[GAMEPLAY] Missile collision detection can fail.

ViperXL··2 votes·2,184 views
League of Legends Match History
  1. Start up a game with Thresh and Blitzkrank on opposing teams.
  2. Have Thresh stand within 500 units of Blitzkrank.
  3. Have Blitzkrank facing Thresh directly.
  4. Have Thresh cast Death Sentence (Hotkey: Q) directly at the center of Blitzkrank's model.
  5. ---> Sometimes the missile projectile will not register as colliding with the unit.

This occurred during this match (early on in game time) if that helps with any server logging. http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1865703943/32854?tab=overview

2 Comments

RiotM eye Abe1 votes

Hey ViperXL, were you ever able to reproduce this while blitzcrank was still?

I'm trying to understand exactly what is involved here and if blitzcrank is moving or not is very important to that.

ViperXL1 votes

It's hard to recall if Blitzkrank was stationary or if he was in between movement actions. In the moment, from memory, it felt like he stood still on purpose to block the hook for his ADC. I can't be sure, I can try to repro in a custom game later tonight.

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