of her other abilities at this point as losing all of her ultimate damage could weaken her significantly. Maybe add some damage to moonfall ult, or boost Crecent Strike/Pale Cascade? Not sure but I think the change would certainly give her more room to work with, and help all her abilities better Synergize with each other. Give her a solid place in the jungle, and a less hit or miss mid lane.

I don't like the vision stuff the OP added, I just like the initial idea of switching E and R. Q and Dashing are basically the core gameplay mechanics of her kit, but she's currently in a position where, as is, they either do too much burst, or so little that she's essentially useless. The burst potential of that combo has gotten all of her other abilities nerfed. These changes focus on.. well, changing that, by adjusting her kit without ruining her gameplay, or simply tweaking numbers.

Sire Hippington1 votes

Well, the op wants to remove the mass pull, wich would be a bad call imo...

I'm not realy a fan of a are-restricted steroid on Diana, as she's alo about chaseing someon down with her Q+R(or e with those changes), having much of her power bound to a specific area would break with her concept imo.

Switching E and R and giving some kind of steroid on new R instead of burst might work though, but i like having acces to a aoe cc on moderate cd with her, wich most likely would change by swaping E and R.

Tanerian1 votes

Well, the op wants to remove the mass pull, wich would be a bad call imo...

I'm not realy a fan of a are-restricted steroid on Diana, as she's alo about chaseing someon down with her Q+R(or e with those changes), having much of her power bound to a specific area would break with her concept imo.

Switching E and R and giving some kind of steroid on new R instead of burst might work though, but i like having acces to a aoe cc on moderate cd with her, wich most likely would change by swaping E and R.

Well my idea would give her Lunar rush a slow% if used on a target effected by Crescent Strike. It's moderate CC, and helps with her chasing people down in a similar fashion to the current E. She'd still be really good at sticking to people, making better use of her passive. She'd be less bursty and more sustained damage.

Her ultimate would then be used as a strong initiator. Everyone in the area would be sucked in, just like the current version works (though possibly increased area due to being an ult). You could add damage to it to make up for some of the burst loss with the Lunar Rush change. Everyone in the AOE should be effected by the Moonlight debuff, allowing her to refresh her lunar rush and dash to anyone within the AoE. She could dash about slowing/chasing targets as needed.

I just think these changes would help balance her Mid lane, making her less reliant on burst, which is either too much or too little and hard to balance. Keep her defining mechanics more or less the same, and make her a decent Ap jungle.

More from Champions & Skins

More by NinjaFifer