[Gameplay] List of Akali Bugs

Sayath··24 votes·9,160 views

I) [Bug] Mark of the Assassin - top indicator missing: Since patch 4.18 Akali's Mark of the Assassin (MotA) no longer applies the 'Mark' on the enemy unit that is affected by it.

Expected behavior: Once the spell is activated, Akali launches a Kama (projectile) towards the targeted enemy unit. The Kama remains in place and spins over the enemy's head for the whole duration (6 seconds) or until the Mark is detonated by auto attack or Crescent Slash. Also, there is an additional bottom indicator at the feet of the targeted enemy that is removed in tandem with the primary Mark.

Current, incorrect behavior (4.18, 4.19, 4.20, 4.21, PBE build as of 18th Dezember): Once the spell is activated, Akali launches a Kama towards the targeted enemy unit. Despite no detonation taking place, the primary Mark immediately fades after approximately 0.25 seconds once the projectile has reached the enemy unit. Only the bottom indicator remains in place for the correct duration (either full 6 seconds or till detonation).

Reproduction (100%):

  1. Pick Akali.
  2. Level Q (Mark of the Assassin).
  3. Activate Q on an enemy unit.
  4. Notice the prior described incorrect behavior. The Mark (top indicator) is missing.

Visual comparison: I've attached an image to showcase the difference. http://puu.sh/dzuY9/89cc55cbcf.jpg

Impact: I find the above bug to have a definite, noticeable impact on game clarity: Everyone should be able to recognize at a glance whether MotA has been applied to any unit. The current degraded visuals clearly undermine this goal. Consequently, fixing this bug once again enables easy tracking of the hovering MotA and an accelerated reaction by the opponent to the looming detonation threat.


II) [Bug] Shadow Dance - range indicator incorrect: The range indicator for Shadow Dance is incorrect when it has not yet been learned (PBE - 11th December).

Expected behavior: To accurately depict Shadow Dance's range of 800 units.

Current, incorrect behavior: The radius of the range circle is approximately 350 units. 450 units short of the actual range (800).

Reproduction (100%):

  1. Pick Akali.
  2. Hover over Shadow Dance (R) prior to putting any points into the spell.
  3. Notice the extremely short range.

Visual comparison: I've attached an image to showcase the difference. http://puu.sh/dzvBc/a574b95bd1.jpg


III) [Bug] Twilight Shroud tooltip upon level up: The tooltip for Twilight Shroud showcasing the difference (e.g., lvl 1 vs. lvl 2) exceeds the bounding box.

Expected behavior: The text should be aligned properly with the respective stat and be contained within the bounding box of the tooltip.

Current, incorrect behavior: The text is misaligned and exceeds the bounding box.

Reproduction (100%):

  1. Pick Akali.
  2. Level Twilight Shroud (W).
  3. Gain two more levels, not placing the second point gained in any skill.
  4. Hover over the tooltip of Twilight Shroud.
  5. Notice the misaligned change values (as indicated by the arrow ->) and the final row exceeding the tooltip box.

Visual comparison: I've attached an image to showcase the problem. http://puu.sh/dzvCw/5aa540a6ec.jpg

PBE Thread

14 Comments

RiotRiot Afic6 votes

Thanks for putting in the time to make this report. I'll make sure these are known issues and appropriately prioritized.

Although I agree these should be fixed, the truth is there are higher impacting issues that need to be prioritized higher. Hopefully we will be able to fix these bugs on the sooner side

Baitsa Dasuto4 votes

I don't expect to get an answer to this as you're probably busy, but I'll ask anyway:

Why not employ more people into the bug-fixing team, then?

Sayath1 votes

I just want Akali's Mark of the Assassin to actually leave a Mark on the enemy again. That's my primary issue. Being an SFX error, it should at least be medium priority, well above minor issues and below actual game mechanics (spells not applying damage etc.). The rest of Akali's bugs can be fixed when time is available.

Essorance1 votes

[{quoted}](name=Riot Afic,realm=NA,application-id=LqLKtMpN,discussion-id=f0kY0Uwf,comment-id=0008,timestamp=2014-12-18T22:07:24.054+0000)

Thanks for putting in the time to make this report. I'll make sure these are known issues and appropriately prioritized.

Although I agree these should be fixed, the truth is there are higher impacting issues that need to be prioritized higher. Hopefully we will be able to fix these bugs on the sooner side

rolf here you go lads, rito are working on "higher priorities" basically translating too "our devs are trash and broke something which was previously working and have no idea how to fix it".

@Riot afic, prey tell what are these higher impacting issues that require higher priority exactly?

TheMontrealBagel3 votes

Didn't Akali get her ult range nerfed in PBE? I don't think it's a bug..

The Ellimiist1 votes

No it just shows the wrong range without any points in it. Range nerf was a misguided lie ;p

ImHerVoice3 votes

ritos coding at it again. Kappacom levels of balancing/coding

juaumzitus2 votes

I don't know what happened, but this is THE WORST patch of all my 4 years playing this game. Poppy's ult not working, smite not dealing damage, knockup/back skills not hitting, visual bugs on land persistent skills, this is the most buggy patch i've ever seen. Also, all delay action skills, like Cho's Q and Karthus' Q are bugged again, it takes 0.25 - 1 second to act.

Akalesque1 votes

Please Riot, at least fix the MotA issue!

Hexten1 votes

The MoTA issue, especially, should of been fixed ages ago. It's such a crucial component of MoTA's animation, yet it has gone unnoticed for far too long.

Since having high clarity is important for a game like League of Legends, MoTA's debuff needs to be clear on targets. The spinning top kama being missing does not help at all with clarity.

Spystrike1 votes

Well organized, I'm sure all that information should make these relatively easy to find and fix! Thank you Sayath for taking the time to do this!:D

Sayath1 votes

Now if getting something fixed was as easy as making a bug report - that would be great. However, as it stands I've reported the first issue as soon as it appeared on live. Sadly, two months have gone by and no fix for a probably simple SFX script error introduced by the texture update.

iPuddingPie1 votes

the second and the third one is a bug, i thought the first one is intended to reduced messiness in the game after her texture update, idk tho

aaIam1 votes

fix it pls

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