[GAMEBREAKING][GAMEPLAY]Mordekaiser's Ghost of Jhin is Bugged to the point of Gamebreaking

RyanTheRat··163 votes·15,765 views

I recreated this bug report because the lack of "gamebreaking" in the title did not do it justice, after I did more testing and discovered the depth of this bug.

EDIT: On the question of "is this even gamebreaking?", people are thinking of something that crashes the game. Is this just another bug? Mostly. But when Mordekaiser kills Jhin with 1 bullet remaining, it becomes "broken" when it makes for a clearly one-sided fight. I did not call for a champion disable, that is not my decision.

Details: When Mordekaiser kills Jhin and gets his ghost, the ghost spawns and DOES NOT reload, but rather continuously shoots. There are different interactions depending on WHEN Jhin died, and this can cause a gamebreaking bug.

Reproduction:

  1. Ult Jhin as Mordekaiser.
  2. Kill Jhin to get his ghost.
  3. Get Jhin's ghost to attack things. He will never pause to reload.

Frequency: This bug has happened 100% of the time, at a total of four possible occurrences between two games.

Evidence:

Interaction One - Part One of the Morde-Jhin bug as Jhin is killed at full ammo. He does NOT reload, and on his 5th shot he noticeably says "One!" signaling his first shot, but did not crit on his 4th.

Interaction Two - Part Two of the Morde-Jhin bug is the most gamebreaking. When Jhin dies at 1 bullet remaining, his ghost will spawn at 1 bullet and CONSISTENTLY DEAL THE BONUS DAMAGE WITHOUT RELOADING. This would allow insane damage for a Mordekaiser in terms of killing everything he sees. Some attacks deal an extra 100 or so damage, due to Jhin's crit chance (working as intended).

Interaction Three - Part Three of the Morde-Jhin bug report shows that Jhin can still reload out of combat, dealing his cycle of damage without pausing to "formally" reload and critting on 4th attacks. Some attacks do an additional 100 or so damage due to Jhin's crit chance (working as intended).

Interaction Four - Part Four of the Morde-Jhin bug shows that odd things happen when Jhin is killed during his reload. He crits the super minion for massive damage continuously, but then alternates between normal attacks and normal crits (50% crit chance) on the melee and caster minions without doing his 4th shot crit.

EDIT: I need to test this against another champion. I noticed that Jhin's fourth shot deals bonus execute damage, probably causing the odd interactions with super minions vs the melee/caster minions.

Interaction Five (Graves) - Part Five shows that Graves works as intended. He shoots twice and reloads. His bullet indicator remained at zero, but that's a pretty minor visual bug.

Interaction Six (Yorick/Jhin) - Part Six shows that Yorick can ult an ally Jhin at one bullet, causing the same effect as Mordekaiser, but for an ally at any time, despite being a much shorter duration.

Interaction Seven (Yorick/Jhin) - Part Seven shows that the "reanimation" created when Yorick's ulted target dies works as intended. Reloads and casts spells right where Jhin left off.

EDIT: PLEASE upvote and comment on this thread to raise awareness! Riot Games needs to see this bug before it is abused!

92 Comments

CCTyler32 votes

Does this stop all reloading such as Graves because if it does then Riot needs to fix Mordekaiser's Ult interaction with reloading champions

RyanTheRat13 votes

Good point. I will test this in the morning. Thankfully Graves doesn't have as huge of crits.

EDIT: Graves works as intended.

Elikain4 votes

I have also found a bug (a few hours ago) with Mordekaiser's ghost as well, where i killed Thresh and revived him, only to discover that his ghost cannot attack wards (enemy blue trinket wards). It happened in a game, didn't experiment any further than that, not sure if other wards (pinks and yellows) are also affected or it was limited to a specific champion (Thresh).

RyanTheRat7 votes

Mordekaiser's ghosts have never been able to attack wards. If that is a bug, it is a separate issue and not specific to Thresh.

