I'll do you 10 better:
Passive
[Mounted]
There are 2.
1 Your Dis-Mount passive can FAIL to give you any untargetability for the duration, allowing damage in excess of Skarl's health bar to be counted and pass. The dismount animation still plays behaving as a self CC displacement. (all dismounts are toward ally nexus).
Reproduction:
A) Be about to dismount.
B) When you dismount be next to a wall facing ally nexus.
C) spam movement in that direction as you dismount to trigger it.
2. If you stand in the enemy fountain the pure damage laser will not dismount you for a few seconds. I am not sure if this is Kled or the fountains coding or both causing this odd interaction.
[Dis-Mounted]
No Known Bugs for passive.
Q
[Mounted]
If you Teleport in and cast Q if will often fire back to where to TP'ed from. This behaves exactly as your TP+E. Videos below.
Reproduction: Cast Q immediately after teleporting.
[Dis-Mounted]
The knock back on Kled's Q has the ability to launch him almost as far backwards (and sometimes in the opposite direction of the kick back) as a Zac's Elastic Slingshot.
Reproduction: Unknown, however it usually occurs near many minions or if Mounted Q is casted as you dismount then you cast Dis-Mounted Q.
W
[Mounted]
There are 2.
- If your W comes off cool down while attacking it makes the sound effect of an empowered (in attack speed) Auto, but does not count towards the 4 count, hence you end up hearing 4 increased AS auto sounds before the final empowered one. The sound is vital for helping count in a busy fight so this bug is a BIG problem. It happens often in a fight because you tend attack when your W first comes off CD.
Reproduction: Start an auto attack so that W comes of cooldown whilst in animation of said auto attack.
This bug may be different after the base skin sound effect changes, citation/testing needed
- If you level your W while in use, your 4th empowered auto does not occur. This is a huge issue because what would normally give you an edge
in damage as any other champion in a trade (a level up) either gives you no edge in damage (because you don't level it like me) OR looses you your primary damage.
Reproduction: Level up your W whilst in any stage of your W animation.
[Dis-Mounted]
There are 2.
(The bugs for dismounted W are identical.)
E
[Mounted]
There are 3.
- As with Mounted Q, your E can cast towards the location of teleport cast instead of the location of the cursor if casted immediately after Teleport.
Reproduction: Cast E immediately after teleporting.
- Your E can fail to follow targets over walls on its second Cast.
Reproduction: Unknown.
- If you E+Flash (like with a Shen E to skip a target or extend the range) you will flash and then become sudo-self CC'ed to that point for the remaining duration of the E animation, which behaves almost exactly as an entangle. This bug prevents Skill expression on a champion that could really use it.
Reproduction: Cast E and during the cast also cast Flash.
Bonus: Somehow Kled's E can kill Yorick's Ghouls in a single cast. I am unsure if this interaction is intended.
Kleds E also doesn't work on Yorick's Maiden. Despite his Q working as if its a player (or large monster?).
Reproduction: Cast E and hit Yorick's Ghouls or Maiden.
[Dis-Mounted]
R
[Mounted]
Kled's Ultimate can produce more than one bug, it is unknown if they are related.
- Change pathing at initial cast from the displayed path of movement (Without player terrain being spawned or altered). [Uncommon]
- Change targets while in mid flight [Rare]
- Fail to cause damage to targeted enemy. [Common]
- Divert if Hex-Flash is used. [Reproducable]
Reproduction: The only successfully reproduced bug is using hex flash whilst in ultimate charge. FIXED
These bugs and their rarities seem to change with patch and circumstance.
[Dis-Mounted]
Bonus Gameplay Bug: Kled cannot use locket of the iron solaries health scaling, it only gives base value. This was mentioned by A rioter in his first year of release (Citation needed).