[GAMEPLAY] Sion E bug, minion not traveling before dying, video included
I noticed while watching the TIP vs DIG game the other day, that at the 18:20 mark of the video posted (7:25 in-game timer), Gamsu used his
E to clear a minion wave under his turret. However, instead of traveling intended distance (through entire wave), the first minion died when it hit the second minion (who also died). I have tried recreating the issue, but have been unsuccessful. I did notice it happened to me in a game last night as well, however in my case only the minion I used E on died, and did not travel at all.
I took a quick peek through the other Gameplay boards, but did not see a prior post about this, so I wanted to make you aware of it. I will continue trying to recreate the bug in a couple custom matches. Thanks!