[GAMEPLAY] Tristana Jump Bug

GentleSoul·7/9/2015, 2:21:34 AM·1 votes·443 views

If Tristana jumps right as she is being rooted (or stunned) she will finish her jump and then land further rooted or stunned. Experienced this regularly as Leona. I would be pulled to her starting position instead of her final position even though she landed rooted. This is different then Aatrox who will stop midjump and come down when cc'd. Either Leona should be pulled all the way to her final spot or she should be rooted/stunned where she gets hit, canceling her rocket jump.

To recreate, have leona use her ranged sword attack, at the same time have Tristana do her rocket jump away. Can also recreate using leona's Q stun. Same steps.

2 Comments

Teslyn7/9/2015, 2:33:55 AM1 votes

its the way she is programmed.. you can voli throw her back in mid jump... but her jump is really coded as a dash instead of a jump.. so unless you have something to literally stop her ... you wont..

with leona.. i abuse her mechanic sometimes by flashing into my turret if i am close enough and taking her with me.. leonas ability goes for the ride.. dont blame trist..

just remember.. rocket jumped coded like lucian dash..

GentleSoul7/25/2015, 11:57:57 PM1 votes

Except Leona stops where Tristana began her jump. Tristana jumps, leona grabs on, lands where tristana started, tristana keeps moving, and then lands rooted at the end of her jump. If you do the same thing to Corki, he stops mid air. I'm sure it is because that's how its coded, but the problem is that it shouldn't be that way.