Fix Tear and Muramana Already
's visual cooldown for charges sometimes resets, sometimes not, sometimes it doesn't even go off, or It just does whatever it feels like doing.
Is active, then you die... it remains active, but the visual queue for it disappears, and it's still active, but then you don't know and toggle it off but then it was on so now it's off.
For a game that is trying to provide better clarity, you sure have ignored this for over a year.
I thought "Oh, maybe 6.1 patch will finally solve this, it's a new season after all" it didn't.