Xerath's Ult fires inconsistently

Żügżwäng·11/16/2017, 5:51:11 AM·1 votes·921 views

Trying out Xerath's ult after witnessing some odd behaviour in game, I noticed that the shots sometimes come faster than expected...

What I mean, is occassionally, certain shots could come rapidly after the last.

Testing it out on a target dummy, I tried mashing my ult as fast as I could (leveling up xerath to max so I could get the 5 shots ult). The results showed that the DPS was inconsistent, ranging from 190 to 300ish, depending how fast the shots went off. (The total damage was always the same of course).

I'm all for a machine gun ulty, but Xer's ult fire rate was limited.... When I ult the same spot repeatedly and get different consecutive results something's this has to be a bug.

(unless I'm missing some Xerath mechanic)

5 Comments

AnataBakka11/16/2017, 8:00:07 AM1 votes

The DPS is always inconsistent. Try an adc and tell me if his/her attacks are faster or slower

Żügżwäng11/16/2017, 3:56:46 PM1 votes

That's not the issue... ADCs shoot at a consistent rate according to their attack speed. Without crits, or with constant crits, their dps converges to a value after the algorithm calculates.

I tried another champ.. Velkoz. His ult deals a constant beam of damage with predictable results. Ulting dummies had his final dps show as 244-263 (with 263 popping up most frequently).

Xerath's ult shots don't shoot at the same rate. Sometimes you can get 2 in a row, other times they are spaced out evenly. His ult dps after 5 shots has a variance that is not due to the way the game calculates it... it has to do with the ult itself not working properly. The whole point is if someone presses R as fast as they can, the shots should come at predictable intervals.

SwiftCrane11/17/2017, 7:52:59 PM1 votes

I mained xerath last season (before rito made it impossible with fps problems item 3070 ) and I haven't really experienced this ever. The wiki says it has a static cooldown of 0.8 seconds which is consistent with what I'm used to. At max level my arcane barrage timer is usually left at 5.7 seconds if I fire as quickly as i can. So that's around 4.3 seconds to fire all 5 barrages 5*0.8 = 4 seconds + some for unlucky clicks (when your spam click lands on 0.01 sec left on static cooldown and next barrage is late because of it)

Can you reproduce this in a video? I'd love to be able to spam it faster xD

My best guess is that you have some kind of lag spikes