[GAMEPLAY] Urgot Ult on Tryndamere Ult (Automatic-Reactivation Bug)

Sharld·9/22/2017, 6:15:18 PM·3 votes·1,816 views

Whenever Urgot uses his ult on a Tryndamere during his R, if he's low enough that he would have died, Urgot's ultimate automaticly reactivates. I know that Tryndamere is supposed to survive the ult, but not that Urgot's ult goes off on it's own just because 'Tryndamere would have died'.

  1. Play as Urgot against a Tryndamere
  2. When Tryndamere is extremly low, have Tryndamere use his ult
  3. Ult him as Urgot, do not reactivate it
  4. Damage Tryndamere until he would have died from fatal damage (which will be prevented by his own ultimate)
  5. Urgot's ult will automaticly activate and pull him in with the chains, regardless of the duration that's left, making it impossible to keep the drill on him and ult right around the time he would become vulnerable again (The 'killing' damage from the drill itself will also reactivate it on it's own)

Kinda simple to reproduce, it happend the whole match when I went up against a Tryndamere. I wanted to ult him and keep the drill in, to execute him shortly before his ult duration is over, but well... the game kept automaticly chaining him in for no reason.

5 Comments

TheLastShadow459/22/2017, 9:39:15 PM1 votes

Sadly it's not a bug. Urgot doesn't care about Tryndamere ult duration and will still try to "kill" the person. The only check it cares about is the hp left.

RiotRiot Porosite4/16/2018, 2:12:42 AM1 votes

Bumping this bug/unique behavior because the behavior seems counter to the ability's general mechanics. For all other 100% damage reduction abilities like Kayle and Taric Ult as well as Guardian Angel's revive, reactivating Urgot's ult while they are 'unkillable' means you displace them, but fail to execute them.

The behavior on Tryndamere is unique in that Urgot's ult reactivation trigger is automatic rather than manual or timed as with all other champion and item interactions. In addition the displacement that happens with other champions doesn't stick, and Tryndamere instead rubber-bands back to his starting location. This means that the displacement utility is removed as well as the ability to delay the ability reactivation or waiting for the ult reactivation timer to time out on its own.