Elikain6 votes

I don't really know. I played Morde for the first time. But it doesn't make sense to me that if you're reviving a champion and it acts as a unit, that it can't attack wards but can do everything else.

Fjork323 votes

This is one of the best bug reports I've ever seen on these boards, well done. Definitely needs looking at, and I'm also curious about Graves.

RyanTheRat3 votes

Thank you. Expect an update sometime tomorrow.

Death is best CC5 votes

Shame it was miscategorized. This isn't fucking GAMEBREAKING bug...

Jari20 votes

Let me help.

Imagine Jhin.

Imagine removing his need to reload.

He'd be marked with the broken sticker and get a gutting. The ghost is Jhin without a reload.

Death is best CC1 votes

Still not gamebreaking. The game works and is perfecly playable. If game would crash or everyone disconnects or server crashes, THEN it is gamebreaking.

Rendarkan22 votes

Gotta love it when they try something new and fun shit happens like this. It's like having a mini dragon...

And you thought dragon was bad. Ghost Jhin fourth hit is a crit. Morde has Rylai's. Its like having a single shot ghost dragon with a slow.... that hits you for hella AP.

This needs to stay. It will separate the good Mordekaiser from the great Mordekaiser and Malicious Metal from the rest.

RyanTheRat5 votes

Great explanation. I always build Rylai's with Mordekaiser, and I would feel bad how much stomping could be done if I killed Jhin with one bullet in game.

EfficientDynamo9 votes

You are arguing over semantics. Riot freaked out over a "gamebreaking" bug that allowed players to instant recall last year (check their news piece on it), even though the rest of the game worked fine around it.

RyanTheRat10 votes

Nice comparison. Both bugs allowed for an unfair advantage.

Death is best CC1 votes

Wasn't gamebreaking then. The fact that riot fixed it asap means nothing.

ChaoticPinecone11 votes

They didnt just fix it ASAP. They also disabled ranked while the bug was being fixed.

Disabling the main form of competitive play because of a bug seems pretty gamebreaking to me.

Vistha Kai2 votes

Try this one.

Enrovy6 votes

what if this is a special interaction? well, since morde capture the spirit of his dying victim, therefore preserving the in time and space, ya know?

I can see this getting a lot of down votes...

RyanTheRat5 votes

I like your thinking about the thematics of it, and upvoted.

However, this is far too broken (especially when he has one bullet left shudder) to be intentional. When he was reloading? He took a super minion below 5% hp in TWO SHOTS,

Mhihnj6 votes

lol Where is malicious metal. He needs to see this

RyanTheRat3 votes

I tried contacting him through another thread last night. Hopefully he comes on sees it today.

Sahn Uzal2 votes

I actually Ctrl + F'd his name to see if he commented here. Lol summoner 31

Bladeglory5 votes

Hmmm... what about Yorick's ultimate? It'd be even more gamebreaking with him as you can coordinate it.

RyanTheRat5 votes

Great suggestion. I will need some friends to test this out and won't have the time (or friends) until later today. If someone else could test, that would be wonderful.

EDIT: The initial Ghost is broken too... however the "reanimation" works as intended.

doombotMECHA2 votes

yeah, it'd even be impossible for the enemy to play around seeing as jhin and only jhin decides how many bullets he uses

RyanTheRat3 votes

That would give complete control of the team that picks Yorick and Jhin… I will be testing ASAP.

FastAsHeck5 votes

Malicious Metal now has a great way to exploit all the Jhins in ranked

RyanTheRat3 votes

Or anybody. In any dynamic queue.

Jhin UItd JFK4 votes

@Malicious Metal is gonna be proud of this

Rendarkan4 votes

Technically its not a bug. Morde's ghost coding locks a champion at that instance they were killed. Since Jhin is a ranged champion that needs to reload (would have to test this on Graves) the coding probably locks him at whatever instance he was at. It's kinda like how I use cheat engine on certain games for unlimited ammo. It freezes the ammo count at a specific number and this is probably how the ghost coding works. The ammo system is relatively new so its expected to have some unexpected results. Granted Grave's would be less punishing than a 100% ap crit plus % missing HP, it is a minor annoyance none the less.

