BUG: Death Recap is HORRENDOUS

Acorn for Life·4/15/2015, 1:35:12 AM·6 votes·1,166 views
LoL Death Recap

Here's a compendium of some of my favorite Death Recap failures. I've been playing the game for a couple of years now - why is this still SO HORRIBLE when Riot is all about 'Clarity'. This is information that would be extremely valuable for itemization choices, yet it seems to respond as though it were programmed in 1992 and nothing has changed since then.

3 Comments

ZerglingOne4/15/2015, 1:55:33 AM2 votes

I dunno if this is bug-worthy. It's just an awful aspect of the game.

Captain Aishi4/15/2015, 1:48:17 PM2 votes

it's not because i had 2k hp and died to nunu's 45 magic damage from consume and 35 damage from a caster minion as the two only sources of damage in a timespan of 3 seconds that death recap is bugged, nor is it because it tells me I dealt 22% of my health as true damage to myself to assist in zed's dark binding killing me

Coolkipp4/15/2015, 4:43:38 AM1 votes

Death recap info accumulates as you stay in combat.

Because of this, i think that it is not the death information being absent, but the display of it being limited to t_he three most recent sources_, hence It showing you taking thousands of damage total when only hundreds were done by those three champs.

All that needs to be done is a restructure of the death recap interface so that you can see all the damage you took while in combat and all discrepancies should disappear.