True damage can still be replaced by something better and still "Anti-tank."
While the tank meta never felt like an issue to me, I have noticed games are becoming less fun due to Riot's new champions and reworked champions made to counter tanks. Every stat that can be used against a tank is also used against "squishy" targets, and it allows no counter-play for the majority of them.
When we look at a tank, the main goal is to build defense, health, resistance, and armor. Defense is their bread and butter to make up for their lack of damage output, it's what they bring to a team fight for the purpose of surviving the harsh damage and keeping the back line safe. That's exactly how it should be.
- Yet Riot has decided that nobody should build
,
,
, or
to reduce resistance and armor, and clearly they think
and
stopped playing a part in the meta. They want to stop the tank meta using TRUE damage, a damage type that can't be reduced, and a lot of it they are making PERCENT HP. The new passive for
, the soon to be new villain ultimate for
, and the long hated
silver bolts all serve as examples.
Tanks cannot survive fights against true damage, it doesn't stop the tank meta, it slaughters it. Tanks can no longer fight or defend, but the problem doesn't stop there. The "squishy" targets I mentioned before are the back line the tanks can no longer defend, and they also take the true damage. They already take too much regular damage as it is, and champions like
,
, and
HAVE to get close range for their damage, which puts them one foot in the grave when the enemy team can apply heavy physical or magic damage on top of their true damage. Even if they build
,
, or
, the protection doesn't stop true damage. Even worse, trying to avoid the true damage with
can leave them trapped and away from their team.
- What I suggest is the removal of all percent HP true damages that were focused on removing the tank meta and replacing them with armor or magic removal, such as
's E or
's Q. I have no issue with scaling or non-scaling true damage such as
,
, or
as they have to be heavy built to deal damage, meanwhile a
with nothing but attack speed can remove anybody who has health because they have health. Even if you don't use removal, you showed us you love
's 50% bonus armor ignoring ultimate.
I would much rather prefer if
didn't hit vitals, but saw flaws in armor and ignored armor based on level + % AD,
kept magic damage on his ultimate, no matter who he used it on, and
was removed, or her third strike ignored % armor. These changes would make armor and magic penetration items increasingly useful while still allowing tanks to build health and reduce the raw damage "squishies" take.
,
,
,
,
,
,
,
,
,
, and
can all take down tanks just fine without resorting to true damage because of armor or magic removal, Make champions like you used to Riot; No more true damage updates.
.
.
.
*
![]()