Wukong's decoy is too obvious.
This is just a minor complaint, but I've noticed something which I consider to be a minor bug which makes playing against a Wukong really easy if you notice the issue with his animation when going into decoy. Decoy does not smoothly transition Wukong to an idle stance, but instead creates a clone which starts at the idle animation, making Wukong immediately switch to the idle animation within a single frame. The only way to trick people into thinking you simply used the S key is to time Wukong's decoy at the exact frame, or somewhere close to it where the idle animation starts. I think it's pretty obvious that this wasn't intentional and it was overlooked, as the way to counter Wukong's decoy should be a vision ward or a trinket, not simply paying a little bit of attention.