I found an EXTREMELY ILLOGICAL FEATURE (or BUG?). VERY ANNOYING PLS FIX ASAP

546f7047756e·9/12/2018, 1:23:00 AM·7 votes·3,584 views

When Warwick uses his ult on Jarvan just before he starts dashing, Jarvan will always be able to complete dash while knocking Warwick up, canceling his ult instantly. HOWEVER if Volibear flips Jarvan when he dashes, Volibear is able to cancel Jarvan's dash and flip him.

So...... if Volibear's q can flip Jarvan when he dashes, how come Warwick's ult doesn't stop him from dashing? Makes no sense, and feels buggy.

UPVOTE so Riot sees thanks!

5 Comments

Fondling Gems9/12/2018, 4:16:45 AM3 votes

J4's dash has a specific effect to it: It can be used through CC. That means that as long as his Q is traveling no CC will stop him from starting his dash, though said CC will resume as normal after he finishes dashing.

CC can still interrupt him MID dash, but because Warwick cannot land his ult without also colliding with J4's hitbox and getting knocked up the suppression will not resume at the end of J4's dash.

Volibear could only flip J4 because he interrupted J4 mid dash, if he had tried to flip while J4's Q was still being cast J4 would have been flipped back then dashed to his flag mid flip.

3TWarrior9/12/2018, 5:27:54 AM3 votes

it's probably some difference between a displacement and a suppression

displacements cause tons of weird things, such as Yasuo being able to ult off of ANY of them

Stealth Panda9/12/2018, 1:37:15 AM2 votes

LMAO literally just played a game vs Jarvan as Warwick and my god it kept happening in game. Very likely it lost us the game because a few times we should have gotten him but instead he got away and then ulted our whole team. This scenario (WW vs Jarvan and ulting Jarvan) certainly happens a go more often than you think. PLEASE FIX.

Tenth Leper9/12/2018, 1:38:21 AM2 votes

I think that stuns and roots and apparently suppressions still allow movement abilities to finish, while displacements (which are present in far too many places) such as hooks flips and kickbacks override movement abilities.

underscores2229/12/2018, 5:29:33 AM1 votes

There's a difference between displacement and CC, which I believe is what's going on here. Basically movement cancels movement, but CC generally doesn't stop dashes.

Basically when executing a movement, dash or displacement the game issues move commands. New move commands overwrite old commands.

So in the case of voli vs J4, J4's dash move happens, then voli flips J4, issuing a new move command to J4 and preventing his current move from completing (and canceling the knockup portion)

In WWs case, he is immune to CC when he is dashing, but the dash ends as soon as he hits J4. J4 is already dashing though, so his dash continues under the suppression CC. Since his dash continues, the knockup effect still takes place, instantly canceling WW's suppression.

I mean, it's the same mechanic that allows trist or Ez to jump away after getting pulled by a blitz and hundreds of other strange abominations.

So it's not really a bug because the code is "working" as written - it's more of an unintended consequence of a 10 year old game engine.