Azir's "Magical journey bug."
Right so in the recent patch you guys said that if a players used
Azir's Shifting Sands (E) in conjunction with Conquering Sands (Q) that we would go on a magical journey. Well most of the time when I have attempted this, nothing happens in the form of Shifting Sands failing to be cast at all while the soldiers are still in transit. This wouldn't be to much of a problem, it only affects quick get-aways.
But occasionally, it has only happened twice so far, Shifting Sands timer will activate, but the ability still isn't cast. Instead you lose total control of azir for the duration that shifting sands has. During this time azir will run towards his soldiers and around objects in the way. During this time I was unable to cast any other abilities (besides summoning more soldiers, which did nothing to help since they only attack when azir does). This does not include items, but summoner spells are also affected. The items one has does not seem to affect whether the bug triggers or not. (Something of note, azir doesn't stop moving towards his soldiers if hit by a stun, slows and knock ups still work however.)
I haven't noticed anything else after the bug happens, save for abilities and combos refusing to activate. I will try to look into it a little bit more. Oh and that self inflicted true damage bug is still happening to azir as well. Still working on what could cause it.