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Yasuo Wind Wall blocking Viktors Death Ray

6PieceNuggetMeal··2 votes·621 views

Why does this happen ? Its not a projectile, but a laser. Wind Wall doesn't block Lux Final Spark or Xerath Arcanopulse, both of which are also lasers. Feels like a bug or an oversight.

6 Comments

melodiouskitsune2 votes

My guess would have to be with the fact that those two skill shots aren't travelling skill shots while the death ray is one. Lux's ult and Xerath's Q have a warning of where they will hit, but they hit the full scale of those areas instantly.

6PieceNuggetMeal1 votes

Maybe thats a reason. but Viktors empowered auto attack from Q doesnt get blocked, which i find confusing/inconsistent

melodiouskitsune2 votes

{quoted}

Maybe thats a reason. but Viktors empowered auto attack from Q doesnt get blocked, which i find confusing/inconsistent

Afaik the empowered auto he gets after using his Q another instant rather than a projectile with travel time, but I could be wrong there.

JustMonika132 votes

Just because the visuals is a “laser” doesn’t mean it’s not a projectile.

Viktor Death Ray has a very visible travel time and travel speed in both the base and upgraded form. Lux ult and Xerath ray lack both of those. They are instantaneous AoE effects that “travel” in a line.

Look at Viktor’s other laser, his Q-Empowered auto. It’s not blocked by wall for similar reasons; it’s an instantaneous single target attack.

Learn how to game rules.

6PieceNuggetMeal2 votes

Yikes, It says beam, i guess beams count as projectiles. Ill make sure next time a Beam is fired at me ill blow some wind on it to stop it

JustMonika132 votes

{quoted}

Yikes, It says beam, i guess beams count as projectiles. Ill make sure next time a Beam is fired at me ill blow some wind on it to stop it

Yeah because flavor text totally outlines the base rules in the game’s coding for what standard ranged abilities fall under /s

And because “real world logic” should totally apply to in game. A Sol should be bigger than the fucking map, Lee Sin shouldnt be debuffed by Blind, etc. /s

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