Thresh throwing lanters out of range since 7.3?

Kulle Aid·3/19/2017, 10:22:32 PM·1 votes·518 views

https://youtu.be/wPWI3YF_GQU

this is what it looks like. Hook followed by a lantern will allow you to throw the lantern slightly out of range. Allowing it to slides down walls and being in a place where u think he shouldn't. Allowing him to throw lanterns basically over two walls to save allies

2 Comments

Mysticman893/19/2017, 10:35:53 PM1 votes

Don't think the random hook throws added anything to it.

Many things that need to be targetted on walkable terrain will automatically go to the nearest terrain when cast on a wall. This can let you place some slightly longer range wards, flash some slightly bigger walls than you'd expect, and yeah thresh lanterns at a slightly longer range than expected, along with various other things I cant think of off the top of my head.

Of course, theres plenty of fail wards/fail flashes/fail lanterns that can come from trying this sort of thing, so practicing in the practice tool is a good plan.

I'm fairly sure it's all intended behaviour.