Yasuo bugs
Yasuo, a champ we all know requires the correct timing of w and whirlwind to pull off amazing plays is being affected in those areas by bugs, yes bugs! (not the kha'zix sort of bug either, unfortunately)
Yasuo Skin 3: Project
- Project: Yasuo The animations and overall play of the project skin is slightly slower and chunkier than the Classic and High Noon skins, players who frequently use High Noon or Classic, then suddenly use project will notice the difference (even if it is only slightly), having slower animation playouts, that aren't as smooth either. TDLR: Project yasuo is slow in comparison to the other skins.
Yasuo, W v W (and maybe other similar things)
- Yasuo versus Zed Yasuo vs Zed, a matchup known to be a lane of skill versus skill (with zed having the slightest edge) zed throwing shadows and combos to try and chip away at yasuo's health bar before he comes in an assassinates the Ronin samurai, but only to have yasuo erect a windwall and stop his attacks in their path before doing some fancy maneuvers to turn the fight around. TDLR: Yasuo is awesome and should have a fair laning phase
It is known that zeds w is in fact a skillshot, and thus is viable to be blocked by yasuo's windwall. Though, since the fix to the devourer bug in patch 5.19, yasuo's windwall has been failing to stop zeds shadow in its tracks, diving right through yasuo's wall to eliminate the samurai without any way to stop it, having to simply rely on fancy foot work to try and dodge the fatal combo, before realizing he can't due to lack of minions, thus dying alone to the assassin without anyway to defend himself. TDLR: Yasuo windwall is failing to block zeds w since devourer fix in 5.19 (maybe some other smiliar spells)
Whirlwind, strike...
- Whirlwind malfunction Whirlwind, yasuo's iconic way of dealing long range poke, and prepping his ultimate. Yasuo's whirlwind damage and knock up are out of sinc, having the knockup moving slightly slower (sometimes faster, then you get the person saying WTF, IT DIDNT EVEN HIT ME, I SHOULDN'T HAVE BEEN KNOCKED UP) than its animation. Such as the circular tempest strike, Supposed to transform yasuo's linear skillshot into a circular attack, the damage and knock up is out of sync, with the knock up reaching approx. 25 units further than the damage, I am not sure as to which is out of line (knock up further, or damage closer). TDLR: Yasuo whirlwind and dash whirlwind damage and knockup don't quite sync up together
Bug 1 was tested using the Project: Yasuo skin. Bug 2-3 were tested using High Noon yasuo skin.
These bugs can be replicated in a Custom game.
TDLR: Yasuo is buggy