Sir Kled animations and bear trap model
Was Kled's release skin rushed? I got the skin and noticed four issues right away, and while I hope I won't find more later, these vary from a little annoying to "How was this missed?"
The first two issues I noticed were with his joke animation. Skaarl's tongue clips through her lower beak, probably due to the base skin having a more forward neck compared to it. Not much of an issue and hardly noticeable, but it caught my attention. Then the animation ends. I had to replay the animation twice just to make sure I didn't cancel it. The animation goes through, but then Kled and Skaarl seem to no clip and slide back into their usual positions without a clean reset. Visually easier to spot than the tongue, and equally more annoying.
Third issue I saw was a repeat of the joke's problem. Sir Kled's recall has him stand to the front and side of Skaarl, but after the port finishes, they simply slide into place. It would feel much better to have him remount or fall onto Skaarl's back instead of slowly floating up as his body shapes its limbs to the default state.
Finally, and this is the most questionable of all the issues, is Sir Kled's Q. In the default skin, its a bear trap that clamps on and sticks to the enemy. In the Sir Kled skin however, it is a grappling hook that then... turns into a bear trap? Upon hooking an enemy, the already oversized hook model vanishes and is replaced by the default bear trap, as if the skin wasn't finished with a hooked Q model or it wasn't coded to use it.
This is the first time I've encountered animation issues that feel so unchecked to me, and maybe it's because the Sir Kled skin wasn't even featured in the champion spotlight. I like the skin's design, but please tweak the animations and his Q to match the quality of your previous works of late.
