RIVER CREEP GAMEPLAY BUG

pwn0grapher··1 votes·1,106 views

GoodGuyGarry was streaming yesterday, and while streaming he came across a bug in the river monster that pretty much stalled him while being chased by the entire enemy team. He would have gotten away easily, had he not been stopped. If this was me playing, I would have been really frustrated. I am sure he was more angry than he showed on stream, but didn't want to show it to his viewers.

The linked video shows exactly what happened, but with removed audio.

I don't know exactly how often this happens (it's never happened to me) or how to reproduce it (probably just running next to the creep), but I do know it needs to be fixed before it causes bigger issues.

2 Comments

hater free zone2 votes

Uhm, that's not a bug. That's called 'creep block'.

Here's a video of Dyrude succumbing to the will of the minions. https://www.youtube.com/watch?v=HvJYzQkO6W4

pwn0grapher1 votes

But it was only one creep, whereas that was a creep wall... The auto movement couldn't find a better path? Seems like a bug to me. Even if there was a creep wall like in Dyrude's video though, the auto movement should detect a different path, for example if Dyrude had walked down first, he would have been fine.

Just because it's happened to someone else, doesn't make it not a bug. Does RIOT really agree this is not an issue to be fixed?

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