MacOS 64 Bit Requirement in 2019

IketheSlug·12/9/2018, 5:36:31 PM·1 votes·1,177 views

So I decided to test League of Legends' 64 bit functionality using the -no32exec on my Macbook (Since MacOS is going 64-bit only in September 2019), and apparently, League fails to run in a 64-bit environment, not only that, but attempting to enter a game in 64-bit results in the game client never booting up, although it still says that you're in a game. This results in you pretty much getting locked out of league of legends whenever you try to enter a game.

While I do want riot to make a 64-bit game client for macOS to solve this, I can understand why they might not, given how costly and time-consuming it is and how messy it's going to be to cross a 64-bit and 32-bit game client.

Is there still hope that they will fix this problem though? I still want to keep league around [cass-cry]

EDIT: Here's the error logs. https://imgur.com/xMxE6Ju

3 Comments

Craktite12/9/2018, 5:57:44 PM1 votes

Try avoid that update until a solution is found :/

KFCeytron12/9/2018, 5:58:46 PM1 votes

They stopped supporting floppies, Flash, and the microphone jack while those technologies were still in wide use, but that doesn't even compare to how many 32-bit programs are still around. Maybe they'll stop supporting non-VR apps in 2020, wired Ethernet in 2021, physical keyboards and mice in 2022...