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By Definition "Rocket Jump" Is Broken

Darkwindwalker··1 votes·824 views

I'm not a hardcore LOL player but I believe Tristana's Rocket Jump is broken. What I mean by this is even after she is Snared(root) or grabbed by a Pull (blitz or Thresh) she is still able propel(defined as a dash) away. The reason why I think this is broken is because it defies the definition of Root and Pull.

Rocket Jump - Non-airborne crowd control effects, such as stuns and snares, will take effect upon landing and will not cancel the jump. All airborne crowd control effects, such as knockups and knockbacks, will cancel the jump and then complete their effects as normal. (Definition of Pull makes your airborne)

Dash - All abilities that involve changing the location of the user via direct transit are classified as dashes, even ones that visually appear to be 'jumps', or utilize movement through the air - the game engine does not take into account the height of a unit so jumping units are considered to be on the ground for the purposes of skill shots and the like.

Snare(root) - The target is unable to control movement. This includes abilities and summoner spells that move the champion. Will interrupt charged dashes

Pull - The target is made airborne in a direction toward the point of cast, and in some cases over the point of cast.

I've seen it way to many time when a blitz/thresh grabs/hooks her and his arm/hook just flies of into the fog of war with her or the word "Snare" appears from say Zyra's "Grasping Roots" and she just instantly leaps out to safety. On top of that the base cooldown is nearly equal to the majority of this Crowd controlling effects. So in the end it makes a majority of CC skill useless against her.

3 Comments

360D3GR3SS2 votes

It used to work like that. Tristana will be WAY to week if they revert it.

Coochie Cutie1 votes

I highly disagree.

Just learn how to play against her. It's not broken at all in my opinion.

You have to use the jump at the right moments otherwise you have no escape and that's her only escape (Other than her ult). A lot of adc's have two abilities that are a slow,stun,root,dash ect to use as an escape. She has two, So I don't see the problem her having her dash/jump.

She can still be hooked while mid air and brought back to you and if she does get cc'ed during mid air she will land and the cc effects will take place, the cc is still doing it's job you just have to walk a very very short distance to get to her (No different than using a flash or Graves Dash). Plus she still has cc effects on her so not that hard to catch up to her, with her dash down and no ult or flash she isn't going anywhere (especially if you were smart to save your hook).

I think this is all a matter of learning to play against her and knowing when to you use your abilities at the right time against her. Also if your going to complain about this then also complain about other Champs that have a very similar ability like Graves perhaps and his Dash or even Ezreals flash/Mystic Shift or Ahri and her ult.

Darkwindwalker1 votes

You say she can be hooked in mid air but that is not true I've grabbed her with both thresh hooks and blitz pulls. When she leaps your hook or pull just flies off into the distance with her even though they landed. On top of that she has 2 forms of CC and a dash. You wrong about most other adcs having more CC, Lucian has only a dash, Caityln has a 2 dash/slow and traps (your own fault for stepping in them), Varus has 2 but no dash, quinn has a slow/if you want call it a dash . Also her Dash is 900 units. flash is only 425, lucian, graves, and caitylns dashes are only 400-425. so combining the distance of flash and any of their dashes and you can only close 825-850 units, plus there was a distance between them already and more than likely tristana has flash as well. I mean she even has the longest range for basic attacks in the game...Longest Dash, a flat 60% slow up to 3 sec, and a knockback. No other champion has as much kiting ability as her.

I'm not saying they need to change the distance or the cooldown of the skill and I think she is a good champ. All I'm saying it is broken if she gets hit by a pull and she doesn't get pulled. I'm tired of seeing a blitz arm go 1825 units (rocket grab 925 + rocket jump 900) off into the distance she put herself into the situation to get pulled its easy to prevent if your smart. As far as the Root idk its touchy. It just not right for a player to be pretty much invulnerable to other champions skills even after the player makes the mistake of bad positioning on a champ with the longest range in the game.

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