[Sion Main]'s Game Breaking Bug Thread
Hi there, lot of games on Sion, ever since his rework - I can't believe that patch was in October 2014! Why do I say I can't believe it? Because most of these bugs have existed since then. Woe is me for not reporting them, but this thread is made more out of frustration than hope.
[darius-angry]
Q - In this image, you see 4 minions inside of my Q's AoE. https://i.imgur.com/Efpf7MF.jpg
All of these minions are truly "inside" the AoE, yet the ones furthest from me take damage, while the ones closest to me remain unharmed.
https://i.imgur.com/feHu3n9.jpg
This, however, is the big one. This bug has ruined so many of my kills. And it's virtually impossible to reproduce on command. I can tell you that from watching this happen, two things usually occur. I have just used my E, and have begun issuing a walk command to re position. I then cast Q, and can't tell it's going to miss until after I release it.
E -
Mentioned in another thread, but bears repeating. Since the preseason update, minions have begun dying prematurely during Sion's pushback.
Ultimate -
https://gfycat.com/gifs/detail/PeriodicIndolentDragonfly
If you have trouble following the ult pathing in this, welcome to the club! It's a snappy, glitchy, mess. Jhin treatment for Sion Ult please.
In reality, the curvature of terrain (Wolf camp, Red Buff) interferes with Sion's ultimate pathing. Sion's ultimate seems to grant him an inordinate amount of rotational speed when he is directly "next to" terrain, but it is not in front of him. This results in many bizarre interactions, almost all of them negative due to the sporadic camera (and therefore cursor) displacement that happens when you use it. You can see, however, that I'm able to navigate paths that a normal player would not reasonably predict. I haven't really got any kills like this, but it has shot me away from plenty of easy kills. This is most prevalent in top lane, where there are curved entrances to the river that exaggerate Sion's ultimate pathing re: near walls but not hitting them. I may be running along a curve, and then the game will detect... something, and I will be FIRED at a perpindicular angle to the wall, completely ruining a roam or a lane kill.
In the second part of this gif, you see it in action. Yorick's **circular **cage interferes with Sion's Ult pathing in a way that immobilizes me, and then causes me to perform a whole 180 degree turn, when my movement should have simply ended just a moment later from player collision.