[GAMEPLAY] Minions are stupid

1pk0·6/13/2016, 5:57:30 PM·2 votes·449 views

When an Inhibitor has been destroyed, super minions are coming. It's okey. But, when minions already hitting the Nexus or the Nexus turrets and the Inhibitor just respawned, the minions stop and they are just staying and watching the Nexus or the Nexus turrets, waiting for the next minion wave or the team to destroy the Inhibitor again or while the enemy team don't kill them.

  1. Inhibitor destroyed
  2. Super minions are attacking the Nexus or Nexus turrets
  3. Inhibitor(s) respawned
  4. Minions just froze while not killing them or destroy an Inhibitor again

I have seen this in many games before.

I think it doesn't require any explanation why it is bad. It's obvious.

8 Comments

420 grams6/13/2016, 6:03:07 PM1 votes

I think it's because they stay pushing forward unless a target comes in their range and leads them back. So since the inhibitor is too far from nexus, they get lost

1pk06/13/2016, 6:15:36 PM1 votes

Then rito have to program the new method:

//not real code

if (nexus == respawned) { /new/ target = [lane]_inhibitor; }

zlumpy6/13/2016, 6:18:50 PM1 votes

At least it gives a small chance of a comeback from behind at that point. If its that big of a deal stop backing to build more items and finish the game :P. Btw I have no idea if you actually do that it just frustrates me when enemy teams wont finish a game they really should.

1pk06/13/2016, 6:32:27 PM1 votes

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