[GAMEBREAKING][GAMEPLAY]Mordekaiser's Ghost of Jhin is Bugged to the point of Gamebreaking
I recreated this bug report because the lack of "gamebreaking" in the title did not do it justice, after I did more testing and discovered the depth of this bug.
EDIT: On the question of "is this even gamebreaking?", people are thinking of something that crashes the game. Is this just another bug? Mostly. But when Mordekaiser kills Jhin with 1 bullet remaining, it becomes "broken" when it makes for a clearly one-sided fight. I did not call for a champion disable, that is not my decision.
Details: When Mordekaiser kills Jhin and gets his ghost, the ghost spawns and DOES NOT reload, but rather continuously shoots. There are different interactions depending on WHEN Jhin died, and this can cause a gamebreaking bug.
Reproduction:
- Ult Jhin as Mordekaiser.
- Kill Jhin to get his ghost.
- Get Jhin's ghost to attack things. He will never pause to reload.
Frequency: This bug has happened 100% of the time, at a total of four possible occurrences between two games.
Evidence:
Interaction One - Part One of the Morde-Jhin bug as Jhin is killed at full ammo. He does NOT reload, and on his 5th shot he noticeably says "One!" signaling his first shot, but did not crit on his 4th.
Interaction Two - Part Two of the Morde-Jhin bug is the most gamebreaking. When Jhin dies at 1 bullet remaining, his ghost will spawn at 1 bullet and CONSISTENTLY DEAL THE BONUS DAMAGE WITHOUT RELOADING. This would allow insane damage for a Mordekaiser in terms of killing everything he sees. Some attacks deal an extra 100 or so damage, due to Jhin's crit chance (working as intended).
Interaction Three - Part Three of the Morde-Jhin bug report shows that Jhin can still reload out of combat, dealing his cycle of damage without pausing to "formally" reload and critting on 4th attacks. Some attacks do an additional 100 or so damage due to Jhin's crit chance (working as intended).
Interaction Four - Part Four of the Morde-Jhin bug shows that odd things happen when Jhin is killed during his reload. He crits the super minion for massive damage continuously, but then alternates between normal attacks and normal crits (50% crit chance) on the melee and caster minions without doing his 4th shot crit.
EDIT: I need to test this against another champion. I noticed that Jhin's fourth shot deals bonus execute damage, probably causing the odd interactions with super minions vs the melee/caster minions.
Interaction Five (Graves) - Part Five shows that Graves works as intended. He shoots twice and reloads. His bullet indicator remained at zero, but that's a pretty minor visual bug.
Interaction Six (Yorick/Jhin) - Part Six shows that Yorick can ult an ally Jhin at one bullet, causing the same effect as Mordekaiser, but for an ally at any time, despite being a much shorter duration.
Interaction Seven (Yorick/Jhin) - Part Seven shows that the "reanimation" created when Yorick's ulted target dies works as intended. Reloads and casts spells right where Jhin left off.
EDIT: PLEASE upvote and comment on this thread to raise awareness! Riot Games needs to see this bug before it is abused!