RyanTheRat6 votes

If we classify bugs as "not working as intended, we didn't want to have Morde microing a 700 base damage crit machine stomping through games and objectives," we might have a bug. Is Morde's ult working as intended? Sure. But are the interactions with Jhin intended? I would hope not.

The Quinndred8 votes

Not necessarily. It doesn't quite lock them into whatever they were at the time of death. For example, a while back, my friend and I tested to see if Mordekaisers ult kept Shyvana in ult form if she died while ulting. It did not, she turned back to her semi-human form.

Rendarkan1 votes

That's because on death Shy loses all her rage bar when she is in dragon form. That was built into her code to prevent her from dying as a just changed dragon then coming back with a 97/100 bar of rage.

Ultraboomer7 votes

morde interactions I have personally noticed while playing mordekaiser. Evelynn stealths Graves reloads every 2 shots Caitlyn headshots Gnar applies w stacks and (I think) goes mega Vayne applies w stacks and gets her passive movespeed when chasing Jhin gets his execute shot forever and doesn't reload

theArtifacts3 votes

Tahm also applies stacks.. fortunately they do nothing on their own.

Retillin1 votes

Oh god... but in blind pick if your Tahm is killed and they have one on their team (meaning two total with ghost)...

TonyTonyMordecai3 votes

I've only had a jhin ghost once, and i noticed that he never used any ammo. I thought this was intended, but your analysis went above and beyond, and showed that there are issues beyond the initial thing. gj dude!

LatetotheRace3 votes

Well if this wasn't abused before, It's gonna be now :p

Mech0p2 votes

I don't see it being an easy bug to abuse honestly.... It would be kind of hard to make sure that you wait til the 4th shot to kill him but it should still be fixed to where he uses his ammo as he normally does and has to reload because it will happen eventually and as you said can easily destroy in fights with that much dmg

FistOfSharkiesha2 votes

Doesn't matter if it happens once in a game it can easily shift a win to a lose or vice versa. Jihn needs to be disabled and this needs to be fixed before being re-enabled.

Raid Boss Morde4 votes

I think Mordekaiser would need to be disabled, not Jhin. But still, this isn't gamebreaking enough to warrant a disable in the first place.

Steven Mcburn3 votes

What about yorick too? Ghost interactions are the same either way. Guess we disable both champs in favor of RP sales?

Mech0p2 votes

of course they would disable morde over jhin not only because the bug is on morde and not jhin but as you said hes a new champ and new chmps = money

Jesus Iced2 votes

I was about to report this exact thing when i saw this thread. In my game, when I died with a morde ult on me, My ghost (Jhin) always had his 4th shot active and was doing the crit damage on every shot. I killed our mid lane with two aa's and they destroyed our tier 2 mid tower just using my ghost. He never reloaded and always had the shot active.

Decrit1 votes

but does the passive truly proc?

i mean, animation wise and so on it acts as if he has only a bullet, but damage wise?

Champion Skin3 votes

Probably given that each shot dealt between 700-850 damage (Jhin 4th shot damage varies because it deals bonus damage based on missing health)

R3p0r7M31 votes

i find it pretty funny that you think the champion with the worst win ratio in league has an overpowered mechanic.

yung swisher12 votes

??? jhin 4th hit on every hit isn't overpowered when bugged? okay.

Auz the Ripper1 votes

(That's a free crit and 15/20/25% missing health damage every autoattack, for those casuals out there)

9kPluzZ1 votes

Not gamebreaking at all. Hard to replicate, unlikely to happen once, yet alone twice in 1 game, and only last 30 seconds. Plus morde is underpowered anyway. Do it in a real game with real players and post the video, then we will talk.

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