LeBlanc's countless bugs summarized: Riot please tell us you're aware of them and working on a fix
This is the thread on the LB mains subreddit where everyone is trying to gather every bug that has appeared since the revert. Riot has gone silent about them since a few weeks ago. Please do something about it, or at least tell us you are going to!
Edit: to avoid people the pain of clicking on the link, this is what we have for now:
1/ GAMEPLAY BUGS:
-E and RE don't give true sight of their target anymore. It happens 100% of the time.
-Some input buffering issue prevents some combos to be pulled off. Sometimes, spell are just forgotten and not cast at all. It forces us to smash buttons in the hopes it works but adds a delay and a potential combo fail. (What are the odds of this happenning? Does someone know how to recreate this 100% of the time? Does someone manage to explain this bug more clearly than i please?)
-R takes time to update to the most recent spell cast, creating a delay in the combos. This can cause the bug mentionned just above (happens a lot).
-As R takes time to update to the most recent spell, sometimes it also just casts the wrong mimic, completely messing up a combo (happens a lot).
-E and RE hitboxes are smaller than before, but it hasn't been stated as an intentional change.
-Clone sometimes change directions in zigzag for no reason.
-Clone sometimes stops and refuses any input command until it dies.
-It is impossible to ping Mirror Image's cooldown.
-Sometimes, R is still shown as off cooldown for allies (the green circle) when it is not. (What are the odds of this happenning? 100%?)
-Sometimes, LeBug takes tower damage when the clone is hit by the tower shots, even if the real one if out of range.
-When Q cast is cancelled due to loss of vision or the target becoming untargetable, R still updates to mimic Q (after the buggy delay though).
-Casting Flash W lets you return to your pad instantly.
-You can cancel RW dash using W, this allows a fast double dash or cancels the damage on RW depending on the timing (is this bug actually still a thing?).
-AAing just before returning to pad causes the auto to be fired from the return location.
2/ VISUAL AND SOUND BUGS:
-RQ and Q share the same sound effect on the Ravenborn skins, whereas they should be different.
-R indicator sometimes is not the one for the right spell (W indicator for RE for example).
-Crit AA on Ravenborn doesn't have audio file attached.
-VFX for RE projectile is too high.
-When you dance with the clone then make it walk, it just walks without animation.
3/ VISUAL AND SOUND PROBLEMS:
-VFX and SFX for her passive are the same as classic on Ravenborn and Elderwood skins, which used to have different ones. This is a depreciation of both skins.
-Q marks are too small on all skins, thus being quite hard to see for such and important spell.
-As a general remark, all spells have really underwhelming SFX and VFX. Comparing to bursty abilities like those of Diana or Syndra, LB's ones feel super lackluster. Especially W and Q (and RW and RQ): they feel like beautiful and cute abilities that don't do that much damage. Both sound and visual effects for these two abilities need to respect more of a "violent and brutal" theme.