[Visual BUG] Some SR buildings don't have Very High quality texture assets

The Queen Viper·6/11/2015, 4:07:39 PM·3 votes·1,625 views

For some reason there are some textures missing when using Very High quality for character models i.e. structures (turrets, inhibitors, nexus). It seems that both blue/red inhibitors are using textures that are designated to the High preset since nothing happens when you switch between High and Very High.

https://i.imgur.com/BBRNdPz.jpg (the red inhibitor clearly does not use the same quality textures as the turrets, it actually is only 512 rez texture, compared to the 1024 turret texture.)

Also the Red nexus is missing the Very High quality version as well, however using the "relative team colors" it switches to the Very High texture preset. https://i.imgur.com/MWZY4bA.jpg https://i.imgur.com/gNWZbUg.jpg

Making things worse, using the "relative team colors" can sometimes DOWNGRADE textures which is the case of the blue inhibitor. https://i.imgur.com/v5Ru5OQ.jpg https://i.imgur.com/Bm3gvcA.jpg

It's also very weird how inconsistent these textures are:

  • Red side inhibitor (with blue "relative color" variation) uses a 512 rez texture even with Very High quality preset.

  • Red side nexus uses 1024 rez texture in Very High quality preset, while the blue "relative color" variation uses 2k!

  • Blue side inhibitor (supposedly red "relative color" variation too) uses 1024 rez texture in Very High quality preset, but downgrades the texture when using "relative team colors".

  • Blue side nexus (with red "relative color" variation) uses 1024 rez texture in Very High quality preset.

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