shaco bug + moveable pets in general
Being the dirty shaco main I am, I have noticed that my clone has weird interactions with turrets causing him to unnecessarily walk around a turret to auto it if you clicked on the far edge of said turret. In other words, the clone will walk to the closest possible space in order to auto attack, based on where you click the turret. If alt+right click the upper side of the turret, even if you're closest to the bottom, the clone will walk all the way around the turret before autoing. This is very minor, but its been noticeable in my games. Also, with annie R, the system to control tibbers is very glitchy and needs a little touch-up. This issue has been bigger impact on my games, lost lots of kills because of it. The AI of tibbers tries to attack whatever you're autoing even if you command it somewhere else, and is very glitchy on freezing in place and such. Again, not huge to the game, but noticeable glitches that have been annoying me for a while now. Very repeatable, just load up a game, hit level 6 and start hitting the tower with your clone. Click on the right side, left, top, bottom, of the tower and the clone will proceed to walk around the tower to hit the point on the tower closest to where you click. As for the tibbers thing, it's not so much a "bug" as it is just non-intuitive AI. I would suggest using the same AI that shaco's clone has since it responds MUCH better, but that's just a suggestion and I don't expect that to happen. Please review the shaco thing though, it has been annoying me :P Please and thank you :)