Azir has so many bugs and this needs to be addressed.

Best Azir Africa·2/9/2020, 12:06:44 AM·2 votes·501 views

I had already posted this thread in Gameplay but was recommended to have it posted here in hopes that a Rioter will take notice.

Azir has so many bugs its ridiculous. This needs to be addressed. I know the champion has a history of bugs. But at one point did riot stop trying to fix them? Its ridiculous. Azir has around 10 different bugs at the moment.

Some that i have found:

BUG: Drifting E Q gets you stuck in walls.

– Some places in each teams base is ESPECIALLY bad, and happens most there, but can happen everywhere. Azir will attempt to W E Q or W E, and just gets stuck on a wall. This is like if Talon tries to hop over a wall, but just gets stuck on a wall and can’t move for like 5 seconds.

BUG: W E Q drifting causes Azir to be stuck in a superman pose, unable to move.

– Very similar to bug 1, but happens in more specific scenarios. Also easier to recreate. Again, happens more with buildings and walls in team bases. Context for this specific situation, I was spamming right click the ENTIRE time. Only when Azir started to move is when I was actually able to move. Meaning I was stuck there the ENTIRE time.

BUG: Ghost auto bug. Soldier makes animation for autoattack, then nothing happens.

– Not a client sided visual bug, just Azirs soldier not working. This is like if Draven threw his autoattack, it travels, and it just disappears when it hits his target. I specifically recall this bug happening after 9.4 update, and its been around ever since. For those who don’t play Azir, this is NOT intended. When you auto a champ with your soldiers, its instant. If the animation goes off, its supposed to hit them, its not like you can juke his Autos (you can juke his Q soldier placement, but not the actual autos themselves). This also occurs really often when the soldiers about to despawn.

BUG: Azirs tower tracking enemy through fog of war permanently until it tracks a new target.

– When the turret locks on an enemy champion and the champ leaves its LoS, it still tracks them with the red laser locking on them, practically giving us vision on that champ the entire time.

BUG: When spawning Azirs turret, the SFX will repeatedly spam, causing basically an alarm clock sound effect. Ear rape in game.

legit been a problem for years. Its annoying as hell. Come on guys... BUG: While casting W E Q, your character will skip drift animation and just teleport across your screen.

this is a big problem. When i am drifting with soldiers, I need to know where i am going to make the next play. Having the screen freeze up and then teleport me to my destined location is awful and gets you killed more often than not. BUG: Azir’s soldiers spawning in COMPLETELY random locations.

– Fairly simple. Just spawns a soldier COMPLETELY randomly and far away.

BUG: Getting sent to the wrong soldier when pressing E.

I am aware when you are out of range, you will E to the closest soldier not the last placed. Sometimes, instead it will take you to just the wrong soldier when it should take you to a different one. BIG PROBLEM. BUG: R interaction with other terrain.

when you ult a player into a wall, depending on width of the wall, it will either send them over or bounce them up. The problem occurs when azir ults someone into a thick wall that won't be able to send them over, instead of making them just airborne straight up, the ult can pin-ball them over your wall instead. So if you shove someone into a wall facing north, then they will bounce south (at your direction). why is this even a problem. BUG: Azir ult animation no longer matching hitbox when it impact with an "UNSTOPPABLE" player

The problem here is that if you ult someone before they go unstoppable, the animation shows that they player should be knocked backwards, but the hitboxing detects that the player is unstoppable before the wall makes contact. I have had instances when an Olaf or an Ornn are coming towards me, I ult them back, but their "UNSTOPPABLE" ability is activated AFTER my wall makes contact, making them walk right through it even though the animation goes off first, but the knockback is not seen. Another glitch with this is that the animation will show they are knocked back, it will knock them back at first, but then instead of knocking them back all the way, the knockback will stop as soon as they press their "UNSTOPPABLE" ability. With this i am not sure if it is a glitch or not, didn't think they could activate abilities while airborne? If they can, please let me know if I am mistaken. These are all of the glitches that myself and some other azir mains have collected. Credit to Xerhu (Azir main from r/azirmains reddit) for contributing first 7 bugs listed. Hoping that these will seek proper fixing. And yes I know that is a high hope...

(Sorry for formatting)

0 Comments