Wukong's decoy is too obvious.

Scarefish·11/6/2014, 11:52:03 PM·4 votes·1,214 views

This is just a minor complaint, but I've noticed something which I consider to be a minor bug which makes playing against a Wukong really easy if you notice the issue with his animation when going into decoy. Decoy does not smoothly transition Wukong to an idle stance, but instead creates a clone which starts at the idle animation, making Wukong immediately switch to the idle animation within a single frame. The only way to trick people into thinking you simply used the S key is to time Wukong's decoy at the exact frame, or somewhere close to it where the idle animation starts. I think it's pretty obvious that this wasn't intentional and it was overlooked, as the way to counter Wukong's decoy should be a vision ward or a trinket, not simply paying a little bit of attention.

3 Comments

Mecha MaIphite11/7/2014, 12:08:20 AM1 votes

It is. I always see a tiny little "hiccup" in the movement when Wu uses a clone to try and juke me. I guess it just won't be that useful without bushes and stuff.

InvalidGuest11/7/2014, 3:42:43 AM1 votes

Usually the health will also jump up or down

pretty dead giveaway

Mr Mystical11/7/2014, 3:40:34 PM1 votes

yea ..this sure could use to be fixed. Most good players know when it's not the real wukong right away.