Ashe Passive Update

Stellocus·7/18/2014, 3:46:48 AM·1 votes·922 views

Ashe Ashe is a champion which has really low gameplay and relies on 2 skillshots to be able to Auto Attack and do the proper damage. A buff could be increasing her range. Ashe´s current range is 600, making it 650 would leave it like Caitlyn´s, which would be fine for Ashe and her Skillshot-Auto Attack realiant combo. Other change could be making her Passive a stacking Stunt: -Frost Shot (New Passive): Consecutive attacks and Volleys mark Ashe's target with* Frost Shot*. The fifth consecutive attack or Volley against the same target will consume the marks, dealing {20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100-105} Magic Damage and stunning the target for {0.5-0.75-1} seconds (Levels 1-7-13). Hitting another enemy Champion with Volley won´t reset the marks on the current debuffed target. Hitting a single enemy Champion with Volley will apply Frost Shot but won´t if Volley hits multiple enemy units.

Meaning that Ashe can apply Frost Shot 1v1 without nearby minions or monsters. But not if they are hit.

Is kinda Braum´s Passive but it makes her much more "frosty" themed. Just how Ashe should be! Thanks! Reply with any other idea for Ashe!

5 Comments

Khodexus7/18/2014, 4:36:20 AM1 votes

It seems too similar to Braum's passive. I liked another similar passive where rather than having a powerful effect on max stacks, like stunning, it applied slow starting with the 2nd stack, and that slow value increased to close to her slow value on her current Q. I honestly think this would work a little better.

Then change her Q to some kind of snare shot, perhaps have it have increased duration based on the number of stacks.

I've also been saying for a little while now that I'd like to see her E mark enemies and grant her some minor bonus for attacking marked enemies (as well as continue to reveal them for a little while after the vision area fades/after they leave the initial area).

Beowitz7/18/2014, 5:21:59 AM1 votes

It is a lot like Braum's passive. Imagine the two together. you'd probably get braum's passive on her second or third attack, and then get to stun them up again after. I imagine that'd be pretty good at setting up a kill.

I think the problem there is if you have her Q on while doing this, unless they have some kind of strong escape you've pretty much set them up to be stunned by her, and that's not even counting anyone else adding in more damage. Even if not Braum, your support likely has some form of CC as well. And Ashe already has good range and a strong ability to slow a target down.

I'm not totally against the passive though. I think I would like something else though (But I totally agree she needs a new passive.) If i'm to assume her current passive has the flavor of "she's a good archer, she can line up a critical shot." Then I'd say that I want that to stay with her, Just in a different form. At the very least it shouldn't go to waste when you shoot a minion. But I think unless you just avoid building crit with her, then her passive will fall off and not mean much later on.

If it were to be something else I think I'd almost like to see it relate to having an enemy slowed or stunned. Maybe something that combines the two. Where her auto attacks gain extra critical strike chance when done on to enemies that are slowed or stunned. Maybe make it scale with the amount the target is slowed.

Logically it should be easier to shoot an opponent who can't move or whose movement is impaired.

So I propose a natural increased critical strike chance on all her attacks. and have her critical strike chance increase on targets who are slowed based on how much they're slowed (on units that are stunned or rooted the chance is always 100%) [this last part might be too strong, it just makes sense logically]

KLee10077/19/2014, 3:52:35 AM1 votes

Not only she needs her passive to be changed, but everything about her; basic stats, auto attack motion, her AA speed. She also needs an escape skill. Yeh she got her frost arrow but than what? Others have very strong damage to at least kick some ass back to enemy, or got an escape. Ashe got nothing; no damage, no escape. Riot really need consider these when they r goin to buff or rework her.