Thresh throwing lanters out of range since 7.3?

Kulle Aid··1 votes·518 views

https://youtu.be/wPWI3YF_GQU

this is what it looks like. Hook followed by a lantern will allow you to throw the lantern slightly out of range. Allowing it to slides down walls and being in a place where u think he shouldn't. Allowing him to throw lanterns basically over two walls to save allies

2 Comments

Mysticman891 votes

Don't think the random hook throws added anything to it.

Many things that need to be targetted on walkable terrain will automatically go to the nearest terrain when cast on a wall. This can let you place some slightly longer range wards, flash some slightly bigger walls than you'd expect, and yeah thresh lanterns at a slightly longer range than expected, along with various other things I cant think of off the top of my head.

Of course, theres plenty of fail wards/fail flashes/fail lanterns that can come from trying this sort of thing, so practicing in the practice tool is a good plan.

I'm fairly sure it's all intended behaviour.

Kulle Aid1 votes

No this is actually a bug that was patched awhile ago. the lantern shouldn't interact with the terrain and slide down that way in those positions. If u want to see that its actually a bug with the Hook lantern than I suggest go into the practice tool and see yourself. I forgot to show how it throws normally unfortunately. Where I throw there the lantern shouldn't reach. Ever. The bug was patched in 7.2 or 3 I believe but throws like this are still working.

I highly suggest trying it in practice and seeing it yourself

More from Report a Bug

More by Kulle Aid