Quinn Bug/QoL Fix Feedback
Hello my name is Nicolas, i'm gonna talk about my favorite main who is left to dust since last ADC gameplay update. Since the removal of her ultimate, changing it to a Taxi Valor, and the Blind removal(Teemo's like), Quinn got nerfed and left with a large number of bugs that are sometime, let's be honest, unfair for the Quinn player more than her opponent. Make note that some of those bugs were posted by fellow Quinn player on Reddit. Gameplay Bug :
1 :Quinn's E gets Quinn stuck in a wall. Extremely rare, but extremely impactful. Confirmed to be occurring as of patch 6.17. https://youtu.be/3x6cCJ2gocQ?t=159
2 :Quinn's ultimate is cancelled by non-damaging slows. If Quinn is hit by a non-damaging slow during Behind Enemy Lines, her ultimate will end without Skystrike, although the tooltip states only damage from champions/turrets and immobilizing control effects cancel it( Akali shroud for exemple). Quinn's ultimate also appears to be cancelled simply by standing under an enemy turret and not attacking, which as far as I can tell is not intended.
3 :When casting Quinn's ultimate while auto-attacking, Quinn will immediately attack her previous target after finishing the channel, causing her ultimate to end and cast Skystrike. This forces us to issue a movement order before casting Quinn's ultimate, otherwise it will be immediately cancelled.
4 :When Quinn uses her E to follow a target over a wall, she occasionally still bounces back over the wall instead of staying on the same side as the target. It happens when the target dashes over the wall after Vault has already been cast, or if the target moves around to a position behind a wall during Vault's flight (such as moving behind turrets). It occasionally also seems to happen under other circumstances which have not yet been identified. https://www.youtube.com/watch?v=dQio_RSJBoo&feature=youtu.be Video example
5 :Quinn's auto-attacks occasionally act strangely while attack-moving. Sometimes the projectile is fired without dealing damage. It mainly happens at lower attack speeds and is a lot rarer at high attack speeds. https://drive.google.com/open?id=0BwqRusq3LiLYcnljUEhXTFRIY1k Video example EDIT: After playing some other champions it has come to my awareness that this bug is not unique to Quinn and can happen to other champions with projectiles as well. EDIT 2: This bug has mostly been fixed, but still happens very rarely.
6 :Quinn ignores movement commands while channeling her ultimate. If a movement command is made while channeling R, the command will be ignored, and Quinn will retain the command that was given before casting R.
7 :While Quinn is in a bush she still marks enemies despite being hidden. This was not the case before the rework and has been stated to be unintended by RiotRepertoir.
8 : Harrier from passive, Q and E sometime fail to activate on first basic attack following the mark, you have to attack twice, wich sometime is impossible as the enemy move away .
Visual/Sound Issue :
1 :Quinn still lacks the unique skystrike sounds for Phoenix Quinn and Woad Scout Quinn. See this post for more info: http://boards.na.leagueoflegends.com/en/c/story-art/Uwi8flR9-woad-scout-quinn-tag-team-followup?comment=0002000000000000 2 :Quinn used to whistle to Valor at the start of her recall. This whistle is now gone. 3 :Quinn used to have an extra sound effect for Harrier. It was a distinct "chirp" sound that Valor used to make when marking a target, which seemingly disappeared sometime around the beginning of S5. To listen to it, skip to 0:05 in this video: https://youtu.be/4wKVlVwb49I?t=5s 4 :Quinn used to have different animations for her normal AA's and her crit AA's, now all AA's use her crit animation. (This may have been done to fix some AA buggyness, but if the bugs could be fixed while keeping her old normal AA animation it would be nice)
Qality of Life Buff:
Behind the enemy line used to be Tag Team, the ultimate was applying the movement speed immediatly, wich was pretty nice for chasing enemy down, or running away from gank for safety. However the new ultimate have a 2 second channel wich is extremely long, and i mean EXTREMELY... it sometime cause us to avoid use Behind the enemy line because of the long channel, wich can be interupted by minions damage.. So i was expecting, either reduce the channeling time to 1- 1.5 second, or Channeling doesn't get interupted by minions damage. It would seriously improve Behind the enemy line use in the game. Thanks for ready and have a nice one summoner, JVlasterQuinn~
P.S : Credits goes to the Reddit admins and page of : https://www.reddit.com/r/QuinnMains/comments/51t56g/quinn_bugs_issues_collection/*[slayer-pantheon-thumbs]*